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Control Rig Dynamics in Unreal Engine 5.8 help create dynamic motion for character cosmetics: 💇Easy-to-set-up motion nodes for hair and costume cosmetics. ⛹️5x faster performance than Physics Learn more about Control Rig in UE 5.8 here:

32,403 次观看 • 9 天前 •via X (Twitter)

7 条评论

The Lunar Misfit 的头像
The Lunar Misfit9 天前

Five times faster capes. Finally, some urgency in the luxury scarf department.

Saint Brenton 的头像
Saint Brenton9 天前

cant wait for ue6 slop

runking 的头像
runking9 天前

头发和布料这俩最容易穿模,调成动力学比手 K 省太多事了。

Vangogos 的头像
Vangogos9 天前

And this entire slop will run at 10–15 fps with stutters. Thx, no need.

Black Thorn Labs 的头像
Black Thorn Labs9 天前

5x faster than physics for hair and costume motion is a massive win, cloth sim devs everywhere just felt a disturbance

COBOX 的头像
COBOX9 天前

UE5 keeps leveling up 🔥

Jason Dadness 的头像
Jason Dadness9 天前

I think we're 1 year away from AI making their own sleek purpose built custom engines on demand for every game project. Only building what's absolutely required.

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