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#つぶやきGLSL for(float i,e,g;i++<1e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g,g-4.3);p.zy*=rotate2D(t*.2);for(int j;j++<7;)p*=rotate3D(1.57,vec3(1,1.5*smoothstep(-1.,1.,sin(t*.4))-.5,0)),p=abs(p+p)-2.;g+=e=(length(vec2(length(p.xz)-2.,(p.y-p.x)*.7))-.6)/8e2;o+=exp(-e*2e3)/4e1;}
60,203 views • 6 days ago •via X (Twitter)
33 Comments

Live Code:

would you mind if i shared this with one of my guitar tracks in the background?

If you cite my name or work, please use it

ill put a link to your page as well!! thank you so much 🙏🏻 🙏🏻 🙏🏻

guess i should share one of my legendary pokemon aswell then 😝. This is a whole program though as oppose to your sensei glsl work.

I know NOTHING about mathematics, but I truly like your work, @YoheiNishitsuji

😊🙏

When u rub ur eyes on 200mcg LSD

Impressive! ❤️

Japanese shader code wizard😵💫😵💫

Best sycronize shape

🔥🔥🔥

Banger 👌

Excellent!!! thank you

A cup of ramen after LSD.

Very Nice

numbers

It feels like a structure discovering its own architecture as it grows.

is that fractal ssao?!

not SSAO — just the fractal folding light:)

for(float i,e,g;i++<1e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g,g-4.3);p.zy*=rotate2D(t*.1);p.xz*=rotate2D(sin(t*.5)*.2);for(int j;j++<9;){p*=rotate3D(1.2+sin(t*1.7)*.3,vec3(.5+cos(t*.3)*.5,1.5*smoothstep(-1.,1.,sin(t*.6))-.5,.3+sin(t*.4)*.2));

What do u see when u look at that

gの積み上げとrotate2Dの遅い回転が噛み合って、奥行きが静かに伸びてる感じがいい

wait this is pure math?

yup, all computed, no textures

I don't know why, but this makes me almost want to vomit.

这种连翻译都没有@grok

"Be not afraid"

@grok Explain the equation! starting with foundational mathematical concepts.

@grok What the hell is that

Is this p5js?

GLSL shader

Ty
