
Pasquale Scionti
@scionti_design • 14,443 subscribers
Principal Lighting Artist at Deck 13 Creator of @whispersfog previous @NinjaTheory Xbox Studio | @Treyarch and @TheInitiative
Videos

Whispers in the Fog has just reached 40,108 wishlists on Steam! 🖤 I started this project a year ago as a solo developer, working entirely in my spare time. Thank you to everyone who has wishlisted, shared, and supported the game! New gameplay trailer 👇🏻 Wishlist Whispers in the Fog on Steam 👇🏻 New website 👇🏻 Follow progress on X #WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev Unreal Engine
Pasquale Scionti30,755 просмотров • 1 месяц назад

A new teaser showcasing the latest progress on Whispers in the Fog — now with over 43,500 wishlists on Steam! 🖤 🎧 For the best experience, watch with headphones. Used Metasound Thank you to everyone who has wishlisted, shared, and supported the game! New gameplay trailer 👇🏻 Wishlist Whispers in the Fog on Steam 👇🏻 New website 👇🏻 Follow progress on X #WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev Unreal Engine
Pasquale Scionti16,783 просмотров • 21 дней назад

Celebrating just hit 38K Wishlist 🥳🙏 The atmosphere of Whispers in the Fog. Watch the new full Gameplay trailer in 4K 👇🏻 Also a new website, refreshed Steam page, and the new 4K Gameplay Trailer is now live on YouTube. One of my latest posts reached 2.1M views Wishlist Whispers in the Fog on Steam 👇🏻 New website 👇🏻 Follow progress on X #WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev Unreal Engine
Pasquale Scionti23,278 просмотров • 1 месяц назад

Thank you all for my previous post I just reached 27K Wishlist on Steam 🎉🥳 Here is some more progress The atmosphere of Whispers in the Fog. Wishlist on Steam 👇🏻 Follow progress below 👇🏻 #horror #videogames #atmosphere #WhispersInTheFog #IndieGame #UE5 #HorrorGame #FutureGamesShow #SteamGame #SoloDev #Lighting Unreal Engine
Pasquale Scionti29,607 просмотров • 2 месяцев назад

The atmosphere of Whispers in the Fog. Lighting and atmosphere are very important in bringing a game world to life. For my solo project I want every scene to feel mysterious, cinematic, and full of tension, where the fog, rain, and light all help tell the story. Wishlist on Steam 👇🏻 Follow progress below 👇🏻 #horror #videogames #atmosphere #WhispersInTheFog #IndieGame #UE5 #HorrorGame #FutureGamesShow #SteamGame #SoloDev #Lighting Unreal Engine
Pasquale Scionti43,172 просмотров • 3 месяцев назад

Teaser of my next forest project NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky using Physical Base Values for Cloudy Condition Unreal Engine 5.5.3 Nanite and Ambient Occlution with SSR reflections 140fps RTX4090 4k Native Epic Settings All is realtime #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti116,549 просмотров • 1 год назад

If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection probes to highlight dark areas. This example is all dynamic using Unreal Engine 4.27 distance field meshes with AO no fill lights and no RTX. Hitting 120fps+ 4k Native Cinematic Settings RTX4090 The tutorial for baked lightmaps at link below Unreal Engine NVIDIA 80 LEVEL ArtStation.com
Pasquale Scionti82,354 просмотров • 1 год назад

My new gameplay trailer for Whispers in the Fog. Also new website, refreshed Steam page, and the new 4K Gameplay Trailer is now live on YouTube. One of my latest posts also reached 1.3M views, and the game has now passed 34K Steam wishlists. Thank you all 🥳🎉🙏 Watch Gameplay trailer in 4K 👇🏻 New website 👇🏻 Follow progress on X 👇🏻 #WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev Unreal Engine
Pasquale Scionti13,908 просмотров • 1 месяц назад

Check out my Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior inspired by Alien Unreal Engine 5.3 Will show the process on how to bake lightmaps and settings, color grading , final Cinematic and Gameplay. 👇 Project tutorial and more details on Artstation #ue5 #UnrealEngine5 #lighting #tutorial #scifi #cinematic #NVIDIA #trailer #Videogame #videogames #artstation #unrealengine #lightmaps #Aliens Unreal Engine ArtStation.com NVIDIA Studio NVIDIA 80 LEVEL
Pasquale Scionti73,596 просмотров • 1 год назад

