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SplatBox GPU editing — now in VR What works today! Controller-aimed brush — Red aim line from the hand; the circle at the end is the edit point. Radius control — Thumbstick resizes the brush; delete radius scales with a multiplier. Erase — Trigger deletes splats along the aim...

10,726 просмотров • 1 месяц назад •via X (Twitter)

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I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options. I won't be returning to VRC as a world creator anymore, the break from it is now permanent. So what did I choose? Standalone games for platforms like Steam. I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity. Mobile VR support will be considered after the pc versions are complete, if doable. How can I? if I don't like the growing complexity of vrc world dev? I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone. I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it. Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store. So do I have a project in development? Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before. A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects. 2026, whats the plan? I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.

Lakuza

37,555 просмотров • 6 месяцев назад

This is how ALOHA's "teleoperation" system works - a fancy word for "remote control". Training robots will be more and more like playing games in the physical world. A human operates a "joystick++" to perform tasks and collect data, or intervene if there's any safety concern. There's actually a learning curve to master the controller, much like practicing gaming skills. Teleoperation can be done in many different ways. ALOHA is an impressive custom-built system with very low cost. Here're a few alternatives: (1) Motion Capture (MoCap): apply the MoCap systems used for Hollywood movies to capture the fine-grained motions of hand joints. There would be no "embodiment gap" if the robot hand has 5 fingers. For instance, a demonstrator can wear a CyberGlove ( and manipulate the objects. CyberGlove will capture the motion signals & haptic feedback in real-time, which can be re-targeted onto the humanoid. (2) Wearing gloves & markers can be clumsy. An alternative way to do MoCap is through computer vision. DexPilot from NVIDIA enables marker-less and glove-free data collection. The human operator simply uses their bare hands to perform the tasks. 4 Intel RealSense depth cameras and 2 NVIDIA Titan XP GPUs (yeah, 2019 work) translate the pixels to precise motion signals for robot learning. (3) VR Headset: turn the training room into a VR game and "role play" the robot. This has the advantage of scalable remote data collection - annotators from around the world can contribute without coming onsite. VR demonstration technique appeared in research projects like the iGibson home robot simulator, an initiative that I participated in at Stanford: Behind-the-scene video by Litian Liang

Jim Fan

124,588 просмотров • 2 лет назад

The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 просмотров • 2 лет назад

🚀 The Future of 3D Creation is Here! World Labs World Labs dropped a bombshell with #Marble, and the spatial computing world is buzzing. 🤯 👉 For Beginners: Create stunning 3D worlds, no code needed. 👉 For Pros: Power-up your workflow with advanced tools. 👉 For Industry: Marks a milestone in Spatial AI innovation! But let's talk about the elephant in the room: Hardware. 🖥️ While #Marble leverages cloud power to generate worlds in seconds, accessing and sharing them still depends heavily on local device performance. 𝗧𝗵𝗲 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲𝘀 𝗔𝗿𝗲 𝗥𝗲𝗮𝗹: ➤ 𝗔𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗶𝗹𝗶𝘁𝘆: Basic laptops struggle to run initial generations smoothly — not to mention high-fidelity scenes. Sharable links are a step forward, but must every viewer own high-end hardware? ➤ 𝗠𝗼𝗯𝗶𝗹𝗲 𝗚𝗮𝗽: Full creation tools aren’t mobile-ready yet. Desktop is still a must for the complete experience. ➤ 𝗩𝗥 "𝗩𝗶𝗲𝘄𝗶𝗻𝗴": "Open in VR" is a great start—but true collaborative VR requires serious rendering power and device support. How do we include everyone, without top-tier headsets or perfect networks? We tested #Marble on a typical Windows laptop. See the performance gap? We bring fluid Marble experience via #LarkXR! 👀 ▶︎ 𝗙𝗹𝗶𝗽 𝘁𝗵𝗲 𝗦𝘄𝗶𝘁𝗰𝗵 #LarkXR is here. Our Cloud XR Streaming Technology delivers high-fidelity VR and 3D experiences to any device — breaking through hardware limits and compatibility gaps. Now every user can join, view, and collaborate seamlessly. #Marble Unlocks Spatial World Creation. #LarkXR Unlocks Interactive Immersive Accessibility. 𝘓𝘦𝘵'𝘴 𝘸𝘰𝘳𝘬 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳 𝘵𝘰 𝘦𝘯𝘴𝘶𝘳𝘦 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦, 𝘦𝘷𝘦𝘳𝘺𝘸𝘩𝘦𝘳𝘦, 𝘰𝘯 𝘢𝘯𝘺 𝘥𝘦𝘷𝘪𝘤𝘦, 𝘤𝘢𝘯 𝘵𝘳𝘶𝘭𝘺 𝘴𝘵𝘦𝘱 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥𝘴 𝘺𝘰𝘶 𝘤𝘳𝘦𝘢𝘵𝘦. 𝗚𝗲𝘁 𝗦𝘁𝗮𝗿𝘁𝗲𝗱 𝗪𝗶𝘁𝗵 𝗟𝗮𝗿𝗸𝗫𝗥 𝗧𝗼𝗱𝗮𝘆 🚀 🚀 🚀 #WorldLabs

