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YOU SHALL NOT PASS! 🧙🏼‍♂️ - Tripo3D for model and rigging - Re-textured using Codex image_gen - Mixamo mutant animations - Three.js Fire Pro for the fire/smoke VFX Doing some explorations in modeling/rigging ahead of my AI game dev course. Join waitlist here👇🏻

15,722 Aufrufe • vor 2 Tagen •via X (Twitter)

26 Kommentare

Profilbild von Dan Greenheck
Dan Greenheckvor 2 Tagen

I extended Three.js Fire Pro to support skinned mesh emitters. A bit heavy for this type of thing but the effect is awesome!

Profilbild von MetaMú
MetaMúvor 2 Tagen

Done

Profilbild von C-REAL
C-REALvor 2 Tagen

you did this? wow that is really clean

Profilbild von Ryan Semerau
Ryan Semerauvor 2 Tagen

That looks really good

Profilbild von Mark
Markvor 2 Tagen

What’s the big difference between Tripo and Meshy? Is Tripo that much better?

Profilbild von mattmac
mattmacvor 2 Tagen

Have you compared Meshy and Tripo? I keep meaning to but Meshy keeps getting better :)

Profilbild von Matt
Mattvor 2 Tagen

Wow. I kid you not, I paid for a model VERY like this for my souls like game, from CGTrader No one noticed him in the top right of one of my demos haha ( This looks as good, if not better 🤯

Profilbild von Dan Greenheck
Dan Greenheckvor 2 Tagen

Yea I was surprised how well it turned out. I just wish Tripo had better textures!

Profilbild von 比特小志
比特小志vor 2 Tagen

Re textured using codex imagegen, meaning you gave the file to codex and ask him to re texture with an image you provide?

Profilbild von Startracker 🔺
Startracker 🔺vor 2 Tagen

GPT made you good UV? I havent tried that it always seems to mess up even though tripo's textures are crap

Profilbild von Diego Machado
Diego Machadovor 2 Tagen

What do you mean by re-textured using codex image gen? Did you feed it the uv map with the existing textures from Tripo and told it to update ?

Profilbild von Tarih Öğreniyorum
Tarih Öğreniyorumvor 2 Tagen

it does not look good mate yo know

Profilbild von Sara Chen
Sara Chenvor 2 Tagen

that YOU SHALL NOT PASS fire scene looks epic 🔥

Profilbild von Jun
Junvor 2 Tagen

profile emitter sampling separately from particle rendering before reducing the fire quality.

Profilbild von Goblin Orchestrator
Goblin Orchestratorvor 2 Tagen

Looks really good! The course that you are creating, is it going to be a set pre-recorded videos? If it's going to be a live one, that might be an issue for me since I live in Singapore (15 hrs ahead of PST).

Profilbild von Dan Greenheck
Dan Greenheckvor 2 Tagen

Pre-recorded

Profilbild von MetaMú
MetaMúvor 2 Tagen

This is dope, tha is for sharing it! 🤘🏿🌹

Profilbild von caspian
caspianvor 2 Tagen

how did you get codex to retexture the entire model??

Profilbild von Canopus
Canopusvor 2 Tagen

Reminds me of Roshan from Dota 2.

Profilbild von siddharth ahuja
siddharth ahujavor 2 Tagen

the fire looks sick

Profilbild von Chill Pill Games
Chill Pill Gamesvor 2 Tagen

that looks fire 🔥

Profilbild von Michel van den Berg
Michel van den Bergvor 2 Tagen

This looks 🔥

Profilbild von Andrii Solokh
Andrii Solokhvor 2 Tagen

Looks sick!

Profilbild von JCode
JCodevor 2 Tagen

That fire reads so physical for the browser. Love the stack too. Is Fire Pro doing the smoke as particles or a volumetric shader?

Profilbild von Alessandro Moretti
Alessandro Morettivor 2 Tagen

The fire looks great. How much of the pipeline still needed hand work, the rigging or the textures?

Profilbild von Daniel Johnsen
Daniel Johnsenvor 2 Tagen

Mixamo mutant anims still carrying in 2026

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