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Extremely clean graphics in #GodotEngine I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.
23,296 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

This video: Hype for no reason 🤣

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Can you edit/switch probes data in runtime? Like image a baked traffic light that gets taken down (so it looses light)

You can set the probes to continuously update in real-time

I just wish decals supported Parallax Occlusion Mapping

Nested probes?

When you put a reflection probe inside another, for example the sphere has its own individual reflection probe inside it, which is set to reflect everything except the sphere obviously.

Would love to watch the workflow since my time is taken up from staying with a loved one in the hospital. Three months now....I miss working on projects

👀

Good stuff!

It's a great engine for most projects. The node limit has removed it from being able to be used efficiently in our project, otherwise we would be using it.

