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Meta just open-sourced its dexterity stack! 🪬 Most physics simulators were built for things that move through space. Walking robots, drones, cars. Contact is the part they approximate worst, and obviously dexterous manipulation is nothing but contact. Project SuperDex, from Meta Reality Labs Research, is built the other way... show more
60,922 次观看 • 2 个月前 •via X (Twitter)
9 条评论

Physics engines usually ignore soft contacts so this could change robotics sim a lot.

Went through the repo today and the Quest teleop part isn't in there yet. Waiting for that piece to land to test it properly, mostly curious how much of the desktop engine actually runs natively on the headset.

@pangram

fine motor skills for Robo Touch

Contact is where small simulation errors become obvious. Does SuperDex explicitly model fingertip compliance and friction variation, or depend mainly on domain randomization for sim-to-real transfer?

So are the data collection gloves still valuable?

A contact-first engine solves the biggest bottleneck in robotic manipulation. Leveraging Quest 3 headsets to collect synthetic demonstration data at scale is a brilliant move that will fast-track zero-shot deployment for complex physical AI. @lukas_m_ziegler.Thanks for sharing

Super interesting

better contact simulation still misses tendon friction, which often breaks transfer to real hands
