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Unlike ray tracing or path tracing, which require additional runtime computation, this lighting is based on implied patterns, so it incurs the same cost as generating a scene without lighting. As these pattern interpreters scale to recognize more complex patterns, we'll achieve more and better implied interactions essentially for... show more
95,451 görüntüleme • 1 yıl önce •via X (Twitter)
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I used @runwayml gen3

Slick! Leveraging physics for vfx. I *almost* get your "neural asset" approach, which you've been talking a lot about and seems central to your vision for the future of AI filmmaking. Do you have a neural assets 101 primer/ post you could point me to? I'd love to really grok it.

I talked about it on the linked live space. I initially was just calling it tokenized assets but @tkipf shared the neural assets paper that is a similar direction though the volume shape is static.

Quite clever! I would be interested in seeing the intermediary video2video

Just WOW!

this is dope

Can this be used in games?

It’s not real time yet. Some time in the next 12 months we should see real time. I don’t know how that will feel to experience but it will definitely be interesting to explore.

Noise! 🤩
