Загрузка видео...

Не удалось загрузить видео

На главную

We just released 3 million samples of high quality vision language model training dataset for use cases such as: 📄 optical character recognition (OCR) 📊 visual question answering (VQA) 📝 captioning 🤗 Learn more: 📥 Download:

95,786 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs.

AK

249,708 просмотров • 3 лет назад

Molmo by Ai2 - Open source SoTA Multimodal (Vision) Language model, beating Claude 3.5 Sonnet, GPT4V and comparable to GPT4o 🔥 They release four model checkpoints: 1. MolmoE-1B, a mixture of experts model with 1B (active) 7B (total) 2. Molmo-7B-O, most open 7B model 3. Molmo-7B-D, demo model 4. Molmo-72B, best model System Architecture > Input: Multi-scale, multi-crop images generated from the original image. > Vision Encoder: OpenAI's ViT-L/14 336px CLIP model, a powerful ViT, encodes images into vision tokens. > Connector: MLP projects tokens to LLM input space, followed by pooling for dimensionality reduction. > LLM: Decoder-only Transformer, various options (OLMo, OLMoE, Qwen2, Mistral, Gemma2, Phi) with diverse scales and openness. Model Variants > Vision Encoder: Consistent ViT-L/14 CLIP model across variants. > LLM: OLMo-7B-1024, OLMoE-1B-7B-0924, Qwen2 (7B, 72B), Mistral 7B, Gemma2 9B, Phi 3 Medium, offering different capacities and openness levels. Training Strategy > Stage 1: Multimodal pre-training for caption generation with new captioning data. > Stage 2: Supervised fine-tuning on a dataset mixture, updating all parameters. > No RLHF involved, Learning rates adjusted based on component types and pre-training status. > All the weights are available on Hugging Face Hub 🤗 > Compatible with Transformers (Remote Code) Kudos Ai2 for such a brilliant and open work! 🐐 Video credits: Allen AI YT Channel

Vaibhav (VB) Srivastav

80,474 просмотров • 1 год назад

New Course: Post-training of LLMs Learn to post-train and customize an LLM in this short course, taught by Banghua Zhu, Assistant Professor at the University of Washington University of Washington, and co-founder of @NexusflowX. Training an LLM to follow instructions or answer questions has two key stages: pre-training and post-training. In pre-training, it learns to predict the next word or token from large amounts of unlabeled text. In post-training, it learns useful behaviors such as following instructions, tool use, and reasoning. Post-training transforms a general-purpose token predictor—trained on trillions of unlabeled text tokens—into an assistant that follows instructions and performs specific tasks. Because it is much cheaper than pre-training, it is practical for many more teams to incorporate post-training methods into their workflows than pre-training. In this course, you’ll learn three common post-training methods—Supervised Fine-Tuning (SFT), Direct Preference Optimization (DPO), and Online Reinforcement Learning (RL)—and how to use each one effectively. With SFT, you train the model on pairs of input and ideal output responses. With DPO, you provide both a preferred (chosen) and a less preferred (rejected) response and train the model to favor the preferred output. With RL, the model generates an output, receives a reward score based on human or automated feedback, and updates the model to improve performance. You’ll learn the basic concepts, common use cases, and principles for curating high-quality data for effective training. Through hands-on labs, you’ll download a pre-trained model from Hugging Face and post-train it using SFT, DPO, and RL to see how each technique shapes model behavior. In detail, you’ll: - Understand what post-training is, when to use it, and how it differs from pre-training. - Build an SFT pipeline to turn a base model into an instruct model. - Explore how DPO reshapes behavior by minimizing contrastive loss—penalizing poor responses and reinforcing preferred ones. - Implement a DPO pipeline to change the identity of a chat assistant. - Learn online RL methods such as Proximal Policy Optimization (PPO) and Group Relative Policy Optimization (GRPO), and how to design reward functions. - Train a model with GRPO to improve its math capabilities using a verifiable reward. Post-training is one of the most rapidly developing areas of LLM training. Whether you’re building a high-accuracy context-specific assistant, fine-tuning a model's tone, or improving task-specific accuracy, this course will give you experience with the most important techniques shaping how LLMs are post-trained today. Please sign up here:

