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When you use physical based values for Lighting. Unreal Engine 5.5.4 Lumen Your scene will look more realistic and materials pbr will behave correctly. In this example I am using HDR skylight with Directional Light using values for Cloudy day EV100 min/max set to 13.67 and Lux intensity for... show more
10 条评论

GameDevMicah🤩🔜UNREAL FEST SPEAKER1 年前
Makes me want some Dayz mod remaster 🤩

Pasquale Scionti1 年前
🙌🏻🤟🏻

UNPLUGGED PERFORMANCE2 年前
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Lasse | FragmentVentures 🎮1 年前
Love it. Looks amazing 👏🏻👏🏻

Pasquale Scionti1 年前
🙌🏻

jothekk atelier1 年前
Superb space and beautiful looking around.. 👌

Pasquale Scionti1 年前
🙌🏻

Seigfried Foxmiester1 年前
That’s incredible. I should really learn more about photography 😅

Pasquale Scionti1 年前
🙌🏻

Shady0808 🇬🇧1 年前
Can you post a good resource on where to learn this technical lighting method regarding rules and cameras settings please?
