Loading video...

Video Failed to Load

Go Home

update: i gave chatgpt full access to the taskmaster github repo and asked it to produce a thorough investigation of the product, the code and architecture, and to pay special attention to LLM-powered test generation, which I particularly care about right now it responded with an 8-page Mackenzie consultant-level...

12,684 views • 1 year ago •via X (Twitter)

11 Comments

Dawood Khan's profile picture
Dawood Khan1 year ago

The amount of effort you put in improving this product is remarkable ❤️

Eyal Toledano's profile picture
Eyal Toledano1 year ago

I appreciate you!

Manticore Search's profile picture
Manticore Search2 years ago

🚀 Star Manticore Search on #GitHub today and join our quest for the ultimate search solution!

Jake Sacino's profile picture
Jake Sacino1 year ago

Had the same experience. PDF export is nice. Just wish you could explore a codebase without forking it.

Eyal Toledano's profile picture
Eyal Toledano1 year ago

It’s my codebase so i don’t mind 😂

John Curtis's profile picture
John Curtis1 year ago

Hey do you mind sharing how it planned to reduce the tool count?

Eyal Toledano's profile picture
Eyal Toledano1 year ago

p much in the way I was gonna do it i have many tools that can be consolidated into a higher order tool ie add-task, remove-task, update, update-taskc update-subtask can all be part of the task_management tool That tool would take in an argument for which sub tool to run

d0gs0n4c1d's profile picture
d0gs0n4c1d1 year ago

wow this is really interesting stuff and the 8 pages from chatgpt sounds cool too! jokes aside, imo there would be a lot of potential in train a sortof dedicated “debugger_model”, (ideally from a foundation model)and then just giving to it taskmaster as a tool. 👀

Antonio Correa's profile picture
Antonio Correa1 year ago

Bravo!👏🏻

Eyal Toledano's profile picture
Eyal Toledano1 year ago

🤜🤛

Carlos's profile picture
Carlos1 year ago

Wow

Related Videos

I’ve been using Grok Bot in early access for a little over a week now, and it has been a massive boost to my game dev workflow and my productivity in general. One of the first things I asked it to do was to visit my custom art generation tool webpage and generate art assets to replace all the image placeholders in my game. It looked through my codebase to understand what each asset was, wrote a custom art generation prompt for every single one, generated the images, cropped and cleaned them up into transparent PNGs, and then wired them back into the game. In about 2 hours, it generated 74 (cleaned and cropped) art assets for the cards and integrated all of them into my game. Now, ALL my art assets workflows go through Grok bot. This blew my mind because, before this, I was doing everything manually, one asset at a time. It basically solved my entire art asset workflow and allowed me to put it on autopilot, which is amazing. I’ve also been using Grok Bot for: Playtesting my game: The bot was a little slow initially, so I asked it to build a skill specifically designed to playtest my game, with intimate knowledge of its rules and mechanics. It’s much faster now, though I’m still looking for ways to optimise its speed. Setting up my itchio page for my game: It also automated a workflow that uploads a new build to itch whenever I push one to GitHub. Going to the itch website and uploading builds manually every single time was always a pain. Flowcharts and UX design: I’m a UX designer by day, so I decided to give it a much bigger task. I fed the agent a PRD and asked it to design the UX flows and wireframes. With the help of the Figma MCP, it actually delivered. Auditing all my paid subscriptions: I had it go through my emails and hunt down subscriptions that I might have forgotten about. Unsubscribing me from marketing newsletters: It did this beautifully, though it did miss a few newsletters. What I’ve learned is that it takes time to discover all the possible use cases for Grok bot. I’ve had to reevaluate my day-to-day workflows and figure out which parts I can delegate to it. So far, it has been a huge productivity unlock for me and I am discovering more uses for my Grok bots every other day.

Danny Limanseta

795,539 views • 1 month ago

Day 18. Building the game I've dreamed of for 15 years with AI. I've learned how to build proper levels with AI. I take the design and the architecture, and AI helps me put it all together and check the balance. I made the first level of my game almost entirely by hand. I wanted to understand how it works and what I like, from how big the trees should be to how the textures tile. After a day digging around in the terrain tools it all made sense, and I could see how much of it could be automated by painting zones. Claude helped me a lot with the tileable textures. Matching the colors took a ton of iterations, and that was the hardest part of the whole level. For level two I took a different route. I built myself a simple HTML planner with a logical map of the level, where I place everything and design the layout. Painting a level and making it fun to play are two different jobs, so I kept the design for myself. We even made automated tests with Claude: 2D simulations that show which routes a player takes and how hard the level is. They're rough, but they give a real sense of how the level plays. Once the plan was ready, I handed everything to Claude, and 3-4 hours later I had a working level. It reused the patterns from my first level, scattered objects unevenly so nothing looks placed on a grid, and generated extra props whenever I asked. I showed it one example, it picked up what worked, and we turned that into a skill for the next levels. The video is a quick flight over level two, then how it got there, from my first sketch to the version I play now.

