Загрузка видео...

Не удалось загрузить видео

На главную

My addon AutoBlend is out. It lets you blend objects easily using Compositor. Get here: #blender #compositor #b3d #nodes #blending

105,039 просмотров • 1 год назад •via X (Twitter)

Комментарии: 20

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

Features: - It is independent from the scene complexity and materials. You can blend any amount of objects and any type of materials (except transparent materials); - Works with both EEVEE and Cycles - No need to modify meshes and materials.

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

It is 30% off until October 1st

Фото профиля Artell
Artell1 год назад

cool

Фото профиля Haewen
Haewen1 год назад

I really like it so far. Have you considered adding noise to the blend, so it looks a bit more natural?

Фото профиля Sʀᴇʟɪᴀᴛᴀ
Sʀᴇʟɪᴀᴛᴀ1 год назад

Oh my god this is... breathtaking! Instantly buying it! ♥

Фото профиля Rei
Rei1 год назад

Just got it, thank you! It will make some scenes so much easier!

Фото профиля DemNikoArt ➡️ BCON 26
DemNikoArt ➡️ BCON 261 год назад

So I assume blending hard surface pieces should also work?! 😯

Фото профиля ️️victoriful
️️victoriful1 год назад

this is a trip to look at

Фото профиля Sanyatzu
Sanyatzu1 год назад

Can the meshes be imported into UE5 with this effect applied?

Фото профиля tufan han
tufan han1 год назад

Can we bake the result? or it is just gpu side illusion?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

No, it can't be baked. It is a post-processing effect that is applied only to the final render

Фото профиля Rashad Foux
Rashad Foux1 год назад

Can you bake the resulting blended texture as well? That would be incredibly helpful for video game optimization

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

unfortunately no. It is a post processing effect.

Фото профиля Rashad Foux
Rashad Foux1 год назад

Shoot. Ah well, still a great in blender effect

Фото профиля BlendedBrain
BlendedBrain1 год назад

@SMOUSE_CG So, I guess it is different to blendit because yours is post process while blendit is a shaderhack? Is that right? Could you maybe explain the difference, please? Your addon looks very smooth and responsive. Good work!

Фото профиля MalberS Animations
MalberS Animations1 год назад

Amazing! now do it for unity ;)

Фото профиля Agoran
Agoran1 год назад

can we get the same thing but with Unity/other game engines?

Фото профиля Shahzod Boyhonov
Shahzod Boyhonov1 год назад

Yes, UE already has a plugin called MeshBlend. Same thing can be implemented in Unity or other engines.

Фото профиля anotheryou
anotheryou1 год назад

could it change size depending on how steep the angle is where two things hit each other? (not a feature request, just curious. I don't do any 3D)

Фото профиля Kr
Kr1 год назад

Helpful tool

Похожие видео