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Using Modular Assets? You can boost performance by combining meshes with Mesh.CombineMeshes()! 🧱💡🚀 #UnityTips #unity3d

21,258 次观看 • 1 年前 •via X (Twitter)

4 条评论

señorDane 的头像
señorDane1 年前

Important to add that this is not a magic bullet! I think the most reliable method to decide how to split, is how many lights with shadows do they share. If a light shines on only one part of your scene and not others, those should be different combined meshes!

CodeRed 的头像
CodeRed1 年前

i used this alot!

BorisTheBrave 的头像
BorisTheBrave1 年前

Does this make any difference for static game objects? I thought they had some sort of batching.

My Slime Garden (F2P) | Jan 8th Early Access 的头像
My Slime Garden (F2P) | Jan 8th Early Access1 年前

I cannot believe I didn't know about this... Thank you very much for the tip!

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