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Black hole shader using raymarching in realtime. Blender 5.0, Eevee, repeat node. #blender #raymarching #shader #procedural

251,348 Aufrufe • vor 11 Monaten •via X (Twitter)

42 Kommentare

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

Viewport. It's just a sphere

Profilbild von KrazyGFX 🇦🇷
KrazyGFX 🇦🇷vor 11 Monaten

🤯

Profilbild von Techartist
Techartistvor 11 Monaten

Very beautiful. I also made a Black hole simulation way back with Three.js. My version is a bit colourful but well it’s more of a fantasy style visual.

Profilbild von Jalex
Jalexvor 11 Monaten

wait a fucking damn second, that looks awesome

Profilbild von Paulo Falcão
Paulo Falcãovor 11 Monaten

So the ideia is that now you don’t have to copy the marching node several times, right?

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

Yes. But also, copying nodes multiple times creates an unrolled loop. Blender needs to compile each step, which takes a long time to compile. The Repeat node creates a dynamic loop that only needs to be compiled once.

Profilbild von Paulo Falcão
Paulo Falcãovor 11 Monaten

Nice!

Profilbild von BlendedBrain
BlendedBrainvor 11 Monaten

This MEME was made for this exact post. It‘s crazy good.

Profilbild von Rombout versluijs
Rombout versluijsvor 11 Monaten

Wait, there are no planes where this is projected on?!? Dang that's trickery

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

Do you mean a plane in front of camera?

Profilbild von Rombout versluijs
Rombout versluijsvor 11 Monaten

Yeah I thought perhaps one vertical and one horizontal. To project that marching stuff onto

Profilbild von Jacques Lucke
Jacques Luckevor 11 Monaten

@Cartesian_C Does it work correctly im Cycles as well, even if it is way slower?

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

@Cartesian_C Yes, but when the iterations are too high, it is turning black. The console is giving an error saying "shader is too big"

Profilbild von Nitin Sharma 🔸
Nitin Sharma 🔸vor 11 Monaten

@JacquesLucke @Cartesian_C ahaha its a black hole, what do you expect with physically accurate renderer

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

@JacquesLucke @Cartesian_C Wait, you are right haha

Profilbild von Hein Van Hoof 🇧🇪
Hein Van Hoof 🇧🇪vor 11 Monaten

Amazing.

Profilbild von webXOS Software
webXOS Softwarevor 11 Monaten

A @grok hole

Profilbild von Cosmic-books 🚀
Cosmic-books 🚀vor 11 Monaten

So you are warping a scene using the ray distort, cool. I'd love to see the node set up for the black hole shaders. You should do a tutorial.

Profilbild von Janko
Jankovor 11 Monaten

I don't know how long it would take to explain this effect in a video tutorial, but looking at the result, I wouldn't hesitate to buy one on Udemy, for example. I like the result. 👌

Profilbild von Mohammed
Mohammedvor 11 Monaten

Yeah...nobody is beating blender

Profilbild von h1ghju1ce
h1ghju1cevor 11 Monaten

Somewhere in there Sue Storm is giving birth whilst running from the silver surfer

Profilbild von Yegor Smirnov
Yegor Smirnovvor 11 Monaten

Oh man, this is stunning. Can you add the red shift?

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

Thank you! I just found out there is a thing called gravitational red shift. I thought you meant Redshift render engine :D. Technically possible to add it by implementing the same equation.

Profilbild von dimitri.base.eth (That/Guy)
dimitri.base.eth (That/Guy)vor 11 Monaten

Wow!

Profilbild von Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖
Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖vor 11 Monaten

OK, blend or it didn't happen. 🤣 Nice work. 🙂

Profilbild von brainbrainbrainbrainbrainbrain
brainbrainbrainbrainbrainbrainvor 11 Monaten

If the camera enters the sphere it should shut down your computer 🤣

Profilbild von Um Er
Um Ervor 11 Monaten

Every day I learn something amazing about artists around the world, inspiring buddy

Profilbild von Nilpotent | Geodyssey On Steam
Nilpotent | Geodyssey On Steamvor 11 Monaten

Thats so cool! What SDF did you use? What equation did you use for ray transformation? (due to gravity)

Profilbild von Shahzod Boyhonov
Shahzod Boyhonovvor 11 Monaten

No SDF, it is volume ratmarching. For the ray dirstortion, I used gravity equation. I am normalizing ray length after each step, because in real life, light speed is always the same

Profilbild von Protocluster
Protoclustervor 11 Monaten

WTF dude

Profilbild von Duque
Duquevor 11 Monaten

what???

Profilbild von Genesis Williams
Genesis Williamsvor 11 Monaten

Wow! This is impressive

Profilbild von Risichad 🦾
Risichad 🦾vor 11 Monaten

It is not accurate at all, more you are close, more the other stars (of the background) need to move fast. 😏 Just kidding, that is fantastic.

Profilbild von Kelly
Kellyvor 11 Monaten

Honestly would be hilarious if this automatically activated if somethings mass/density was set too high

Profilbild von VersaTale
VersaTalevor 11 Monaten

Any chance for a tutorial, a paid product or a screenshoot of the nodes so I can replicate? From a customer of your products 🙏

Profilbild von Sina Shahrokhi
Sina Shahrokhivor 11 Monaten

do it with defaul cube, if you dare

Profilbild von OLS
OLSvor 11 Monaten

what, it looks incredible

Profilbild von Nitin Sharma 🔸
Nitin Sharma 🔸vor 11 Monaten

@gleb_alexandrov

Profilbild von G.I. Jerro
G.I. Jerrovor 11 Monaten

@NoMansSky this is what we want in-game

Profilbild von FictionalHorizon
FictionalHorizonvor 11 Monaten

My kids loves this, he whats to make it. Do you have a tutorial on how to make it?

Profilbild von Zorox Xackinar
Zorox Xackinarvor 11 Monaten

Pretty interesting, surprising it's eevee though

Profilbild von Mario Sundar
Mario Sundarvor 11 Monaten

Did you just recreate what custom software and Hollywood magic took days to render just 10 years ago?! Of course, I’m referring to Interstellar.

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