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Using Modular Assets? You can boost performance by combining meshes with Mesh.CombineMeshes()! ๐Ÿงฑ๐Ÿ’ก๐Ÿš€ #UnityTips #unity3d

21,236 Aufrufe โ€ข vor 1 Jahr โ€ขvia X (Twitter)

4 Kommentare

Profilbild von seรฑorDane
seรฑorDanevor 1 Jahr

Important to add that this is not a magic bullet! I think the most reliable method to decide how to split, is how many lights with shadows do they share. If a light shines on only one part of your scene and not others, those should be different combined meshes!

Profilbild von CodeRed
CodeRedvor 1 Jahr

i used this alot!

Profilbild von BorisTheBrave
BorisTheBravevor 1 Jahr

Does this make any difference for static game objects? I thought they had some sort of batching.

Profilbild von My Slime Garden (F2P) | Jan 8th Early Access
My Slime Garden (F2P) | Jan 8th Early Accessvor 1 Jahr

I cannot believe I didn't know about this... Thank you very much for the tip!

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