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Unity MCP, let's goooo! 🚀 Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes. This was fully prompted via Claude...

44,682 次观看 • 1 年前 •via X (Twitter)

10 条评论

Emm 🔜 GDC 2025 的头像
Emm 🔜 GDC 20251 年前

I used @JustinPBarnett's MCP on Github - check it out here So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!

Emm 🔜 GDC 2025 的头像
Emm 🔜 GDC 20251 年前

My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time. Otherwise, Claude will go crazy and wil try doing everything at once (and fail). Blender MCP experiments on my recent posts:

Emm 🔜 GDC 2025 的头像
Emm 🔜 GDC 20251 年前

Adding the coins now 😂 Claude came up with this, let's go! ========== I'd be happy to help you improve the game! Here are several enhancements we could implement to make your platform jumping game more engaging and polished: 1. Gameplay Improvements: - Add a goal/finish area with a completion trigger - Create collectible items (coins, stars, etc.) - Add a timer and score system - Implement difficulty progression with platform types Platform Variety: - Moving platforms that follow paths - Disappearing/reappearing platforms - Bouncy platforms that give extra jump height - Crumbling platforms that fall after standing on them Visual Enhancements: - Particle effects for jumps and landings - Ambient environment elements (trees, clouds, background) - Lighting improvements and day/night cycle - Post-processing effects Audio: - Background music - Sound effects for jumping, landing, collecting items - Ambient sounds UI Elements: - Start menu and level selection - Score/time display - Lives/health indicator - Minimap or objective marker

Page to Pixel Publishing 的头像
Page to Pixel Publishing2 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Jan 的头像
Jan1 年前

lets grab a coffee!

Morgan 的头像
Morgan1 年前

This is insane - thanks for sharing!!

Justin P Barnett 的头像
Justin P Barnett1 年前

Yooo this is fire!! Awesome to see it working for ya

AJ 的头像
AJ1 年前

I you have access to my three.js game source code, you think you can make it "translate" to Unity?

Emm 🔜 GDC 2025 的头像
Emm 🔜 GDC 20251 年前

I don’t see why not

BattleRise: Kingdom of Champions 的头像
BattleRise: Kingdom of Champions1 年前

platform jumping to victory

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THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

240,620 次观看 • 2 个月前