
Dennis Gustafsson
@voxagonlabs • 84,942 subscribers
Game designer and programmer. Founder of @tuxedolabs. Teardown @teardowngame, Smash Hit, PinOut, Does not Commute, Sprinkle, Granny Smith, Meqon and Dresscode.
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I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.
Dennis Gustafsson126,493 görüntüleme • 1 ay önce

Not sure how useful, but you can't argue with the satisfaction
Dennis Gustafsson142,392 görüntüleme • 4 ay önce

Experimenting with an in-game build mode. A lot of people have been requesting that. I can see why :)
Dennis Gustafsson583,002 görüntüleme • 3 yıl önce

The spaghetti stress test. Each batch is about 800 bodies, connected with shape-preserving ball joints.
Dennis Gustafsson256,697 görüntüleme • 1 yıl önce

Some work-in-progress third person camera action and procedural driving animations.
Dennis Gustafsson146,091 görüntüleme • 3 yıl önce

Experimenting with a new way of doing stochastic transparency. It still uses a checkerboard pattern, but allows for both variable transparency, tinted and frosted glass by recombining transparent and opaque pixels in a post-pass. Looks pretty promising so far!
Dennis Gustafsson112,658 görüntüleme • 3 yıl önce

I've been trying to implement a parallel rigid body solver. It's a tricky problem in physics to solve a huge pile of objects on multiple threads. I've tried graph coloring and other means of splitting up the problem, but so far a locking primitive per body is the most efficient..
Dennis Gustafsson65,793 görüntüleme • 1 yıl önce

Baby steps towards physically based animation with reinforcement learning...
Dennis Gustafsson33,380 görüntüleme • 1 yıl önce