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#UnityTips: 🔥 Fluid 'simulation' trail shader. 🫧 Inspired by a #b3d node animation. [U]V gradient masks control the colour/alpha/width over trail. ✨ ('fluid' is 100% rendered in the shader) #unity3d #gamedev #indiedev #madewithunity #gameart #vfx #realtimevfx #proceduralart

10 Kommentare

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

In glorious, full screen 1080p. 🤩

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

A still of the node graph. Have a look: 👀📊

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

Once you figure out what's [essentially] happening, it's a matter of converting the logic, either to code or nodes.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

How to create gradient masks and remap them.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

Inspired by.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

Add gradient masks using the (U)V horizontal texture coordinate. Useful for colour, transparency, trail width, and so much more. You get a LOT of mileage from just remapping values.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

Not currently in the shader, but time quantization can be used to produce a stylized look, like that of a traditional animation.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

Don't worry if this looks complicated. The many exposed properties are mostly smoothstep + power remaps of gradient masks.

Profilbild von Mirza Beig
Mirza Beigvor 3 Jahren

The results of using the shader with a simple particle system (trail material). Would make for a nice animated wallpaper. 💡

Profilbild von yos ytomacedo
yos ytomacedovor 3 Jahren

I admire you a lot, I started studying these topics years ago reviewing your vfx and taking them as a reference

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