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We build a Skill.md for it🔥 OpenAI Developers #Codex + #GPT-5.5 + #Hyper3D Rodin: one-click animated game assets. (This track looks goofy 😂 Try our Skill in any Coding Agent, interactive #3D Asset from image/text ⬇️

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Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with Three.js using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using Tripo (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from Dilum Sanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:

The Bugged Dev

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OPENAI 🔥: Key insights from upcoming DevDay sessions. * This agenda is not public yet First, OpenAI will build Platform capabilities inside Codex, enabling users to develop plugins, agents, and apps right from a dedicated DevDay page, which is quite cool! Highlights from the agenda 👀 > Claw Labs "Join Peter Steinberger for a look at how agents can change the way open-source teams build." > 🔥 Codex Game Studio "What makes a game easy for humans but hard for AI? Build one and put Codex to the test." > 🔥 What Will You Build With Coding Agents That Don’t Quit? What engineering work deserves your time and tokens? Learn from a Codex run that spent more than 1,000 hours keeping builds and tests passing in a large shared codebase. See how this internal OpenAI agent had goals, subagents, and persistent plans that helped it investigate failures and coordinate fixes. > Codex Has Left The Laptop "As we move from delegating individual tasks to letting Codex tackle entire problems and goals on its own, it’s possible to harness the power of Codex wherever and however you work. " > From Single Player to Multiplayer with Codex "Follow a 2am outage from the first Slack messages to a reviewed fix and an update for the team." > What Comes After Loops?: Deep Dive Into Agentic Architecture "As models become more capable, agent architectures are changing. We'll trace the evolution from simple loops to collaborating agents, examine the design choices and model advancements behind that shift, and take a deep dive into what comes next."

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