
Yohei Nishitsuji
@YoheiNishitsuji • 18,974 subscribers
(an alien👾) GLSL artist/ PhD @tudelft/ Simulation Theory/ Grand Award @ADAAman2020/ JACK James Award @ArtOlympia/ My code shared @x is MIT Licensed (🦠西辻󠄀 陽平)
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float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.4-vec2(.2,-.8),1);for(q.zy--;i++<70.;){o.rgb+=hsv(.59,R,min(e*s-.15,1.)/40.);s=4.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)*s-t*.3);for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p*s),sin(p.xyx*s+t*.9)))/s*.5;}#つぶやきGLSL
Yohei Nishitsuji38,107 Aufrufe • vor 9 Tagen

#つぶやきGLSL for(float i,e,g;i++<1e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g,g-4.3);p.zy*=rotate2D(t*.2);for(int j;j++<7;)p*=rotate3D(1.57,vec3(1,1.5*smoothstep(-1.,1.,sin(t*.4))-.5,0)),p=abs(p+p)-2.;g+=e=(length(vec2(length(p.xz)-2.,(p.y-p.x)*.7))-.6)/8e2;o+=exp(-e*2e3)/4e1;}
Yohei Nishitsuji61,229 Aufrufe • vor 1 Monat

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.6-vec2(.4,-.6),.5);for(q.zy--;i++<67.;){o.rgb+=hsv(.1,e,min(e*s,1.)/64.);s=3.;p=q+=d*e*R*.5+1e-4;p=vec3(log(R=length(p))-t*.3,exp(-p.z/R)+.2,atan(p.y,p.x));for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p.zyy*s),.5+cos(p.xxz*s)))/s*.3;}
Yohei Nishitsuji39,364 Aufrufe • vor 2 Monaten

#つぶやきGLSL for(float i=0.,z=0.,d=0.,s=0.;i+++z<1.3e2;){vec3 q=z*normalize(vec3(FC.xy*2.-r,r.y));q.z+=t;q.yx*=rotate2D(q.z*.2);for(s=4.;s<32.;s/=.5)q+=cos(q.yzx*s+t)/s;z+=d=.008+abs((length(q.yx)-6.)*q.x)/5.;o.rgb+=hsv(.07+sin(z*.4)*.03,.75,.7)/d;}o=tanh(o/9e2);
Yohei Nishitsuji16,767 Aufrufe • vor 29 Tagen

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8-vec2(.4,-.6),1);for(q.zy--;i++<80.;){o.rgb+=hsv(q.z,.5,min(e*s-.3,1.)/35.);s=5.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)-t*.3);for(e=--p.y;s<1e3;s+=s)e+=cos(dot(sin(p*s),cos(p.yyz*s+t*.9)))/s*.45;}
Yohei Nishitsuji42,322 Aufrufe • vor 4 Monaten

for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}
Yohei Nishitsuji74,929 Aufrufe • vor 10 Monaten

float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.7);for(q.z--;i++<99.;){o.rgb+=hsv(.6,e*.4+p.y,e/3e1);p=q+=d*max(e,.01)*R*.14;p.xy*=rotate2D(.8);p=vec3(log2(R=length(p))-t,e=-p.z/R-.8,atan(p.x*.08,p.y)-t*.2);for(s=1.;s<1e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.yyz*s)))/s;}#つぶやきGLSL
Yohei Nishitsuji56,886 Aufrufe • vor 7 Monaten

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8+vec2(-.4,.6),1);for(q.zy--;i++<99.;){o.rgb+=.02-hsv(s*s+R*4.,.4,min(e,R)/6.);s=12.,p=q+=d*e*R*.1;p=vec3(log2(R=length(p))-t*.4,exp(R-p.z*.5),atan(p.y*.6,p.x)+t*.2);for(e=--p.y;s<3e2;s+=s)e+=dot(sin(p.yzy*s),sin(p.xxz*s))/s;}
Yohei Nishitsuji27,862 Aufrufe • vor 3 Monaten

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,1);for(q.z--;i++<99.;){o.rgb+=hsv(R/i,-e,e/2e1);p=q+=d*max(e,.01)*R*.27;p.zx*=rotate2D(.6);p=vec3(log(R=length(p))-t*.3,e=-p.z/R-1.,atan(p.x,p.y)-t*.3);for(s=1.;s<6e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.zxy*s)))/s*.9;}
Yohei Nishitsuji18,827 Aufrufe • vor 2 Monaten

-THE SPHERE-. I'm surprised by how many people are interested in fractals—perhaps because you sense that we are born from the stardust of the universe. Let me finish this work as v0 project so that people can pick it up and touch it with their own hands. (cc v0 Opus 4.7, Vercel & Guillermo Rauch)
Yohei Nishitsuji31,526 Aufrufe • vor 6 Monaten

#つぶやきGLSL for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(-1,1),g-6.)*rotate3D(2.,vec3(6,0,6));p.xz*=rotate2D(t*.3);s=3.;for(int i;i++<19;p=vec3(0,4.03,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.47);g+=p.y*p.y/s*.3;s=log2(s)-g;o.rgb+=hsv(.5*e,.4,s/7e2);}
Yohei Nishitsuji22,347 Aufrufe • vor 4 Monaten

Dear Fable, I made this with v0 work before you go. (Thanks Guillermo Rauch for his support) PROJECT🔗
Yohei Nishitsuji19,241 Aufrufe • vor 3 Monaten

It's so much fun walking along the boundary between fluid and smoke. Thank you v0 Max. Project page:
Yohei Nishitsuji32,282 Aufrufe • vor 8 Monaten

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.6);for(q.z--;i++<67.;i>36.){o.rgb+=hsv(.58,e/i*2.5,e/5e1)+.008;p=q+=d*max(e,.03-e*5.)*R*.2;p=vec3(log(R=length(p))-t,e=asin(-p.z/R)-1.3,atan(p.y,p.x)-t*.2);for(s=1.;s<8e2;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p*s)))/s;}
Yohei Nishitsuji20,531 Aufrufe • vor 4 Monaten

float i,s,R,e;vec3 q,p,d=vec3((FC.xy-.5*r)/r+vec2(0,1),1);for(q.yz--;i++<50.;){e+=i/5e3;i>35.?d/=-d:d;o.rgb+=hsv(.1,e-.4,e/17.);s=1.;p=q+=d*e*R*.18;p=vec3(log(R=length(p))-t*.2,-p.z/R,p.yz-1.*p.xx-t*.2);for(e=--p.y;s<5e2;s+=s)e+=cos(dot(cos(p*s),sin(p.zxy*s)))/s*.8;}#つぶやきGLSL
Yohei Nishitsuji27,195 Aufrufe • vor 8 Monaten

#つぶやきGLSL #Jōmon vec2 p=(FC.xy*2.-r)/r.y*2.;p+=sin(p.yx*3.+t*.1)*.6;float v=0.,d=length(p);for(float k=1.;k<4.;k++){vec2 q=fract(p*k*.7+k*2.)-.5;float a=atan(q.y,q.x),l=length(q);v+=smoothstep(.4,0.,abs(sin(a*4.+l*15.+t)));}o=exp(-d*5.)*vec4(2,1.5,.8,0)+v*vec4(.5,.7,1.05,1);
Yohei Nishitsuji18,099 Aufrufe • vor 5 Monaten