Загрузка видео...

Не удалось загрузить видео

На главную

Extremely clean graphics in #GodotEngine I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.

23,296 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля FR3NKD
FR3NKD1 год назад

This video: Hype for no reason 🤣

Фото профиля Lucid Scientific, Inc.
Lucid Scientific, Inc.1 год назад

Expand the possibilities of your metabolic research. Resipher tracks real-time cellular oxygen consumption in standard 96-well plates, delivering continuous real-time data directly from your incubator. Request a free virtual demo or quote today >>

Фото профиля F11 🛞
F11 🛞1 год назад

Can you edit/switch probes data in runtime? Like image a baked traffic light that gets taken down (so it looses light)

Фото профиля FR3NKD
FR3NKD1 год назад

You can set the probes to continuously update in real-time

Фото профиля solitary
solitary1 год назад

I just wish decals supported Parallax Occlusion Mapping

Фото профиля señorDane
señorDane1 год назад

Nested probes?

Фото профиля FR3NKD
FR3NKD1 год назад

When you put a reflection probe inside another, for example the sphere has its own individual reflection probe inside it, which is set to reflect everything except the sphere obviously.

Фото профиля Devin/JetBurakku
Devin/JetBurakku1 год назад

Would love to watch the workflow since my time is taken up from staying with a loved one in the hospital. Three months now....I miss working on projects

Фото профиля Axe Ghost. Lishwist 🌟
Axe Ghost. Lishwist 🌟1 год назад

👀

Фото профиля Sean
Sean1 год назад

Good stuff!

Фото профиля abileneken
abileneken1 год назад

It's a great engine for most projects. The node limit has removed it from being able to be used efficiently in our project, otherwise we would be using it.

Похожие видео