Paraverse

15,942 просмотров • 7 месяцев назад

Jonathan Demme on what attracted him to make 'The Silence of the Lambs' (1991): "Interviewer: You said you liked films with themes and psychological complexities. Is this what attracted you to 'Silence of the Lambs' (1991)? Demme: I saw the story of a woman in it. That was what appealed to me more than anything else. The idea of doing a violent picture, per se didn't hold any particular appeal for me- especially violence with women as the subjects. Certainly, that is the background of the film, but the film itself is very much the heroic struggle on the part of Clarice Starling to try to save a life, and that gripped me right away. We tried hard to swing the story very much from Clarice's point of view in order to force the audience into an even stronger identification with her than might ordinarily be the case. My cameraman, Tak Fujimoto, and I recognized that point-of-view shots are used in films often, but usually either for a particular point of emphasis, or for an extraordinary visual gag. What we decided to do here was to capitalize on the ability- of subjective camera to, once again, force identification with the character. We decided to use it, not just for a particular emphasis, but to bring that kind of emphasis to everything Clarice saw: operating on the premise that every scene she's in is a scene of great importance, let's show exactly what she sees in every single scene. Aside from the 1940s film 'The Lady in the Lake' (1947), we probably made the most use of point-of-view, in recent years anyway. We wondered if audiences might find it distracting, but we decided to commit to it anyway, because the potential was there to up the emotional ante quite a bit. The funny thing is, it's an easy shot to set up because all you have to do is watch what Jodie Foster does in the rehearsal and what she looks at; the cameraman watches that, and then it's his turn to duplicate what she saw. It's the easiest shot to dream up because you don't actually dream it up. You just copy what the actress is doing. When you get to the editing stage, theoretically certain kinds of shots need to precede a point-of-view shot for it to flow seamlessly into the montage- usually a shot of whoever's point-of-view it is, looking very, very close to the camera so it's not at all jarring when we turn around and see what they're seeing. It's quite easy to edit in as long as you have good close-ups of whoever it is whose point-of-view you're seeing." (Jonathan Demme's interview with Saskia Baron, the BBC's Late Show, 1991)

DepressedBergman

21,191 просмотров • 5 месяцев назад

DEEP STATE PANIC WITH MORE CLASSIFIED LEAKS HINTING AT MORE RAIDS. Who will the FBI target next? The wheels of justice are finally in motion. Accountability is now in motion as John Bolton sets off the FBI's first raid with hints of even more classified intel being leaked out of classified SCIFs directly to the media using personal emails by more government officials and FBI agents. These are serious crimes that carry lengthy federal sentences alone. Conspiracy is the number one component to the Russia Collusion case but every single person under the microscope is facing a lot more charges and will be held accountable. Especially people like James Comey, Letitia James, Adam Schiff, Clapper, Brennan, the Clintons, Obama, etc. Some of the cases against these high level officials have been secretly in the works since Trump's first term. They have no idea what's coming and how long they've really been under investigation. We have everything we need with more declassification of crucial documents to be released to the public along with even more charges for more government agents and officials. This is the beginning of accountability and will only progress with more cities being put under federal control with upcoming deployment of the national guard and other agencies for out of control cities like New York and Chicago, and more grand juries and subpoenas to go for high-level officials before the trigger is finally pulled. The stage is being set and the entire breakdown of one of the largest crime syndicates in history is being laid out in front of you so when it's go time, you'll understand exactly what is transpiring and why. Help those around you understand the truth and continue to hold the line. Source: Maria Bartiromo, Byron Donalds, John Solomon

