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made a tool yesterday to speed up foliage geometry generation. before this, i was manually doing it in blender, painfully making uv maps and geometry, exporting, fixing normals, etc - draining. lots of stuff in gamedev is actually a simple task but tools make it complicated

70,142 views • 3 years ago •via X (Twitter)

11 Comments

dek's profile picture
dek3 years ago

can also make more scattered type regular grass with it

dek's profile picture
dek3 years ago

btw motivation for this tool was this video where i realized that i should probably add more random bits of cool foliage. and then i CBA to open blender so i coded this.

Glectic's profile picture
Glectic3 years ago

the repetition is exactly why I try to use speedtree and treeit as much as possible to speed up the process, very cool tool tho

dek's profile picture
dek3 years ago

I just realized how appropriate "seed" is in this generator 🥲

Primož Vovk's profile picture
Primož Vovk3 years ago

That looks really cool, man!! Good job!

lych 🪻's profile picture
lych 🪻3 years ago

super cool !! idk if its just me but i love making tools like this for everything, feels super rewarding

dek's profile picture
dek3 years ago

100%

Silicon Jungle's profile picture
Silicon Jungle3 years ago

I love this, really cool little tool. Is the MMO open-source? Are you looking for contributions?

dek's profile picture
dek3 years ago

its closed source atm. im considering expanding at some point with more devs, but it requires long onboarding time for each dev. which is risky for me because I dont know if they will be commiting later on. hence i think paid full time/part time positions are the way to go

metamike's profile picture
metamike3 years ago

is there an export option?

dek's profile picture
dek3 years ago

it uses the internal file structure so no exporting needed (its a pipeline tool) :)

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