
Yohei Nishitsuji
@YoheiNishitsuji • 18,974 subscribers
(an alien👾) GLSL artist/ PhD @tudelft/ Simulation Theory/ Grand Award @ADAAman2020/ JACK James Award @ArtOlympia/ My code shared @x is MIT Licensed (🦠西辻󠄀 陽平)
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float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.4-vec2(.2,-.8),1);for(q.zy--;i++<70.;){o.rgb+=hsv(.59,R,min(e*s-.15,1.)/40.);s=4.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)*s-t*.3);for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p*s),sin(p.xyx*s+t*.9)))/s*.5;}#つぶやきGLSL
Yohei Nishitsuji38,107 görüntüleme • 8 gün önce

#つぶやきGLSL for(float i,e,g;i++<1e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g,g-4.3);p.zy*=rotate2D(t*.2);for(int j;j++<7;)p*=rotate3D(1.57,vec3(1,1.5*smoothstep(-1.,1.,sin(t*.4))-.5,0)),p=abs(p+p)-2.;g+=e=(length(vec2(length(p.xz)-2.,(p.y-p.x)*.7))-.6)/8e2;o+=exp(-e*2e3)/4e1;}
Yohei Nishitsuji61,229 görüntüleme • 1 ay önce

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.6-vec2(.4,-.6),.5);for(q.zy--;i++<67.;){o.rgb+=hsv(.1,e,min(e*s,1.)/64.);s=3.;p=q+=d*e*R*.5+1e-4;p=vec3(log(R=length(p))-t*.3,exp(-p.z/R)+.2,atan(p.y,p.x));for(e=--p.y;s<1e3;s+=s)e+=sin(dot(cos(p.zyy*s),.5+cos(p.xxz*s)))/s*.3;}
Yohei Nishitsuji39,364 görüntüleme • 2 ay önce

#つぶやきGLSL for(float i=0.,z=0.,d=0.,s=0.;i+++z<1.3e2;){vec3 q=z*normalize(vec3(FC.xy*2.-r,r.y));q.z+=t;q.yx*=rotate2D(q.z*.2);for(s=4.;s<32.;s/=.5)q+=cos(q.yzx*s+t)/s;z+=d=.008+abs((length(q.yx)-6.)*q.x)/5.;o.rgb+=hsv(.07+sin(z*.4)*.03,.75,.7)/d;}o=tanh(o/9e2);
Yohei Nishitsuji16,767 görüntüleme • 29 gün önce

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8-vec2(.4,-.6),1);for(q.zy--;i++<80.;){o.rgb+=hsv(q.z,.5,min(e*s-.3,1.)/35.);s=5.;p=q+=d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)-t*.3);for(e=--p.y;s<1e3;s+=s)e+=cos(dot(sin(p*s),cos(p.yyz*s+t*.9)))/s*.45;}
Yohei Nishitsuji42,322 görüntüleme • 4 ay önce

for(float i,g,e,s;++i<99.;o.rgb+=.01-hsv(.1,g*.016-e*.3,s/2e2)){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(0,9),g)*rotate3D(-1.1-cos(t*.15)*.1,vec3(1,11.+sin(t)*.15,-1.5));s=2.;for(int i;i++<19;p=vec3(.08,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.1/dot(p,p*.51);g+=p.y/s;s=log2(s)/exp(e);}
Yohei Nishitsuji74,929 görüntüleme • 10 ay önce

float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.7);for(q.z--;i++<99.;){o.rgb+=hsv(.6,e*.4+p.y,e/3e1);p=q+=d*max(e,.01)*R*.14;p.xy*=rotate2D(.8);p=vec3(log2(R=length(p))-t,e=-p.z/R-.8,atan(p.x*.08,p.y)-t*.2);for(s=1.;s<1e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.yyz*s)))/s;}#つぶやきGLSL
Yohei Nishitsuji56,886 görüntüleme • 7 ay önce

