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布を掴んでみたり UnityでのXPBDクロスシミュレーションの実験です #unity3d #gamedev

15,018 次观看 • 1 年前 •via X (Twitter)

7 条评论

Bonzomi 的头像
Bonzomi1 年前

素晴らしいです! Will grabbing also be supported for BoneCloth mode?

Magica Soft✨MagicaCloth2販売中! 的头像
Magica Soft✨MagicaCloth2販売中!1 年前

Thank you! Actually, it's a little difficult in MC2 due to design issues, but if I were to implement it, I'd of course make it usable with BoneCloth as well.

蝸牛 的头像
蝸牛1 年前

MagicaCloth2で掴めるパーティクルの実装、お待ちしています!

Magica Soft✨MagicaCloth2販売中! 的头像
Magica Soft✨MagicaCloth2販売中!1 年前

実はMC2では事情により少しむずかしいのですが、もちろん前向きに検討します

Rainmaker 的头像
Rainmaker2 年前

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

🔞 Our Apartment by Sacb0y 的头像
🔞 Our Apartment by Sacb0y1 年前

I very much look forward to this feature!

Magica Soft✨MagicaCloth2販売中! 的头像
Magica Soft✨MagicaCloth2販売中!1 年前

Thank you! It will take some time, but I would like to add it to MC2 in some form. However, MC2 has structural issues, so it's difficult. Maybe it will become MC3?

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