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made a tool yesterday to speed up foliage geometry generation. before this, i was manually doing it in blender, painfully making uv maps and geometry, exporting, fixing normals, etc - draining. lots of stuff in gamedev is actually a simple task but tools make it complicated

70,142 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von dek
dekvor 3 Jahren

can also make more scattered type regular grass with it

Profilbild von dek
dekvor 3 Jahren

btw motivation for this tool was this video where i realized that i should probably add more random bits of cool foliage. and then i CBA to open blender so i coded this.

Profilbild von Glectic
Glecticvor 3 Jahren

the repetition is exactly why I try to use speedtree and treeit as much as possible to speed up the process, very cool tool tho

Profilbild von dek
dekvor 3 Jahren

I just realized how appropriate "seed" is in this generator 🥲

Profilbild von Primož Vovk
Primož Vovkvor 3 Jahren

That looks really cool, man!! Good job!

Profilbild von lych 🪻
lych 🪻vor 3 Jahren

super cool !! idk if its just me but i love making tools like this for everything, feels super rewarding

Profilbild von dek
dekvor 3 Jahren

100%

Profilbild von Silicon Jungle
Silicon Junglevor 3 Jahren

I love this, really cool little tool. Is the MMO open-source? Are you looking for contributions?

Profilbild von dek
dekvor 3 Jahren

its closed source atm. im considering expanding at some point with more devs, but it requires long onboarding time for each dev. which is risky for me because I dont know if they will be commiting later on. hence i think paid full time/part time positions are the way to go

Profilbild von metamike
metamikevor 3 Jahren

is there an export option?

Profilbild von dek
dekvor 3 Jahren

it uses the internal file structure so no exporting needed (its a pipeline tool) :)

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