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Started experimenting with hand-tracking-based interactions for my little voxel editor – BoxelXR. There are a lot of things to tune, but overall it feels good. Though it would require some decent work in sound design to compensate for the lack of haptic feedback.

916,363 views • 10 months ago •via X (Twitter)

32 Comments

Oleg Frolov's profile picture
Oleg Frolov10 months ago

This is my editor I mentioned — BoxelXR. Right now it works only with controllers, but I will add hand-tracking support soon!

Toko's profile picture
Toko10 months ago

imagine building in minecraft like this

Huddini's profile picture
Huddini10 months ago

That is some real-life Iron Man-type interface tech. Sick

Jake's profile picture
Jake10 months ago

Lack of haptic feedback is exactly what has bugged me about AR for the longest time. I’m hopeful that a wristband or set of rings will solve this

Oleg Frolov's profile picture
Oleg Frolov10 months ago

One of the most important UX patterns to consider when designing a tool is "recognition over recall" (see Nielsen's UX heuristics). It states that you need to leverage the user's understanding of how it should work based on their past experiences: they will start using your app faster, and it will reduce the amount of errors caused by unfamiraty with the UI. In the case of BoxelXR, I used a 3D face extrusion pattern to make it obvious how to use it. If you have used 3D editors before, you are familiar with this pattern. If you haven't, it will prepare you for polygonal modeling 😊

Oleg Frolov's profile picture
Oleg Frolov10 months ago

Oh, 10K! Thanks, everyone! If you like voxel-based content, check out this awesome project by @ephtracy -- MagicaVoxel. It is my source of inspiration for the project ❤️

Oleg Frolov's profile picture
Oleg Frolov10 months ago

💡 For everyone who is wondering how it was done: 1️⃣ I used Unity3D + C#; 2️⃣It's running on Meta Quest 3; 3️⃣ I used XR Interaction Toolkit to communicate with the device's API and get all hand-tracking data; 4️⃣ The interactions themselves are pure math essentially. 📐 If you are curious about what math I use to design such things, I wrote an article for you, where I explain this —

HeavenAI's profile picture
HeavenAI10 months ago

That's how innovation starts rough edges first, immersion second. Hand tracking will feel natural once the audio cues hit the right balance.

Oleg Frolov's profile picture
Oleg Frolov10 months ago

The direct source of inspiration for the first iteration of BoxelXR with controllers (released 2.5 years ago) and the current iteraction with hand-tracking is MagicaVoxel by @ephtracy. Magica uses a similar 3D face extrusion pattern, but adapts it to the "flooring" nature of discrete voxels. And this drag-to-create pattern you can naturally convert into the pinch-to-create pattern that you saw in my AR demo (which is common for hand-tracking applications).

Oleg Frolov's profile picture
Oleg Frolov10 months ago

If you want to try this prototype, you are welcome 😊

Kol Tregaskes's profile picture
Kol Tregaskes10 months ago

Minecraft but in the real world. 😀

Gruz's profile picture
Gruz10 months ago

this shittt is cool as fuckkkkk!!!!!

Ishraq Khan's profile picture
Ishraq Khan10 months ago

Looks promising. Sound design might actually become the new “touch” for VR. Have you tried pairing subtle spatial audio cues with gestures yet?

Andrew Pierno's profile picture
Andrew Pierno10 months ago

Hey man, tuning an app like that sounds like a ton of work! btw writes your blog posts and gets them in front of AI for recommendations.

0x45's profile picture
0x4510 months ago

this is so fkn cool

Pete's profile picture
Pete10 months ago

Mixed reality Empyrion build mechanics

Miki.mp4's profile picture
Miki.mp410 months ago

Awesome! How fast can you go before it starts to lose track of your hands?

Ian Patel's profile picture
Ian Patel10 months ago

WOAHHH! Build JARVIS GUI! I got the model and logic stuff, but this...... this is next level!

Lúcás's profile picture
Lúcás10 months ago

That’s really cool , which VR are you using ?

صندوق's profile picture
صندوق10 months ago

this would be incredible for videogame level-prototyping being able to build a miniature version then enlarge it and experience it would give you a much better perspective

webXOS Software's profile picture
webXOS Software10 months ago

The future is here.

valo's profile picture
valo10 months ago

i know nothing about hardware of this sort but wouldn't haptic feedback just be a matter of like a little weight spinning inside a small bluetooth gadget, possibly a ring or wrist band?

Mati's profile picture
Mati10 months ago

Wow this is impressive. Now I wonder if this tracking model could be enabled inside of Minecraft - my kids would be mind-blown.

gOD Of misCHIEF's profile picture
gOD Of misCHIEF10 months ago

this is solid, architects gotta be scared now, their jobs are in serious danger lol

marc tuinier's profile picture
marc tuinier10 months ago

@heidy_dms would be cool to feel those pops with your band

Doktor Funk's profile picture
Doktor Funk10 months ago

This is very cool. I wanted to use VR painting to create worlds for my kids to run around in, but that's still quite intensive to do 100% with strokes and fitting/positioning shapes together. Having something like this would be a dream and make voxel building so much fun.

ayanabha's profile picture
ayanabha10 months ago

It looks cool, man. Do I need a specific system or VR glasses to visualize this, or does it Just randomly run in our mobile's camera?

tie's profile picture
tie10 months ago

Tony stark had this 10 years ago

WCNegentropy's profile picture
WCNegentropy10 months ago

AR Minecraft, the building looks so much quicker and easier! 😍😂

marka's profile picture
marka10 months ago

very cool oleg

Maheswar.zip's profile picture
Maheswar.zip10 months ago

@grok what all i need to learn to do this

Pratap's profile picture
Pratap10 months ago

Hand tracking for VR creation tools is the future! No controllers = more intuitive, natural interaction. Voxel editors benefit hugely from spatial input. The lack of haptic feedback is real challenge though - sound design becomes crucial. Excited to see where BoxelXR goes. Keep building!

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