正在加载视频...

视频加载失败

Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code. You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next...

116,990 次观看 • 6 小时前 •via X (Twitter)

31 条评论

Is this a 3D model? 的头像
Is this a 3D model?5 小时前

this is not "you" creating a game and you should be ashamed of this

Unity for Games 的头像
Unity for Games6 小时前

🔗 Join the waitlist: We're also proud to announce a strategic partnership with @Google to bring Unity Spark into Google Playground 🤝 By combining Unity’s engine technology with the strength of Google’s expansive consumer ecosystem, Unity Spark creators will be able to publish straight into Google Playground and reach players from there. @GoogleLabs | #GooglePlayground

sunwukong 的头像
sunwukong4 小时前

I honestly feel so bad at how bad you are poisoning the software developed by great people...This game engine has lost it's value.

Kamii 的头像
Kamii5 小时前

Just finish my project before moving to godot.. just gotta finish before moving to godot

AshCubed 的头像
AshCubed4 小时前

It's days like these where I wish I could downvote a tweet...

magnat 的头像
magnat5 小时前

@unity Low effort 20 fps games incoming

Niels Bross 的头像
Niels Bross5 小时前

Why does this video have the Discord notification sound at 1:11

Annaz 的头像
Annaz4 小时前

@jaatster We need to mention artist-created assets now😭

Eric ⚡️ Building... 的头像
Eric ⚡️ Building...4 小时前

W

Future Brian 的头像
Future Brian4 小时前

Did you really choose "Theo" and a shortened "Maria" @maria_rcks

Recusant Holton 的头像
Recusant Holton3 小时前

I remember when bringing your dream game to life took blood sweat and tears and hours upon hours of iteration and passion. Don’t do this… this is a slop generator. The amount of trash that will hit digital storefronts with this… it’s a sad day.

Lion 的头像
Lion4 小时前

I honestly dont get the hate? Im not interested at using this either, but the great thing about that is that it is COMPLETELY OPTIONAL. You dont need to use that and no one forces you to.

Trebell 的头像
Trebell4 小时前

Theo and Mari... Sponsored video coming soon ig

thethiny 🐰🍉 的头像
thethiny 🐰🍉4 小时前

Theo and Mari(a) 🤔 you're not slick

FaryaBlender3D 的头像
FaryaBlender3D3 小时前

@chirovisuals Imagine the possibilities if Unity Sparks gets Unitys VFX Graph implemented.

Alexey Fateev 的头像
Alexey Fateev4 小时前

@DJLougen theo??????

Raikerer 的头像
Raikerer4 小时前

We are about to have the worst piles of shit "created" fml

Ziwen 的头像
Ziwen4 小时前

WwwwwwW

Mark 的头像
Mark4 小时前

Yes

Ambiguous 的头像
Ambiguous4 小时前

Unity has been entered time bomb mode. Will not survive a year. Probably the activist investors should gut it and take the free cash it’s just such a dog !

AGTP 的头像
AGTP4 小时前

We actually broke down each part of 'prompt it, perfect it, publish it' here:

wiretransfer 的头像
wiretransfer4 小时前

@theo is this a paid appearance? /s

Chloee Nomii❤️ 的头像
Chloee Nomii❤️4 小时前

the chat ui is literally just a prompt box and theyre calling it a whole new way to make games. the tech bro pipeline never misses

Nordling 🇬🇧 的头像
Nordling 🇬🇧3 小时前

Unity need to do this as unfortunately it's the future if not them someone else. AI is in all workflows now, people said the same thing about blueprints on ue4 years ago.

J A Z I I 的头像
J A Z I I3 小时前

woaah that's cool gonna try it now

Taylor 的头像
Taylor3 小时前

I'ma stop using Unity atp.

devseb 的头像
devseb5 小时前

Game changer (literally). Will definitely give this a try.

EpicFail🔞 的头像
EpicFail🔞4 小时前

how much money are Ai companies throwing at your CEO right now? This is dog shit.

Andrew 的头像
Andrew4 小时前

I have a question, is it free?

Derik D.F - Elon on Sun Island (PS5) Wishlist now! 的头像
Derik D.F - Elon on Sun Island (PS5) Wishlist now!4 小时前

The assets provided must be used solely for learning purposes. You cannot sell games that include them !?

Yashwant Singh 的头像
Yashwant Singh4 小时前

@theo

相关视频

I've been spending more time with Bezi to see how far I can push vibe coding a game on the Unity Editor. So far, I'm pretty happy with what I can achieve with Bezi. Here are some learnings: - Even though I use Bezi to do all agentic coding, I still have to perform a few small manual tasks in the Unity Editor - As a result, I feel like I am getting a hang of Unity's complex and clunky UI, which actually feels good! - This is one of those examples where Vibe Coding is a great way to learn game dev. - For big features, I can't state the importance of asking the agent to create a plan first before implementing the feature. It can work wonders. Most of the bigger features/ssytems starts with a clear plan. - The biggest strength about working with Unity Engine is the Unity Asset Store, there's so much good stuff in there, 3D assets, shaders, vfx etc that can really spice up your game, that other game enginers will need to build from scratch. - Because Unity Assets Stores sell UI assets packs, I was able to implement decent looking UI fairly quickly. For those of you that vibe code games, you know how much of a pain it is to implement UI. - I did meet a few hiccups along the way where Bezi seems to struggle a little with implementing some features, but usually with some retries it works out at the end, though it burns a ton of tokens. After spending more time with Bezi, I'm still feeling good about using it. I am able to get this PvZ style autobattler working in a few days!

Danny Limanseta

13,577 次观看 • 6 个月前