
Dennis Gustafsson
@voxagonlabs • 85,075 subscribers
Game designer and programmer. Founder of @tuxedolabs. Teardown @teardowngame, Smash Hit, PinOut, Does not Commute, Sprinkle, Granny Smith, Meqon and Dresscode.
Videos

I've been working on structural integrity and stress simulation for the last couple of weeks. Still not sure this is viable for a full game in terms of performance, but maybe. Can now handle one building at 60 fps, but still a lot of optimizations left.
Dennis Gustafsson123,579 görüntüleme • 8 gün önce

Not sure how useful, but you can't argue with the satisfaction
Dennis Gustafsson141,236 görüntüleme • 2 ay önce

Experimenting with an in-game build mode. A lot of people have been requesting that. I can see why :)
Dennis Gustafsson582,623 görüntüleme • 3 yıl önce

The spaghetti stress test. Each batch is about 800 bodies, connected with shape-preserving ball joints.
Dennis Gustafsson256,444 görüntüleme • 1 yıl önce

Some work-in-progress third person camera action and procedural driving animations.
Dennis Gustafsson145,950 görüntüleme • 3 yıl önce

Experimenting with a new way of doing stochastic transparency. It still uses a checkerboard pattern, but allows for both variable transparency, tinted and frosted glass by recombining transparent and opaque pixels in a post-pass. Looks pretty promising so far!
Dennis Gustafsson112,658 görüntüleme • 3 yıl önce

I've been trying to implement a parallel rigid body solver. It's a tricky problem in physics to solve a huge pile of objects on multiple threads. I've tried graph coloring and other means of splitting up the problem, but so far a locking primitive per body is the most efficient..
Dennis Gustafsson65,617 görüntüleme • 1 yıl önce

Baby steps towards physically based animation with reinforcement learning...
Dennis Gustafsson33,226 görüntüleme • 1 yıl önce
Daha fazla içerik yok.