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#geometrynodes Eevee Next displacement in 4.1alpha. Gnodes just store some basic info for instances (No need to realize!) Then some simple vector rotate(probably did it wrong) and tadaa! Heavy lifting done in shader so viewport playback stays perrrfect. #b3d
91,097 次观看 • 2 年前 •via X (Twitter)
11 条评论

(probably did it wrong) 🤣 me everytime rotation is involved in anything gnodes - i think the brainareal doing that has not been described scientifically yet, we just feel the nodes might be right, we just can't tell why. Naked apes stacking nodes.. (me at least)

I think especially vector rotating something and keeping it the same lenght is just hard :D .. But maybe someone will make this properly, Im just here to give ideas.

What abo it cycles? Can cycles handle unrealized instance displacement?

Didnt work with the same setup st least. Dont know why though🤔

Finally, someone can make a proper Gladiator game

this blender stuff looks better and better all the time

Whow! 🔥🔥🔥

Why don't you use hudini instead of blender? . It is much more better than blender. While the result is cool, the animation seems unnatural

Software is like the furthest aspect of this whole post. Well in a way this is for those who cant afford houdini lisence or pc powerful enough to render in cycles or simulate wind. Just wrong place to discuss about software choises. Pure tech demo.

I've never seen displacement for foliage 😯

Here´s few really interesting talks about the idea. Where it obviosly really shines is game engines but also brings up the potential of eevee foliage since it keeps everything as instances.