How about not using Lumen no raytrace and no dlss hitting 160fps 4k native on RTX4090 One of my old projects enhanced Silent Hill Inspired Scene Lighting and fog with Ultra Dynamic Sky Quixel Trees and some assets and decals Unreal Engine 5.5.4 Nanite and SSR reflection Gas station and Silent Hill Sign created with 3dsmax and Substance Painter Project and more details 👇 #UE5 #UnrealEngine5 #SilentHill #lumen #horror #videogames #Videogame #quixel #Lighting #scary #paranormal #quixel #wind #trees #rtx4090 #fog #atmosphere #mood Unreal Engine 80 LEVEL Silent Hill Official Quixel ArtStation.com
Pasquale Scionti60,543 просмотров • 1 год назад

Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at 4k Native 120fps RTX4090 Epic Settings Unreal Engine 5.5.3 Assets from KitBash3D leartesstudios Quixel and Marketplace everything was placed manually. Cables created with Spline BP More soon 👇 #futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #realism #photography #futureslums #realism #megascans #neon #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #quixel #tech Unreal Engine 80 LEVEL gameranx GamingBolt ArtStation.com Fab
Pasquale Scionti71,300 просмотров • 1 год назад

This test is with Lumen for GI and Reflections Nanite and enabled AO losing 20fps vs no lumen Unreal Engine 5.5.4 Using physical based lighting values for sunny cloudy condition. All is realtime Lighting with Ultra Dynamic Sky Using ALS4 modified from Jacob W Assets from Meshingun Studio #ue5 #UnrealEngine5 #unrelengine #realism #lighting #wasteland #nanite #UDS #realtime #videogames #mood #weather Unreal Engine 80 LEVEL ArtStation.com
Pasquale Scionti60,831 просмотров • 1 год назад

WIP NO Lumen NO Raytrace All realtime 70/80 fps High/Epic Settings 4k Native No dlss RTX4090 My forest scene project Lighting with Ultra Dynamic Sky using Physical Base Values for Cloudy Condition Unreal Engine 5.5.3 Nanite Ambient Occlusion and SSR #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti60,516 просмотров • 1 год назад

Teaser of my next forest project Created and testing Flashlight with dark ambient values NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky u Unreal Engine 5.5.3 Nanite and Ambient Occlution with SSR reflections All is realtime #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti49,689 просмотров • 1 год назад

Using physical based lighting values for sunny cloudy condition If you need more fps and no leaking or artifacts just use 👇 No Lumen, No Raytrace, No Baking, No Pathtrace, No DLSS Lighting with Ultra Dynamic Sky Unreal Engine 5.5.4 Nanite and Ambient Occlution with SSR reflections and Distance field meshes all is realtime Assets from Meshingun Studio #ue5 #UnrealEngine5 #unrelengine #realism #lighting #wasteland #nanite #UDS #realtime #videogames #mood #weather Unreal Engine 80 LEVEL ArtStation.com
Pasquale Scionti42,926 просмотров • 1 год назад

Work in progress Using new Megalights more than 200 dynamic lights all casting shadows. Gameplay Cyber Streets Unreal Engine 5.5.0 Lumen Megalights with Hardware Raytrace Enabled Gameplay running on RTX4090 at 4k Native Epic settings 70+ fps Assets from KitBash3D / leartesstudios and Marketplace everything was placed manually. Cables created with Spline BP. Lighting is HDR with Volumetric Fog and Local Exposure #futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #megalights #megalights Unreal Engine 80 LEVEL Quixel ArtStation.com
Pasquale Scionti51,475 просмотров • 1 год назад

How about Electric Dreams with NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky using physical based values for cloudy condition Unreal Engine 5.5.4 Nanite and Ambient Occlution with SSR reflections All is realtime 4k Native Epic Settings 90fpd RTX 4090 #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames #vegetation #mood #realism #photograghy Unreal Engine 80 LEVEL ArtStation.com Quixel
Pasquale Scionti42,686 просмотров • 1 год назад