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Extremely clean graphics in #GodotEngine I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials.

23,296 görüntüleme • 1 yıl önce •via X (Twitter)

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FR3NKD profil fotoğrafı
FR3NKD1 yıl önce

This video: Hype for no reason 🤣

Lucid Scientific, Inc. profil fotoğrafı
Lucid Scientific, Inc.1 yıl önce

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F11 🛞 profil fotoğrafı
F11 🛞1 yıl önce

Can you edit/switch probes data in runtime? Like image a baked traffic light that gets taken down (so it looses light)

FR3NKD profil fotoğrafı
FR3NKD1 yıl önce

You can set the probes to continuously update in real-time

solitary profil fotoğrafı
solitary1 yıl önce

I just wish decals supported Parallax Occlusion Mapping

señorDane profil fotoğrafı
señorDane1 yıl önce

Nested probes?

FR3NKD profil fotoğrafı
FR3NKD1 yıl önce

When you put a reflection probe inside another, for example the sphere has its own individual reflection probe inside it, which is set to reflect everything except the sphere obviously.

Devin/JetBurakku profil fotoğrafı
Devin/JetBurakku1 yıl önce

Would love to watch the workflow since my time is taken up from staying with a loved one in the hospital. Three months now....I miss working on projects

Axe Ghost. Lishwist 🌟 profil fotoğrafı
Axe Ghost. Lishwist 🌟1 yıl önce

👀

Sean profil fotoğrafı
Sean1 yıl önce

Good stuff!

abileneken profil fotoğrafı
abileneken1 yıl önce

It's a great engine for most projects. The node limit has removed it from being able to be used efficiently in our project, otherwise we would be using it.

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