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Metal Gear Solid Delta is poorly optimised on all platforms and it's disingenuous to use it as indicative of typical PS5 Pro advantages. Even in its infancy PS5 Pro's often delivering on Cerny's target of it achieving PS5 30fps mode like fidelity, only at 60fps. Numerous tentpole games this...

77,185 次观看 • 1 年前 •via X (Twitter)

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It's PS5 RDNA 1.5 all over again, and reading responses, like a certain fandom never gets tired of being let down or uninformed. There's reasons PS5 often outperforms Xbox Series X despite the latter having 44% more compute than PS5 and being "full RDNA 2", which Digital Foundry did a video on. As I said at the start of the gen, most RDNA2 features Xbox/PC fans claim PS5 is missing, it was unlikely to use as they're Microsoft DirectX RDNA tie in features, and PS5 doesn't use DX but instead its own proprietary custom API called AGC. Why would PlayStation push for Microsoft DirectX RDNA features, when they don't use DirectX? Any AGC API specific graphics features PS5 uses (that Xbox wouldn't have) are not widely publicly advertised, as PlayStation don't need to advertise them the way Microsoft does due to their PC DirectX market. Thus every customisation PS5 has (which Kepler seemingly glosses over or doesn't recognise), from its faster clockspeeds, cache scrubbers, I/O set up, CPU alleviating decompression, DMA controllers and processors, geometry engine etc, will have been specifically designed around AGC or vice versa, NOT DirectX RDNA2 features. PS6 will be no different. There may be DirectX RDNA5 features they do not need or use, but there will inevitably be other unique customisations of their own and for their OWN proprietary API instead, no doubt bolstered by Amethyst custom features from their partnership with AMD. If history is any indicator, PlayStation is right to prioritise their own API and modifications, as these tend to have greater cost to perfomance results for the hardware vs the competition. The RDNA2 DirectX image below is taken directly from AMD's website, and again, PlayStation doesn't use Microsoft's DirectX. #PS6

NIB

48,097 次观看 • 7 个月前

Wuthering Waves PS5 Performance Test • Test Setup PS5 Slim (brand new, clean, no dust) Room temperature: 22°C with AC • Map Issue Yes, it's real. The new map is locked to around 2 FPS when opened from the menu, making it extremely laggy. • Stuttering Problems The game has severe stuttering. In some areas, it even freezes for 4–5 seconds, making the experience frustrating. • My Observation From my testing, the game appears to be running at a very high internal resolution on PS5 instead of relying on aggressive upscaling. For example, DLSS Quality at 1440p renders the game internally at approximately 1707×960 before upscaling it to 2560×1440. On PS5, however, it looks like the game is rendering at or near 2560×1440 internally and then upscaling to 4K. If that's true, it's an extremely demanding target for a base PS5. • Is This Fixable? Yes. If the game is indeed using such a high internal resolution, lowering it and using better reconstruction or dynamic resolution scaling could significantly improve performance. Running at such a high internal resolution on a base PS5 doesn't make much sense, and the game has suffered from performance issues for nearly 12 months. • Final Thoughts Kuro Games needs to address this. At this point, we can't keep blaming players, their hardware, or the engine. If the high internal resolution is the cause, it should be adjusted. If it isn't, then something else in the game's optimization is seriously wrong. #WutheringWaves #Gacha

Kaito

50,372 次观看 • 2 个月前

First impressions on The Blood of Dawnwalker without spoilers: I finished the prologue in about 3 hours. So far I've been having a genuinely great time with this game. 🩸 As someone who absolutely loves dark fantasy, Dawnwalker scratches a very specific itch for me. The atmosphere and music are phenomenal and the lore and world-building immediately pulled me in. And as a huge Witcher fan I'm getting so much of that same haunting, melancholic feeling I loved in Velen. 🩸 I'm already really invested in the characters. They've grown on me surprisingly quickly and I genuinely feel like I'm on a journey to save my own family at this point 😂 🩸 Voice acting is excellent. Imo, it's one of the things that can make or break a story focused game and Dawnwalker absolutely nails it. 🩸 Combat surprised me! I immediately thought of KCD when I first saw it which worried me a little tbh since I always found KCD's combat a bit lanky but Dawnwalker's combat doesn't feel lanky or awkward at all. I'm actually having a lot of fun with it. And I can't wait to experience more of Coen's vampiric abilities. 🩸 I'm absolutely digging the time system! I was worried it would make the game feel rushed but I actually love how it works. Choices feel much more meaningful and it makes me even more excited to replay and make completely different decisions. 🩸 And yes, as expected there are bugs 😭 But so far nothing I have encountered has broken the game, ruined my immersion or actually frustrated me which is pretty impressive for a new IP from a new studio imo. 🩸 Oh and I'm playing in Performance Mode on a base PS5 and it feels smooth. It's safe to say I'm obsessed already and looking forward to playing more ♥️

Elia

28,932 次观看 • 12 天前