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Black hole shader using raymarching in realtime. Blender 5.0, Eevee, repeat node. #blender #raymarching #shader #procedural

251,348 次观看 • 11 个月前 •via X (Twitter)

42 条评论

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

Viewport. It's just a sphere

KrazyGFX 🇦🇷 的头像
KrazyGFX 🇦🇷11 个月前

🤯

Techartist 的头像
Techartist11 个月前

Very beautiful. I also made a Black hole simulation way back with Three.js. My version is a bit colourful but well it’s more of a fantasy style visual.

Jalex 的头像
Jalex11 个月前

wait a fucking damn second, that looks awesome

Paulo Falcão 的头像
Paulo Falcão11 个月前

So the ideia is that now you don’t have to copy the marching node several times, right?

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

Yes. But also, copying nodes multiple times creates an unrolled loop. Blender needs to compile each step, which takes a long time to compile. The Repeat node creates a dynamic loop that only needs to be compiled once.

Paulo Falcão 的头像
Paulo Falcão11 个月前

Nice!

BlendedBrain 的头像
BlendedBrain11 个月前

This MEME was made for this exact post. It‘s crazy good.

Rombout versluijs 的头像
Rombout versluijs11 个月前

Wait, there are no planes where this is projected on?!? Dang that's trickery

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

Do you mean a plane in front of camera?

Rombout versluijs 的头像
Rombout versluijs11 个月前

Yeah I thought perhaps one vertical and one horizontal. To project that marching stuff onto

Jacques Lucke 的头像
Jacques Lucke11 个月前

@Cartesian_C Does it work correctly im Cycles as well, even if it is way slower?

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

@Cartesian_C Yes, but when the iterations are too high, it is turning black. The console is giving an error saying "shader is too big"

Nitin Sharma 🔸 的头像
Nitin Sharma 🔸11 个月前

@JacquesLucke @Cartesian_C ahaha its a black hole, what do you expect with physically accurate renderer

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

@JacquesLucke @Cartesian_C Wait, you are right haha

Hein Van Hoof 🇧🇪 的头像
Hein Van Hoof 🇧🇪11 个月前

Amazing.

webXOS Software 的头像
webXOS Software11 个月前

A @grok hole

Cosmic-books 🚀 的头像
Cosmic-books 🚀11 个月前

So you are warping a scene using the ray distort, cool. I'd love to see the node set up for the black hole shaders. You should do a tutorial.

Janko 的头像
Janko11 个月前

I don't know how long it would take to explain this effect in a video tutorial, but looking at the result, I wouldn't hesitate to buy one on Udemy, for example. I like the result. 👌

Mohammed 的头像
Mohammed11 个月前

Yeah...nobody is beating blender

h1ghju1ce 的头像
h1ghju1ce11 个月前

Somewhere in there Sue Storm is giving birth whilst running from the silver surfer

Yegor Smirnov 的头像
Yegor Smirnov11 个月前

Oh man, this is stunning. Can you add the red shift?

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

Thank you! I just found out there is a thing called gravitational red shift. I thought you meant Redshift render engine :D. Technically possible to add it by implementing the same equation.

dimitri.base.eth (That/Guy) 的头像
dimitri.base.eth (That/Guy)11 个月前

Wow!

Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖 的头像
Sean Robertson 🌹 🇺🇦 🏳️‍🌈🖖11 个月前

OK, blend or it didn't happen. 🤣 Nice work. 🙂

brainbrainbrainbrainbrainbrain 的头像
brainbrainbrainbrainbrainbrain11 个月前

If the camera enters the sphere it should shut down your computer 🤣

Um Er 的头像
Um Er11 个月前

Every day I learn something amazing about artists around the world, inspiring buddy

Nilpotent | Geodyssey On Steam 的头像
Nilpotent | Geodyssey On Steam11 个月前

Thats so cool! What SDF did you use? What equation did you use for ray transformation? (due to gravity)

Shahzod Boyhonov 的头像
Shahzod Boyhonov11 个月前

No SDF, it is volume ratmarching. For the ray dirstortion, I used gravity equation. I am normalizing ray length after each step, because in real life, light speed is always the same

Protocluster 的头像
Protocluster11 个月前

WTF dude

Duque 的头像
Duque11 个月前

what???

Genesis Williams 的头像
Genesis Williams11 个月前

Wow! This is impressive

Risichad 🦾 的头像
Risichad 🦾11 个月前

It is not accurate at all, more you are close, more the other stars (of the background) need to move fast. 😏 Just kidding, that is fantastic.

Kelly 的头像
Kelly11 个月前

Honestly would be hilarious if this automatically activated if somethings mass/density was set too high

VersaTale 的头像
VersaTale11 个月前

Any chance for a tutorial, a paid product or a screenshoot of the nodes so I can replicate? From a customer of your products 🙏

Sina Shahrokhi 的头像
Sina Shahrokhi11 个月前

do it with defaul cube, if you dare

OLS 的头像
OLS11 个月前

what, it looks incredible

Nitin Sharma 🔸 的头像
Nitin Sharma 🔸11 个月前

@gleb_alexandrov

G.I. Jerro 的头像
G.I. Jerro11 个月前

@NoMansSky this is what we want in-game

FictionalHorizon 的头像
FictionalHorizon11 个月前

My kids loves this, he whats to make it. Do you have a tutorial on how to make it?

Zorox Xackinar 的头像
Zorox Xackinar11 个月前

Pretty interesting, surprising it's eevee though

Mario Sundar 的头像
Mario Sundar11 个月前

Did you just recreate what custom software and Hollywood magic took days to render just 10 years ago?! Of course, I’m referring to Interstellar.

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