正在加载视频...

视频加载失败

Started experimenting with hand-tracking-based interactions for my little voxel editor – BoxelXR. There are a lot of things to tune, but overall it feels good. Though it would require some decent work in sound design to compensate for the lack of haptic feedback.

916,363 次观看 • 10 个月前 •via X (Twitter)

32 条评论

Oleg Frolov 的头像
Oleg Frolov10 个月前

This is my editor I mentioned — BoxelXR. Right now it works only with controllers, but I will add hand-tracking support soon!

Toko 的头像
Toko10 个月前

imagine building in minecraft like this

Huddini 的头像
Huddini10 个月前

That is some real-life Iron Man-type interface tech. Sick

Jake 的头像
Jake10 个月前

Lack of haptic feedback is exactly what has bugged me about AR for the longest time. I’m hopeful that a wristband or set of rings will solve this

Oleg Frolov 的头像
Oleg Frolov10 个月前

One of the most important UX patterns to consider when designing a tool is "recognition over recall" (see Nielsen's UX heuristics). It states that you need to leverage the user's understanding of how it should work based on their past experiences: they will start using your app faster, and it will reduce the amount of errors caused by unfamiraty with the UI. In the case of BoxelXR, I used a 3D face extrusion pattern to make it obvious how to use it. If you have used 3D editors before, you are familiar with this pattern. If you haven't, it will prepare you for polygonal modeling 😊

Oleg Frolov 的头像
Oleg Frolov10 个月前

Oh, 10K! Thanks, everyone! If you like voxel-based content, check out this awesome project by @ephtracy -- MagicaVoxel. It is my source of inspiration for the project ❤️

Oleg Frolov 的头像
Oleg Frolov10 个月前

💡 For everyone who is wondering how it was done: 1️⃣ I used Unity3D + C#; 2️⃣It's running on Meta Quest 3; 3️⃣ I used XR Interaction Toolkit to communicate with the device's API and get all hand-tracking data; 4️⃣ The interactions themselves are pure math essentially. 📐 If you are curious about what math I use to design such things, I wrote an article for you, where I explain this —

HeavenAI 的头像
HeavenAI10 个月前

That's how innovation starts rough edges first, immersion second. Hand tracking will feel natural once the audio cues hit the right balance.

Oleg Frolov 的头像
Oleg Frolov10 个月前

The direct source of inspiration for the first iteration of BoxelXR with controllers (released 2.5 years ago) and the current iteraction with hand-tracking is MagicaVoxel by @ephtracy. Magica uses a similar 3D face extrusion pattern, but adapts it to the "flooring" nature of discrete voxels. And this drag-to-create pattern you can naturally convert into the pinch-to-create pattern that you saw in my AR demo (which is common for hand-tracking applications).

Oleg Frolov 的头像
Oleg Frolov10 个月前

If you want to try this prototype, you are welcome 😊

Kol Tregaskes 的头像
Kol Tregaskes10 个月前

Minecraft but in the real world. 😀

Gruz 的头像
Gruz10 个月前

this shittt is cool as fuckkkkk!!!!!

Ishraq Khan 的头像
Ishraq Khan10 个月前

Looks promising. Sound design might actually become the new “touch” for VR. Have you tried pairing subtle spatial audio cues with gestures yet?

Andrew Pierno 的头像
Andrew Pierno10 个月前

Hey man, tuning an app like that sounds like a ton of work! btw writes your blog posts and gets them in front of AI for recommendations.

0x45 的头像
0x4510 个月前

this is so fkn cool

Pete 的头像
Pete10 个月前

Mixed reality Empyrion build mechanics

Miki.mp4 的头像
Miki.mp410 个月前

Awesome! How fast can you go before it starts to lose track of your hands?

Ian Patel 的头像
Ian Patel10 个月前

WOAHHH! Build JARVIS GUI! I got the model and logic stuff, but this...... this is next level!

Lúcás 的头像
Lúcás10 个月前

That’s really cool , which VR are you using ?

صندوق 的头像
صندوق10 个月前

this would be incredible for videogame level-prototyping being able to build a miniature version then enlarge it and experience it would give you a much better perspective

webXOS Software 的头像
webXOS Software10 个月前

The future is here.

valo 的头像
valo10 个月前

i know nothing about hardware of this sort but wouldn't haptic feedback just be a matter of like a little weight spinning inside a small bluetooth gadget, possibly a ring or wrist band?

Mati 的头像
Mati10 个月前

Wow this is impressive. Now I wonder if this tracking model could be enabled inside of Minecraft - my kids would be mind-blown.

gOD Of misCHIEF 的头像
gOD Of misCHIEF10 个月前

this is solid, architects gotta be scared now, their jobs are in serious danger lol

marc tuinier 的头像
marc tuinier10 个月前

@heidy_dms would be cool to feel those pops with your band

Doktor Funk 的头像
Doktor Funk10 个月前

This is very cool. I wanted to use VR painting to create worlds for my kids to run around in, but that's still quite intensive to do 100% with strokes and fitting/positioning shapes together. Having something like this would be a dream and make voxel building so much fun.

ayanabha 的头像
ayanabha10 个月前

It looks cool, man. Do I need a specific system or VR glasses to visualize this, or does it Just randomly run in our mobile's camera?

tie 的头像
tie10 个月前

Tony stark had this 10 years ago

WCNegentropy 的头像
WCNegentropy10 个月前

AR Minecraft, the building looks so much quicker and easier! 😍😂

marka 的头像
marka10 个月前

very cool oleg

Maheswar.zip 的头像
Maheswar.zip10 个月前

@grok what all i need to learn to do this

Pratap 的头像
Pratap10 个月前

Hand tracking for VR creation tools is the future! No controllers = more intuitive, natural interaction. Voxel editors benefit hugely from spatial input. The lack of haptic feedback is real challenge though - sound design becomes crucial. Excited to see where BoxelXR goes. Keep building!

相关视频