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8+vec2(-.4,.6),1);for(q.zy--;i++<99.;){o.rgb+=.02-hsv(s*s+R*4.,.4,min(e,R)/6.);s=12.,p=q+=d*e*R*.1;p=vec3(log2(R=length(p))-t*.4,exp(R-p.z*.5),atan(p.y*.6,p.x)+t*.2);for(e=--p.y;s<3e2;s+=s)e+=dot(sin(p.yzy*s),sin(p.xxz*s))/s;}
Yohei Nishitsuji27,862 görüntüleme • 3 ay önce

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r.y,1);for(q.z--;i++<99.;){o.rgb+=hsv(R/i,-e,e/2e1);p=q+=d*max(e,.01)*R*.27;p.zx*=rotate2D(.6);p=vec3(log(R=length(p))-t*.3,e=-p.z/R-1.,atan(p.x,p.y)-t*.3);for(s=1.;s<6e3;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p.zxy*s)))/s*.9;}
Yohei Nishitsuji18,827 görüntüleme • 2 ay önce

-THE SPHERE-. I'm surprised by how many people are interested in fractals—perhaps because you sense that we are born from the stardust of the universe. Let me finish this work as v0 project so that people can pick it up and touch it with their own hands. (cc v0 Opus 4.7, Vercel & Guillermo Rauch)
Yohei Nishitsuji31,526 görüntüleme • 6 ay önce

#つぶやきGLSL for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.xy-.5*r)/r.y*5.+vec2(-1,1),g-6.)*rotate3D(2.,vec3(6,0,6));p.xz*=rotate2D(t*.3);s=3.;for(int i;i++<19;p=vec3(0,4.03,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=7.5/dot(p,p*.47);g+=p.y*p.y/s*.3;s=log2(s)-g;o.rgb+=hsv(.5*e,.4,s/7e2);}
Yohei Nishitsuji22,347 görüntüleme • 4 ay önce

Dear Fable, I made this with v0 work before you go. (Thanks Guillermo Rauch for his support) PROJECT🔗
Yohei Nishitsuji19,241 görüntüleme • 3 ay önce

It's so much fun walking along the boundary between fluid and smoke. Thank you v0 Max. Project page:
Yohei Nishitsuji32,282 görüntüleme • 8 ay önce

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.6);for(q.z--;i++<67.;i>36.){o.rgb+=hsv(.58,e/i*2.5,e/5e1)+.008;p=q+=d*max(e,.03-e*5.)*R*.2;p=vec3(log(R=length(p))-t,e=asin(-p.z/R)-1.3,atan(p.y,p.x)-t*.2);for(s=1.;s<8e2;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p*s)))/s;}
Yohei Nishitsuji20,531 görüntüleme • 4 ay önce

float i,s,R,e;vec3 q,p,d=vec3((FC.xy-.5*r)/r+vec2(0,1),1);for(q.yz--;i++<50.;){e+=i/5e3;i>35.?d/=-d:d;o.rgb+=hsv(.1,e-.4,e/17.);s=1.;p=q+=d*e*R*.18;p=vec3(log(R=length(p))-t*.2,-p.z/R,p.yz-1.*p.xx-t*.2);for(e=--p.y;s<5e2;s+=s)e+=cos(dot(cos(p*s),sin(p.zxy*s)))/s*.8;}#つぶやきGLSL
Yohei Nishitsuji27,195 görüntüleme • 8 ay önce

#つぶやきGLSL #Jōmon vec2 p=(FC.xy*2.-r)/r.y*2.;p+=sin(p.yx*3.+t*.1)*.6;float v=0.,d=length(p);for(float k=1.;k<4.;k++){vec2 q=fract(p*k*.7+k*2.)-.5;float a=atan(q.y,q.x),l=length(q);v+=smoothstep(.4,0.,abs(sin(a*4.+l*15.+t)));}o=exp(-d*5.)*vec4(2,1.5,.8,0)+v*vec4(.5,.7,1.05,1);
Yohei Nishitsuji18,099 görüntüleme • 5 ay önce