Stefan 3D AI

45,390 views • 5 days ago

This might be the best "AI Engineer" I've tried so far. ​ I'm an old school developer who started 30 years ago. I feel very uncomfortable letting AI take control of my code, but for the sake of science, I spent two hours building an application that took me weeks to build a couple of years ago. ​ I used Pythagora, a brand new tool backed by Y Combinator. They just released to the public. ​ Keep in mind that I use AI every day to write code, but Pythagora is something different: it's a tool that leads, and uses you—the human—as the copilot. ​ I go into more details in the video, but here is the TLDR; ​ 1. Holy molly! We've made a ton of progress on this front! This is way better than Devin when I tested it a few months back. ​ 2. Love the approach of generating a plan with sub-tasks before writing any code. ​ 3. The tools never tries to do too much: it tackles every small task one at a time, and gives you instructions so you test everything. ​ 4. It does exactly what you'd do when it gets stuck: writes a bunch of logs and uses those to correct itself. Pretty neat! ​ 5. It's fast. It runs locally. It's an extension to Visual Studio Code. ​ I'm impressed, but I don't think this tool is for me. ​ I'm not the type of developer who's ready to relinquish control. I felt I had no connection with the code because I didn't write it. It was not my code. ​ I know many people who don't care about this. I know many people who will get tremendous value out of Pythagora. I hope they keep pushing the limits, providing feedback, and helping this get to a point where old folks like me feel more comfortable using it. ​ Don't take my word for it. The best thing you can do is to give it a try and see how you feel using it. ​ Thanks to the team who built this, for all of the explanations and support, and especially, for sitting and listening to my dumb questions for 2 hours while I tested this.

Santiago

212,056 views • 2 years ago

Mark: It's been on my mind, and I just felt like I had to get this off my chest. And so I just felt like I had to turn this live on and to really just tell you guys how I felt regarding the T-shirt with the Confederate flag on it. I am aware of the pain that it brought to a lot of people, and especially to my black fans, to the black community. And I know that I should have. I am very responsible for it. But I really wanted to directly tell you guys that it really wasn't my intention, with me knowing the meaning of the flag, the historical significance of it. It really shouldn't have happened, and it really does not reflect who I am as a person. But seeing so many fans being hurt by it, it really hurt me as well. I had no intention knowing the meaning of the flag, and I should have. There are no excuses to that. But I just wanted to promise you guys directly that something like that will never happen again. With me and my whole team, we have made, we have taken steps to make sure that something like that doesn't happen. But I just, and I know that a lot of people have been waiting for me to kind of address this directly. And I've been sitting on this for a while, and I really wanted to get this off my chest. And so I thought today was the right time for me to tell you guys. It really breaks my heart to think that maybe the trust has been broken. But I promise you that I'll make it up to you guys, just with my actions and with my music. I'll make sure to make it up to you guys if you will allow me to have one more chance. I'll try my best in that. And so once again, I truly would like to apologize for the pain that that picture has brought to a lot of people. And I promise to educate myself more on that matter as well. When I first heard about it actually, I read about it. I was shocked, and we and our entire team made sure that it wasn't on any official content, but the picture got leaked, and we instantly uploaded an apology as well. But now I really felt like I had to personally take action for this. And so once again, I'd like to apologize for bringing so much pain to a lot of people. It really doesn't. It had no intention, no personal intention. So yeah. And thank you for taking the time to wait for me to really address this. I know a lot of fans have also been believing in me. But yeah, thank you for waiting till this moment.

