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Black hole shader using raymarching in realtime. Blender 5.0, Eevee, repeat node. #blender #raymarching #shader #procedural

251,348 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 42

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

Viewport. It's just a sphere

Фото профиля KrazyGFX 🇦🇷
KrazyGFX 🇦🇷11 месяцев назад

🤯

Фото профиля Techartist
Techartist11 месяцев назад

Very beautiful. I also made a Black hole simulation way back with Three.js. My version is a bit colourful but well it’s more of a fantasy style visual.

Фото профиля Jalex
Jalex11 месяцев назад

wait a fucking damn second, that looks awesome

Фото профиля Paulo Falcão
Paulo Falcão11 месяцев назад

So the ideia is that now you don’t have to copy the marching node several times, right?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

Yes. But also, copying nodes multiple times creates an unrolled loop. Blender needs to compile each step, which takes a long time to compile. The Repeat node creates a dynamic loop that only needs to be compiled once.

Фото профиля Paulo Falcão
Paulo Falcão11 месяцев назад

Nice!

Фото профиля BlendedBrain
BlendedBrain11 месяцев назад

This MEME was made for this exact post. It‘s crazy good.

Фото профиля Rombout versluijs
Rombout versluijs11 месяцев назад

Wait, there are no planes where this is projected on?!? Dang that's trickery

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

Do you mean a plane in front of camera?

Фото профиля Rombout versluijs
Rombout versluijs11 месяцев назад

Yeah I thought perhaps one vertical and one horizontal. To project that marching stuff onto

Фото профиля Jacques Lucke
Jacques Lucke11 месяцев назад

@Cartesian_C Does it work correctly im Cycles as well, even if it is way slower?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

@Cartesian_C Yes, but when the iterations are too high, it is turning black. The console is giving an error saying "shader is too big"

Фото профиля Nitin Sharma 🔸
Nitin Sharma 🔸11 месяцев назад

@JacquesLucke @Cartesian_C ahaha its a black hole, what do you expect with physically accurate renderer

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

@JacquesLucke @Cartesian_C Wait, you are right haha

Фото профиля Hein Van Hoof 🇧🇪
Hein Van Hoof 🇧🇪11 месяцев назад

Amazing.

Фото профиля webXOS Software
webXOS Software11 месяцев назад

A @grok hole

Фото профиля Cosmic-books 🚀
Cosmic-books 🚀11 месяцев назад

So you are warping a scene using the ray distort, cool. I'd love to see the node set up for the black hole shaders. You should do a tutorial.

Фото профиля Janko
Janko11 месяцев назад

I don't know how long it would take to explain this effect in a video tutorial, but looking at the result, I wouldn't hesitate to buy one on Udemy, for example. I like the result. 👌

Фото профиля Mohammed
Mohammed11 месяцев назад

Yeah...nobody is beating blender

Фото профиля h1ghju1ce
h1ghju1ce11 месяцев назад

Somewhere in there Sue Storm is giving birth whilst running from the silver surfer

Фото профиля Yegor Smirnov
Yegor Smirnov11 месяцев назад

Oh man, this is stunning. Can you add the red shift?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

Thank you! I just found out there is a thing called gravitational red shift. I thought you meant Redshift render engine :D. Technically possible to add it by implementing the same equation.

Фото профиля dimitri.base.eth (That/Guy)
dimitri.base.eth (That/Guy)11 месяцев назад

Wow!

Фото профиля Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖
Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖11 месяцев назад

OK, blend or it didn't happen. 🤣 Nice work. 🙂

Фото профиля brainbrainbrainbrainbrainbrain
brainbrainbrainbrainbrainbrain11 месяцев назад

If the camera enters the sphere it should shut down your computer 🤣

Фото профиля Um Er
Um Er11 месяцев назад

Every day I learn something amazing about artists around the world, inspiring buddy

Фото профиля Nilpotent | Geodyssey On Steam
Nilpotent | Geodyssey On Steam11 месяцев назад

Thats so cool! What SDF did you use? What equation did you use for ray transformation? (due to gravity)

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov11 месяцев назад

No SDF, it is volume ratmarching. For the ray dirstortion, I used gravity equation. I am normalizing ray length after each step, because in real life, light speed is always the same

Фото профиля Protocluster
Protocluster11 месяцев назад

WTF dude

Фото профиля Duque
Duque11 месяцев назад

what???

Фото профиля Genesis Williams
Genesis Williams11 месяцев назад

Wow! This is impressive

Фото профиля Risichad 🦾
Risichad 🦾11 месяцев назад

It is not accurate at all, more you are close, more the other stars (of the background) need to move fast. 😏 Just kidding, that is fantastic.

Фото профиля Kelly
Kelly11 месяцев назад

Honestly would be hilarious if this automatically activated if somethings mass/density was set too high

Фото профиля VersaTale
VersaTale11 месяцев назад

Any chance for a tutorial, a paid product or a screenshoot of the nodes so I can replicate? From a customer of your products 🙏

Фото профиля Sina Shahrokhi
Sina Shahrokhi11 месяцев назад

do it with defaul cube, if you dare

Фото профиля OLS
OLS11 месяцев назад

what, it looks incredible

Фото профиля Nitin Sharma 🔸
Nitin Sharma 🔸11 месяцев назад

@gleb_alexandrov

Фото профиля G.I. Jerro
G.I. Jerro11 месяцев назад

@NoMansSky this is what we want in-game

Фото профиля FictionalHorizon
FictionalHorizon11 месяцев назад

My kids loves this, he whats to make it. Do you have a tutorial on how to make it?

Фото профиля Zorox Xackinar
Zorox Xackinar11 месяцев назад

Pretty interesting, surprising it's eevee though

Фото профиля Mario Sundar
Mario Sundar11 месяцев назад

Did you just recreate what custom software and Hollywood magic took days to render just 10 years ago?! Of course, I’m referring to Interstellar.

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