
Yohei Nishitsuji
@YoheiNishitsuji • 15,061 subscribers
(an alien👾) GLSL artist/ PhD @tudelft/ Simulation Theory/ Grand Award @ADAAman2020/ JACK James Award @ArtOlympia/ My code shared @x is MIT Licensed (🦠西辻󠄀 陽平)
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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8-vec2(.4,-.6),1);for(q.zy--;i++<80.;){o.rgb+=hsv(q.z,.5,min(e*s-.3,1.)/35.);s=5.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)-t*.3);for(e=--p.y;s<1e3;s+=s)e+=cos(dot(sin(p*s),cos(p.yyz*s+t*.9)))/s*.45;}
Yohei Nishitsuji40,968 views • 1 month ago

#つぶやきGLSL for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(-1,1),g-6.)*rotate3D(2.,vec3(6,0,6));p.xz*=rotate2D(t*.3);s=3.;for(int i;i++<19;p=vec3(0,4.03,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.47);g+=p.y*p.y/s*.3;s=log2(s)-g;o.rgb+=hsv(.5*e,.4,s/7e2);}
Yohei Nishitsuji19,602 views • 1 month ago

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.6);for(q.z--;i++<67.;i>36.){o.rgb+=hsv(.58,e/i*2.5,e/5e1)+.008;p=q+=d*max(e,.03-e*5.)*R*.2;p=vec3(log(R=length(p))-t,e=asin(-p.z/R)-1.3,atan(p.y,p.x)-t*.2);for(s=1.;s<8e2;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p*s)))/s;}
Yohei Nishitsuji19,837 views • 1 month ago

for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}
Yohei Nishitsuji64,256 views • 7 months ago

float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.7);for(q.z--;i++<99.;){o.rgb+=hsv(.6,e*.4+p.y,e/3e1);p=q+=d*max(e,.01)*R*.14;p.xy*=rotate2D(.8);p=vec3(log2(R=length(p))-t,e=-p.z/R-.8,atan(p.x*.08,p.y)-t*.2);for(s=1.;s<1e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.yyz*s)))/s;}#つぶやきGLSL
Yohei Nishitsuji44,895 views • 4 months ago

-THE SPHERE-. I'm surprised by how many people are interested in fractals—perhaps because you sense that we are born from the stardust of the universe. Let me finish this work as v0 project so that people can pick it up and touch it with their own hands. (cc v0 Opus 4.7, Vercel & Guillermo Rauch)
Yohei Nishitsuji31,526 views • 3 months ago

#つぶやきGLSL #Jōmon vec2 p=(FC.xy*2.-r)/r.y*2.;p+=sin(p.yx*3.+t*.1)*.6;float v=0.,d=length(p);for(float k=1.;k<4.;k++){vec2 q=fract(p*k*.7+k*2.)-.5;float a=atan(q.y,q.x),l=length(q);v+=smoothstep(.4,0.,abs(sin(a*4.+l*15.+t)));}o=exp(-d*5.)*vec4(2,1.5,.8,0)+v*vec4(.5,.7,1.05,1);
Yohei Nishitsuji18,099 views • 2 months ago

100% Grok coding It might depend on the language, but I got the impression that the code output volume at once is the richest✍️ The coding itself, along with its input materials and output destinations, all feel like they're part of Elon Musk 's evolving circular activities. The full code is posted in the reply⬇️
Yohei Nishitsuji52,249 views • 10 months ago

float i,s,R,e;vec3 q,p,d=vec3((FC.xy-.5*r)/r+vec2(0,1),1);for(q.yz--;i++<50.;){e+=i/5e3;i>35.?d/=-d:d;o.rgb+=hsv(.1,e-.4,e/17.);s=1.;p=q+=d*e*R*.18;p=vec3(log(R=length(p))-t*.2,-p.z/R,p.yz-1.*p.xx-t*.2);for(e=--p.y;s<5e2;s+=s)e+=cos(dot(cos(p*s),sin(p.zxy*s)))/s*.8;}#つぶやきGLSL
Yohei Nishitsuji27,195 views • 5 months ago

float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.6-vec2(.4,-.6),.5);for(q.zy--;i++<67.;){o.rgb+=hsv(.6,e-q.z,min(e*s,1.)/64.);s=3.;p=q+=d*e*R*.5+1e-4;p=vec3(log(R=length(p))-t*.2,exp(-p.z/R)+.23,atan(p.y,p.x));for(e=--p.y;s<1e3;s+=s)e+=dot(sin(p.zxx*s),.4-cos(p.yzy*s))/s*.25;}#つぶやきGLSL
Yohei Nishitsuji11,752 views • 1 month ago

this geometric glsl shader was fully translated by one shot by v0...👽
Yohei Nishitsuji65,923 views • 1 year ago

for(float i,g,e,s;++i<139.;){vec3 p=vec3((FC.xy-.5*r)/r*.1+vec2(0,1.18),g-1.4);p.zx*=rotate2D(t*.3-9.);s=1.;for(int i;i++<26;p=vec3(.33,4,-.64)-abs(abs(p)*e-vec3(2.7,3.95+e*.15,3.5-g)))s*=e=5./dot(p,p*.5);g+=p.y/s;s=log(s)*g+g;o.rgb+=.01-hsv(e/i-.38,p.y*.4,s/1e3);}s;#つぶやきGLSL
Yohei Nishitsuji23,857 views • 9 months ago

#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(.506,g*6./s,s/6e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*3.6+vec2(0,3),g+.9)*rotate3D(8.9-sin(t*.3)*.3,vec3(0,9,cos(t*.3)*.1-1.2));s=3.;for(int i;i++<17;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.5);g+=p.y/s;s=log(s);}
Yohei Nishitsuji30,694 views • 1 year ago