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made a tool yesterday to speed up foliage geometry generation. before this, i was manually doing it in blender, painfully making uv maps and geometry, exporting, fixing normals, etc - draining. lots of stuff in gamedev is actually a simple task but tools make it complicated
70,123 Aufrufe • vor 2 Jahren •via X (Twitter)
11 Kommentare

can also make more scattered type regular grass with it

btw motivation for this tool was this video where i realized that i should probably add more random bits of cool foliage. and then i CBA to open blender so i coded this.

the repetition is exactly why I try to use speedtree and treeit as much as possible to speed up the process, very cool tool tho

I just realized how appropriate "seed" is in this generator 🥲

That looks really cool, man!! Good job!

super cool !! idk if its just me but i love making tools like this for everything, feels super rewarding

100%

I love this, really cool little tool. Is the MMO open-source? Are you looking for contributions?

its closed source atm. im considering expanding at some point with more devs, but it requires long onboarding time for each dev. which is risky for me because I dont know if they will be commiting later on. hence i think paid full time/part time positions are the way to go

is there an export option?

it uses the internal file structure so no exporting needed (its a pipeline tool) :)
