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So cool to see what devs are building with hand-first experiences using Unity and Meta SDKs! 🙌 Add hand support to your existing Quest title or build something new for Meta VR Glasses, using one codebase across multiple devices. Get started with Unity 6.6 or higher, and check out...

10,470 просмотров • 16 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля dheeraj agrawal
dheeraj agrawal14 дней назад

@unitygames @MetaHorizonDevs @Dilmerv how can we get one of this beast to start developing apps 🥲.

Фото профиля Paul Arthur @ Meta Connect
Paul Arthur @ Meta Connect16 дней назад

@unitygames Need to watch this is slow motion lol.

Фото профиля Hamza
Hamza16 дней назад

@unitygames @MetaHorizonDevs Is unity 6.6 a requirement? 6.3 lts won’t work?

Фото профиля Dilmer
Dilmer16 дней назад

@unitygames @MetaHorizonDevs I have tested it with 6+ and it works. I think this hard requirement was by Unity if you are using their XR tools, but not a requirement on our side with Meta SDKs.

Фото профиля munaguo
munaguo16 дней назад

@unitygames @MetaHorizonDevs cool

Фото профиля Dilmer
Dilmer16 дней назад

@unitygames @MetaHorizonDevs Glad you like it!

Фото профиля CasualVRCat
CasualVRCat14 дней назад

@unitygames @MetaHorizonDevs What are the names of all the games shown? I recognize Supernatural and Dragon Grove, but that's it. Some of the others look cool and I may want to purchase them.

Фото профиля Dilmer
Dilmer14 дней назад

@unitygames @MetaHorizonDevs You can find all the names on this post

Фото профиля Chaim Itself
Chaim Itself16 дней назад

@unitygames @MetaHorizonDevs I'm having a hard time reaching high level visuals on the Quest 3 with Unity 6.6+Astra 6, any tips?

Фото профиля Paco
Paco15 дней назад

@unitygames @MetaHorizonDevs

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Hello everyone 👋 It is pretty excited to know that Unity released a new VR Multiplayer template 🚀🥳! This template integrates Unity Gaming Services, Netcode for GameObjects, and the XR Interaction Toolkit, enabling you to quickly launch your next social VR game. 📌 Key features include: 👉 XR Hands 1.4.1: Access hand tracking data from devices that support it. 👉 XR Interaction Toolkit v3.0.1: A high-level, component-based system for creating XR experiences, facilitating 3D and UI interactions from Unity input events. 👉 XR Plugin Management 4.4.1: Streamlines XR plug-in lifecycle management and offers a build-time UI through Unity Unified Settings. 👉 Netcode for GameObjects 1.8.1: Provides networking capabilities for GameObject and MonoBehaviour workflows. 👉 OpenXR 1.10.0: An open standard by Khronos that simplifies AR/VR development across various devices. ☁️ Unity Cloud Multiplayer Services: - Authentication 3.3.1: Offers anonymous and platform-specific authentication solutions. - Lobby 1.2.0: Facilitates player discovery and connection for various multiplayer scenarios. - Relay 1.6.0: Ensures secure player connectivity via a join code system, eliminating the need for third-party solutions or dedicated servers. - Vivox 16.0.0: Enhances multiplayer experiences with in-game voice and text chat capabilities. ℹ️ To access the template and additional documentation check out: #unity #multiplayer #xr

Dilmer

12,048 просмотров • 2 лет назад

📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

12,943 просмотров • 5 месяцев назад