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布を掴んでみたり UnityでのXPBDクロスシミュレーションの実験です #unity3d #gamedev

15,018 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля Bonzomi
Bonzomi1 год назад

素晴らしいです! Will grabbing also be supported for BoneCloth mode?

Фото профиля Magica Soft✨MagicaCloth2販売中!
Magica Soft✨MagicaCloth2販売中!1 год назад

Thank you! Actually, it's a little difficult in MC2 due to design issues, but if I were to implement it, I'd of course make it usable with BoneCloth as well.

Фото профиля 蝸牛
蝸牛1 год назад

MagicaCloth2で掴めるパーティクルの実装、お待ちしています!

Фото профиля Magica Soft✨MagicaCloth2販売中!
Magica Soft✨MagicaCloth2販売中!1 год назад

実はMC2では事情により少しむずかしいのですが、もちろん前向きに検討します

Фото профиля Rainmaker
Rainmaker2 лет назад

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Фото профиля 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0y1 год назад

I very much look forward to this feature!

Фото профиля Magica Soft✨MagicaCloth2販売中!
Magica Soft✨MagicaCloth2販売中!1 год назад

Thank you! It will take some time, but I would like to add it to MC2 in some form. However, MC2 has structural issues, so it's difficult. Maybe it will become MC3?

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