The SCIF

41,231 просмотров • 10 месяцев назад

Exclusive first look at Orbit. What is it? It's a new kind of brain/computer interface. It stimulates your brain from outside of your head, so no surgery needed like a Neuralink requires. This is a prototype, but they are building much smaller patches that will stick behind your ears. So, you'll wear them while in a new kind of AI-driven headset. You'll see many of those announced next year. These will be ready for 2026, so not a product you can buy right now, but should only cost a couple of hundred dollars at retail. What does it do? It messes with both your own motor system and how you feel about things while experiencing new realities in, say, a VR headset. When I got to wear it I felt myself leaning to the left or right. I could control that myself, or someone else (or an AI) could control me too. One mode made my body wig out, felt like a wave was going through my body. Sounds scary, but will enable a whole new range of VR/AR experiences that won't be possible without it. This has deep implications for how you feel when playing games, for instance. It also should be able to finally solve the "VR nausea" many feel when inside a VR headset. I filmed this on my Apple Vision Pro. If you have one I'll post a link to the 3D version of this video so you can enjoy there. A new kind of video of a new kind of device. My main reaction? Wow. Here is founder Steven Pang explaining it to me and giving me first press demo.

Robert Scoble

207,997 просмотров • 1 год назад

Pastor Erik Reed boldly putting an end to the "both sides" arguments we've seen from many Christians over the last few weeks and calling out the Democrats for being at war with "creational reality." "We are living in a world where there are two different visions for what kind of society we want to live in. And if Christ is not in the foundations of what we're doing with our vision for the future, if the Christian foundation and worldview that made our country great to begin with is not there, and everybody's just doing what's right in their own eyes, you can guarantee chaos will ensue. We are choosing between two distinct futures. They are not the same. Our two political parties in our country are not morally equivalent to each other... I am not baptizing the Republican Party. They did not come from Mount Sinai on high from God to say 'Thus saith the Lord.' But the current state of the Democratic Party, as they are...they are a party at war with creational realities every day. Creational realities. They are at war about what it means to be a man or a woman, about marriage, about sexuality, about who has the right to live in a womb. They are at war with life and prosperity. There is one side in particular with a progressive ideology that not only tried to suppress the story of the young woman in Charlotte, but who celebrated, both in the media and with college professors and many others, the death of a man whose beliefs they did not hold... And if you're more concerned with what I've just said in the last two or three minutes, about sounding partisan, than you are concerned about the reality of what's actually happening in our society right now, you have lost the plot."

Center for Baptist Leadership

105,520 просмотров • 9 месяцев назад

Video Gaussian Splats are one of the most wonderful things I've experienced in my last year in tech and XR. They are like having a real person in front of you and have the potential to bring people closer to their idols, or their distant family members, or to store immersive memories forever. Now that I have a Dell Pro Max Tower T2 PC with a powerful #NVIDIA graphics card, I have finally been able to try at home the "memories" offered by Gracia AI, and boy, I was amazed. In the PCVR version, you can really get close to the artists dancing and syncing, and in the frames where the recording doesn't have many artifacts, it is almost like having a real artist in front of you. And it is impressive that this technology works even when the singer is dancing with quick movements! But these recordings can be pretty huge (the one with McKenzi Brooke is 21GB!) and require a powerful computer, so now Gracia is also streaming these GS videos, and I was able to try the Amy May performance also on Quest! I have to say that quality-wise, even streamed, they are amazing. But there are more artifacts than in the PC version: I noticed that when I got close to the singer. But there is a huge advantage in having them on Quest: you can see them in mixed reality. It was like having the singer having a private performance for me in my house. Crazy cool! I'll keep experimenting with these performances and maybe write an article in the upcoming weeks. In the meantime, let me know your impressions, too! #VirtualReality #technology #innovation (Disclaimer: I entered the #DellProPrecision ambassador program, so I was provided the PC from Dell, and I'm using it to make some experiments and share them with you. No monetary compensation or affiliate sales programs are involved.)