Andrew Ng

125,146 просмотров • 1 год назад

We've officially released and open-sourced HunyuanImage 2.1, our latest text-to-image model. The new model delivers on our commitment to balancing performance and quality. With native 2K image generation, HunyuanImage 2.1 is an advanced open-source text-to-image model.🎨 ✨ New in 2.1: 🔹Advanced Semantics: Supports ultra-long and complex prompts of up to 1000 tokens, and precisely controls the generation of multiple subjects in a single image. 🔹Precise Chinese and English Text Rendering with seamless image–text integration: The model naturally integrates text into images, making it suitable for a wide range of applications such as product covers, illustrations, and poster design to meet the needs of various fields. 🔹Rich Styles and High Aesthetic: Capable of generating images in various styles—including photorealistic portraits, comics, and vinyl figures—it delivers outstanding visual appeal and artistic quality. 🔹High-Quality Generation: Efficiently produces ultra-high-definition (2K) images in the same time other models take to generate a 1K image. HunyuanImage 2.1 uses two text encoders: a multimodal large language model (MLLM) to improve the model's image and text alignment capabilities, and a multi-language character-aware encoder to improve text rendering capabilities. The model is a single- and double-stream diffusion transformer with 17B parameters. We've also open-sourced the weights of the the accelerated version with meanflow which reduces inference steps from 100 to just 8, and PromptEnhancer, the first industrial-grade rewriting model that enhances your prompts for more nuanced and expressive image generation. Now, creators turn complex ideas—like posters with slogans or multi-panel comics—into visuals faster than ever. We’re just getting started. Stay tuned for our native multimodal image generation model coming soon. 🌐Website: 🔗Github: 🤗Hugging Face: ✨Hugging Face Demo:

Tencent Hy

89,257 просмотров • 10 месяцев назад

New short course Multimodal RAG: Chat with Videos, developed with Intel and taught by vasudevlal! In this course, you’ll work with LLaVA (Large Language and Vision Assistant), a Large Vision Language Model (LVLM) that can process both images and text. For example, given an image of a person doing a handstand on a skateboard at the beach, LLaVA doesn't just caption the scene, it’s able to predict possible outcomes, like the person losing balance or falling off. By understanding not just what's in a video frame, but what might happen next, your application can provide more insightful answers to questions about video. You'll build a full multimodal RAG pipeline that can chat about video content: - Use the BridgeTower model to create joint text-image embeddings in a 512-dimensional multimodal semantic space. - Learn video processing techniques to extract keyframes, generate transcripts using Whisper, and create captions. - Use the LanceDB vector database to store and retrieve high-dimensional multimodal embeddings. - Integrate the LLaVA model, combining CLIP's (Contrastive Language Image Pretraining) vision transformer with Llama, for advanced visual-textual reasoning. Your final system will ingest video data, generate embeddings for frames and text, perform similarity searches for relevant content, and use the retrieved multimodal context to inform LVLM-based response generation. The result is a system capable of answering nuanced questions about video content, effectively chatting about the video it has processed. Please sign up here!

Andrew Ng

107,548 просмотров • 1 год назад

Tencent presents GameGen-O Open-world Video Game Generation We introduce GameGen-O, the first diffusion transformer model tailored for the generation of open-world video games. This model facilitates high-quality, open-domain generation by simulating a wide array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, thus allowing for the gameplay simulation. The development of GameGen-O involves a comprehensive data collection and processing effort from scratch. We collect and build the first Open-World Video Game Dataset (OGameData), amassed extensive data from over a hundred of next-generation open-world games, employing a proprietary data pipeline for efficient sorting, scoring, filtering, and decoupled captioning. This robust and extensive OGameData forms the foundation of our model's training process. GameGen-O undergoes a two-stage training process, consisting of foundation model pretraining and instruction tuning. In the first phase, the model is pre-trained on the OGameData via the text-to-video and video continuation, endowing GameGen-O with the capability for open-domain video game generation. In the second phase, the pre-trained model is frozen, and we fine-tuned using a trainable InstructNet, which enables the production of subsequent frames based on multimodal structural instructions. This whole training process imparts the model with the ability to generate and interactively control content. In summary, GameGen-O represents a notable initial step forward in the realm of open-world video game generation via generative models. It underscores the potential of generative models to serve as an alternative to rendering techniques, which can efficiently combine creative generation with interactive capabilities.

AK

367,000 просмотров • 1 год назад