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YOU SHALL NOT PASS! 🧙🏼‍♂️ - Tripo3D for model and rigging - Re-textured using Codex image_gen - Mixamo mutant animations - Three.js Fire Pro for the fire/smoke VFX Doing some explorations in modeling/rigging ahead of my AI game dev course. Join waitlist here👇🏻

15,722 views • 2 days ago •via X (Twitter)

26 Comments

Dan Greenheck's profile picture
Dan Greenheck2 days ago

I extended Three.js Fire Pro to support skinned mesh emitters. A bit heavy for this type of thing but the effect is awesome!

MetaMú's profile picture
MetaMú2 days ago

Done

C-REAL's profile picture
C-REAL2 days ago

you did this? wow that is really clean

Ryan Semerau's profile picture
Ryan Semerau2 days ago

That looks really good

Mark's profile picture
Mark2 days ago

What’s the big difference between Tripo and Meshy? Is Tripo that much better?

mattmac's profile picture
mattmac2 days ago

Have you compared Meshy and Tripo? I keep meaning to but Meshy keeps getting better :)

Matt's profile picture
Matt2 days ago

Wow. I kid you not, I paid for a model VERY like this for my souls like game, from CGTrader No one noticed him in the top right of one of my demos haha ( This looks as good, if not better 🤯

Dan Greenheck's profile picture
Dan Greenheck2 days ago

Yea I was surprised how well it turned out. I just wish Tripo had better textures!

比特小志's profile picture
比特小志2 days ago

Re textured using codex imagegen, meaning you gave the file to codex and ask him to re texture with an image you provide?

Startracker 🔺's profile picture
Startracker 🔺2 days ago

GPT made you good UV? I havent tried that it always seems to mess up even though tripo's textures are crap

Diego Machado's profile picture
Diego Machado2 days ago

What do you mean by re-textured using codex image gen? Did you feed it the uv map with the existing textures from Tripo and told it to update ?

Tarih Öğreniyorum's profile picture
Tarih Öğreniyorum2 days ago

it does not look good mate yo know

Sara Chen's profile picture
Sara Chen2 days ago

that YOU SHALL NOT PASS fire scene looks epic 🔥

Jun's profile picture
Jun2 days ago

profile emitter sampling separately from particle rendering before reducing the fire quality.

Goblin Orchestrator's profile picture
Goblin Orchestrator2 days ago

Looks really good! The course that you are creating, is it going to be a set pre-recorded videos? If it's going to be a live one, that might be an issue for me since I live in Singapore (15 hrs ahead of PST).

Dan Greenheck's profile picture
Dan Greenheck2 days ago

Pre-recorded

MetaMú's profile picture
MetaMú2 days ago

This is dope, tha is for sharing it! 🤘🏿🌹

caspian's profile picture
caspian2 days ago

how did you get codex to retexture the entire model??

Canopus's profile picture
Canopus2 days ago

Reminds me of Roshan from Dota 2.

siddharth ahuja's profile picture
siddharth ahuja2 days ago

the fire looks sick

Chill Pill Games's profile picture
Chill Pill Games2 days ago

that looks fire 🔥

Michel van den Berg's profile picture
Michel van den Berg2 days ago

This looks 🔥

Andrii Solokh's profile picture
Andrii Solokh2 days ago

Looks sick!

JCode's profile picture
JCode2 days ago

That fire reads so physical for the browser. Love the stack too. Is Fire Pro doing the smoke as particles or a volumetric shader?

Alessandro Moretti's profile picture
Alessandro Moretti2 days ago

The fire looks great. How much of the pipeline still needed hand work, the rigging or the textures?

Daniel Johnsen's profile picture
Daniel Johnsen2 days ago

Mixamo mutant anims still carrying in 2026

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