TonyVT SkarredGhost

12,817 просмотров • 3 месяцев назад

Did Ross Coulthart and NewsNation Conflate UFO Whistleblower Jake Barber’s Background? In this clip below from the interview that Ross Coulthart did with jakebarber on NewsNation, Coulthart claims that Jake was “recruited” into Combat Control while in the USAF. While there is a possibility he may have enlisted under the AFSC of a Combat Controller, it is actually most likely that he volunteered for the program WHILE at basic training. When I went through USAF basic training in 2003, I, along with other men in my flight, were asked if we wanted to tryout for the Combat Controller course. They don’t recruit you, they just ask if you’re interested in trying out but warn of a very high “washout” rate in the training. To washout means you failed a portion of the course and have to be recycled into another AFSC (job) and can no longer continue the process of being a Combat Controller. Multiple people, including Ross, Lue Elizondo, and Marik vR have all claimed that Jake is a “Tier One Operator”, referring to Jake as a Combat Controller. But is that true? Below (in the comments) you will see the DD-214 that NewsNation purposely edited to cutout the “Military Education” portion of the document. But if you look in section 11, you see the code C2A551J, which is the code for “Aerospace Maintenance” aka a “Flying Crew Chief”. Here’s an example of what that code stands for ( The DD-214 also states that Jake was a Flying Crew Chief for “5 years and 10 months” of his 6 year commitment, showing that he was not a CCT at any point in his service or it would be listed (like Jason Sands DD-214 when he cross-trained over into the 1N6 position in the USAF). Ross states that Jake was in aerospace maintenance in the late 90’s. So that checks out with his DD-214, as he was enlisted from 1994-2000. In other documents that NewsNation deceptively edits and rushes through in the segment, it shows Jake as a A1C getting orders to various schools associated with Combat Controller training, but the rank and dates shows it happened early in his career (1995-1996), which shows after basic training. With no certificate of graduation, no military education being shown on the 214, no pictures of Barber with the beret on during service, no pictures of the pin he would have received upon graduation, it seems likely that Barber washed out and finished out his enlistment as a flying crew chief stationed at Pope AFB. Here is a list of all the courses CCTs have to pass before receiving the beret and CCT title ( CCT training takes around two years to complete. If that’s the case, then everyone including Coulthart, NewsNation, Lue, Marik, etc were wrong touting this man as an actual operator. Also, two other things to address: 1) his clearance was a Secret clearance with a NATO designation, which is not a TS clearance. 2) At the end, Ross claims Jake worked in Intel. Is there anything to back that claim? He didn’t have the right clearance. When did he work in Intel and where? So many claims but documents don’t match up. I ask Jake that if he would like to put this claims to bed, please show any documentation, especially of you completing Combat Controller course and receiving your beret and pin. Your DD-214 is telling a very different story.

The Paranormal Chris

252,805 просмотров • 1 год назад

Back in March, Fede Gomez had hit rock bottom. He was on a huge losing streak and in a very dark place mentally, opening up in an emotional letter to his fans (posted below) about how he was not only considering retiring from tennis, but had even reached the point of contemplating suicide. Today, he just made the US Open main draw for the first time in his career. He came into Queens with major fitness and health concerns, having not played in over a month after being forced to retire with an injury vs Pavlovic. Qualifying for the main draw was a long shot, to say the least. In Round 1, he shocked Klein as a +550 underdog. In Round 2, he pulled another upset against rising star Cina as a +240 dog. In Round 3, he was down a set and 0-4 to Grenier The feel-good story of the tournament had almost surely come to a painful end. But Fede fought. With his back against the wall, he stormed back to win five of the next six games, miraculously getting the match back on serve Grenier managed to stop the bleeding at 5-5 and again put Gomez right up against it, needing a hold to keep his US Open dream alive He stared down match point at 5-6 30-40, one false move away from going home But Fede fought. And fought. Until he found himself celebrating in front of the frenzied crowd on Court 10, taking it all in after having completed the unlikeliest of comebacks to cap off one of the most magical qualifying runs you’ll ever see Look how much it means. This was so much more than just a match It was undeniable proof of why you never, EVER give up. Tennis is the greatest sport in the world 🥲

Dan’s Picks

34,718 просмотров • 10 месяцев назад