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Using Modular Assets? You can boost performance by combining meshes with Mesh.CombineMeshes()! ๐Ÿงฑ๐Ÿ’ก๐Ÿš€ #UnityTips #unity3d

21,236 views โ€ข 1 year ago โ€ขvia X (Twitter)

4 Comments

seรฑorDane's profile picture
seรฑorDane1 year ago

Important to add that this is not a magic bullet! I think the most reliable method to decide how to split, is how many lights with shadows do they share. If a light shines on only one part of your scene and not others, those should be different combined meshes!

CodeRed's profile picture
CodeRed1 year ago

i used this alot!

BorisTheBrave's profile picture
BorisTheBrave1 year ago

Does this make any difference for static game objects? I thought they had some sort of batching.

My Slime Garden (F2P) | Jan 8th Early Access's profile picture
My Slime Garden (F2P) | Jan 8th Early Access1 year ago

I cannot believe I didn't know about this... Thank you very much for the tip!

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