
Dennis Gustafsson
@voxagonlabs • 84,942 subscribers
Game designer and programmer. Founder of @tuxedolabs. Teardown @teardowngame, Smash Hit, PinOut, Does not Commute, Sprinkle, Granny Smith, Meqon and Dresscode.
Shorts
Videos

Next game might be more stressful... Here's an early work in progress of the thing that Teardown always lacked.
Dennis Gustafsson242,293 просмотров • 2 месяцев назад

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.
Dennis Gustafsson126,493 просмотров • 1 месяц назад

Not sure how useful, but you can't argue with the satisfaction
Dennis Gustafsson142,392 просмотров • 4 месяцев назад

Experimenting with an in-game build mode. A lot of people have been requesting that. I can see why :)
Dennis Gustafsson583,002 просмотров • 3 лет назад

The spaghetti stress test. Each batch is about 800 bodies, connected with shape-preserving ball joints.
Dennis Gustafsson256,697 просмотров • 1 год назад

Some work-in-progress third person camera action and procedural driving animations.
Dennis Gustafsson146,091 просмотров • 3 лет назад

Experimenting with a new way of doing stochastic transparency. It still uses a checkerboard pattern, but allows for both variable transparency, tinted and frosted glass by recombining transparent and opaque pixels in a post-pass. Looks pretty promising so far!
Dennis Gustafsson112,658 просмотров • 3 лет назад

I've been trying to implement a parallel rigid body solver. It's a tricky problem in physics to solve a huge pile of objects on multiple threads. I've tried graph coloring and other means of splitting up the problem, but so far a locking primitive per body is the most efficient..
Dennis Gustafsson65,793 просмотров • 1 год назад

Baby steps towards physically based animation with reinforcement learning...
Dennis Gustafsson33,380 просмотров • 1 год назад