먛¹⁹⁹⁹ #TheFirstfruit🫑

21,373 views • 1 month ago

✨ A dream I had finally came true: I can now chat directly with my sites to build any feature or fix any bug just via Telegram I've been playing with OpenClaw for 3 weeks now and it's great but I was always too scared to run it on any production server And I was right a bit as Marc Köhlbrugge was able to hack it by social engineering and acting as if it was me, and with enough tries it believed him, and was able to modify the server, change SSH keys etc. of course I had it isolated properly on its own VPS and it didn't touch anything sensitive (as it should!) Marc then reported that bug to Peter Steinberger 🦞 who patched it fast But I wanted to try something more basic and simple, and I think maybe more secure: to just connect Claude Code on my server to Telegram which would be hard locked to only messages from me So I installed claude-code-telegram by Richard Atkinson on the server and run it as a system daemon and it works really well The cool thing is that I was already using Telegram for server errors like this: > Photo AI - ❌ Random credits giveaway failed (Attempt 30/30) with an exception: SQLSTATE[HY000]: General error: 5 database is locked So now I can just reply, "Ok fix this", and Claude Code on the server in production will try (and probably succeed) in fixing it In the video below I asked it to make show [🌳 Parks ] on the map by default on load, it did that, then I reloaded the page and it instantly worked One thing it still needs is sending actual messages while it's doing stuff which OpenClaw does really well, it's annoying to just wait while it says "Working..." but that's probably next

@levelsio

644,262 views • 7 months ago

Now that I am home and have access to my files I decided to do a quick test with one of my Vtubing avatars. It works way better with my larger iPad Pro (less crashing/more memory and more screen space) compared to the mini so I did want to bring that up. Importing the file over as GLB was more stable than just OBJ plus it kept the color info from the previous texture. I texture all my avatars on substance painter but have been looking at an alternative when I am out and about that is not on the computer and this actually hits all the right "wants". Adding a quick video of the way the app works for me. I like that it has layers, I can alter my brushes and even add stabilization when I am drawing (which I use that extensively on procreate so that was a huge plus). The stamp tools will come in handy as well but did not show it on this video. The file itself is imported as "one mesh" but each part is treated as their own separate piece which I show in the video. I do the same thing on substance painter making it really easy for me to texture. The app then exports the texture out for each object which is the same way I do so on substance. Overall I am extremely impressed with the work Sparseal has done on this application and see how useful this will be for my current work flow of texturing. I for one love the ability to be "portable" which is a big reason I sculpt so much with Nomad Sculpt on the iPad. Having the freedom to do your work away from a desk and if you feel like doing it outside is probable why I yearn for iPad apps so much like so. Give this app a look, it is free to try on the App Store (It is $19 to be able to export, but a one time buy). It is called "Wafer" for the iPad. I already use CozyBlanket from the same creator to do re topology so I expected this level of fantastic with this current app.

Val / LatinVixen ➡️ Megaplex

17,469 views • 7 months ago

Cameron Young is playing with a golf ball that would allegedly be compliant with the new roll back rules that will come into effect in a few years time. He was asked about it ahead of the PGA Championship and he says every player in the game is sacrificing distance for control, and he put it in play at the Wyndham last year which he won. “I think I put it in play the same reason that everybody else plays the ball that they play. I hit it during a ball test, one of the Titleist facilities probably close to two years ago and didn't know anything about it and just kind of say, hey, what's that one? Because I liked the flight. “Then as things progressed, I was able to test it last year at Wyndham, able to put that in play, and it's been there since. “Obviously there is no conforming list. I wasn't aware that it would have -- I suppose I read something that said it passed that test, but I wasn't aware of that until very recently. “So at no point was that a consideration. It was just really me trying to optimize my golf, and it's the ball that seems to work the best for me.” He then was asked whether he lost distance with it compared to other balls he’s tested: “Not particularly. I don't think any of us are out really here playing the ball that goes the farthest. I think you'd struggle to find a single person that's doing that. We're all sacrificing a certain amount of things that we feel are worth it, control with irons, control with wedges. For me, that's the biggest thing is being able to control spin, and this is the ball that does the best for me.” Finally he can as asked whether this ball goes further than the one he was using: “No, I hit very similar, yeah. It's much more -- the driver is kind of the easiest thing to deal with, I feel like. For me to get it where it needed to be, I had to just add a little bit of spin, and it kind of comes out at a perfectly playable range. “For me, the biggest thing, like I said, is the irons. This ball is easier to control with the irons. It doesn't spin as much, and it just allows me to be better with my distance control just because it's more consistent.” The golf ball rollback has been a hugely controversial subject but Cameron Young is currently using one that’s compliant and he is playing the best golf of his career. This gives the best idea yet on what impact, or lack of it, the new rules will actually have on the sport. PGA Championship

Flushing It

311,493 views • 4 months ago