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In house tactile sensor prototype. Detects taps, motion, and multiple contact with force magnitudes. Built to be cheap, robust, and replaceable. Not in our demos yet, still WIP. We pair simple tactile sensing with torque transparent joints to recover rich contact without expensive sensors.

38,930 Aufrufe • vor 6 Monaten •via X (Twitter)

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Sharpa Robotics just dropped a new hand video and the level keeps going up. This is the Sharpa Wave running WM Craftnet on a human scale fivefinger hand with 22 active DoF. The policy combines wrist depth, tactile sensing, proprioception and previous actions. The hand can rotate different objects in-hand, recover after external pushes and continue manipulating objects it was never trained on. The numbers are strong. 175/200 successful real-world rotation trials across 20 objects. A world-model prior trained on 9 objects was transferred to 49 new objects. Fall rate went from 6% to 0.3%. The Wave hardware itself has 22 actuators, up to 20 N fingertip force, 240×240 tactile sensing at up to 180 fps and 0.02 N pressure sensitivity. What caught my attention is the recovery behavior. The fingers keep changing contact points after the object slips or gets pushed instead of replaying the same finger motion. That is the kind of dexterity I want to see more of in robotic hands. According to Sharpa’s current specifications: • DTA tactile sensors on the fingers with a resolution of up to 240 × 240 • Pressure detection • Slip detection • Force change detection • Contact point localization • 6-axis force and torque measurement: Fx, Fy, Fz, Mx, My, Mz • Tactile sensing at up to 180 fps • 20 ms reported latency • Force detection range from 0 to 30 N • Maximum sensor load of 50 N • Sharpa also describes a miniature camera integrated into each fingertip for visuo-tactile sensing.

Techniahqrobot | humanoid robots

13,500 Aufrufe • vor 17 Tagen

The sense of touch is the most criminally under-explored modality in robotics. Imagine doing sleight of hand wearing thick oven mitts. That's exactly how a robot feels today if it were alive. A magnetic piece snapping into place, a paper cup peeling out of a stack, a USB negotiating its way into the port - all invisible to the camera. Learning how to feel must be a full-stack co-designed effort. We are open-sourcing a principled methodology called "T-Rex": 1. Tactile as first-class citizen of the model. Our mixture-of-transformer runs two clocks asynchronously: a slow visuomotor expert plans the motion, and a fast tactile expert refines it in real time with high-frequency corrections at 4 "touch ticks" per vision tick. Forces change faster than frames arrive, so the architecture had to as well. 2. Open data. The largest tactile dataset ever released to our knowledge: a 50-hour (~5,500 episodes) high-quality, carefully synchronized robot play corpus, collected on SOTA tactile hand hardware with 22 degrees of freedom. Available today on HuggingFace! 3. Training recipe: T-Rex extends our prior work, EgoScale. Human egocentric videos for pretraining, a diverse dose of tactile robot play for mid-training. Our experiments show this bridges contact-free pretraining to contact-rich manipulation remarkably well. Pixels are cheap and everywhere, but they run out of steam at the moment of contact. Tactile will carry the last mile. The next scaling curve will be measured in hours of touch. T-Rex is a great collaboration between NVIDIA and Berkeley: 🧵

Jim Fan

179,899 Aufrufe • vor 1 Monat

I was really impressed by the UMI gripper (Cheng Chi et al.), but a key limitation is that **force-related data wasn’t captured**: humans feel haptic feedback through the mechanical springs, but the robot couldn’t leverage that info, limiting the data’s value for fine-grained manipulation tasks. Led by my amazing students Yolanda Zhu and Binghao Huang, we designed a **portable visuo-tactile gripper** by integrating our dense, flexible tactile arrays with the UMI gripper to enable large-scale in-the-wild data collection. 🔗 We demonstrate **cross-modal representation learning** and **downstream policy learning** on tasks requiring in-hand state estimation (e.g., test tube reorientation) and fine-grained force sensing (e.g., pipette fluid transfer). Key takeaways: - Our flexible tactile arrays store the rich haptic information humans perceive as dense tactile signals. - Portability and robustness are key for in-the-wild data collection; our portable gripper is compact, lightweight, and durable. - Touch provides precise, robust measurements of in-hand object pose, invariant to lighting and viewpoint. - Cross-modal pretraining on large-scale in-the-wild data significantly improves policy robustness and sample efficiency (as shown many times before — and verified again here!). Also check out our previous investigations of dense, flexible tactile grids for understanding human-robot-environment interactions: - Dense tactile glove (Nature ’19): - 3D-ViTac (CoRL ’24):

Yunzhu Li

13,510 Aufrufe • vor 1 Jahr

Force-sensing fingers! 🧤 Stanford researchers just released UMI-FT, a handheld data collection platform that puts compact six-axis force/torque sensors on each finger, enabling finger-level wrench measurements alongside RGB, depth, and pose data. Many manipulation tasks require careful force modulation: too little force and the task fails, too much and you cause damage. But commercial force/torque sensors are expensive, bulky, and fragile, which has limited large-scale force-aware policy learning. UMI-FT changes the economics. The platform uses an iPhone for RGB vision, ultrawide RGB, depth, and pose via ARKit, with each finger sensorized using a CoinFT sensor to capture per-finger wrench information during manipulation. This multimodal data trains an adaptive compliance policy that predicts position targets, grasp force, and stiffness for execution on standard compliance controllers. The learned policy runs slowest and generates reference targets, while model-based compliance and force controllers provide delicate 6D compliance control and real-time force modulation. They tested on three contact-rich, force-sensitive tasks: whiteboard wiping (locate eraser, grasp, wipe until clean), skewering zucchini (grasp slice firmly, push onto stick until punctured), and lightbulb insertion (grasp bulb, align bayonet pin with socket slit, insert while overcoming spring force, rotate to light up). The results are clear. Policies without compliance struggle to modulate contact force and trigger safety faults from excessive force. Policies without force sensing fail to grasp unseen objects or resist reaction forces, causing slippage. Here's the project page: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

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