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UV unwrapping isn't hard. Blender's default UV tools just make it feel hard. That's the honest reason so many people avoid it, put it off, or let auto-unwrap ruin a good model. UniV is an open-source add-on that adds the small quality-of-life UV tools that should probably have shipped... show more
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As the author of UniV, I’d like to correct you: it's long outgrown the "small quality" category. With UniV 4.0 Pro, it's become one of the best UV tools available, featuring Constraints, Trims, Unwrap Along Axis, More checkers textures and much more.

I've wanted this for literally 19 years

even with this i'm way to scared to touch to UVs, that's the reason why i gave up 3D, with geometry nodes

UV work can be fun , weightpainting is the real awful part of 3d

this looks like Maya's UV workflow (with some additions)

UV unwrapping is even more boring than weight painting.

UniV looks like a huge quality of life upgrade for Blender UV workflows

This seems cool.

That's all I ever wanted from UV mapping really, good job!

UV is the evilest evil thats ever eviled on planet earth but hey at least you get to suffer less!!!!

The version available on Blender Extensions is the Lite version and doesn't include the key operators. If you're interested in the Pro version, you can get it through the Discord channel. And there are still plenty of ideas for improving the add-on. So there's a lot more to come.

This looks finally like something we all can use 😅

The devil invented uv unwrapping to punish us

ITS FREE???

it's retopo that sucks

Blender bad bad bad

Hating on UVS has become so trendy over the years. It sounds like a finish carpenter who says, "I only use power tools, doing stuff by hand takes too long!"

NO WAY

Oh I’m gonna love this.

Yeah uv unwrapping sucks balls.

UV Unwrap and weight paint is ass imo.

3ds max good

awesome shit

looks just like how maya does it... finally

omg does it has cli too, AI may help me achieve this kind of work

the real friction in blender's uv flow is that seams are invisible until you unwrap, so you're editing a cut you can't see the result of. showing the unwrap live as you mark seams kills the guess-and-check loop. is that univ's angle, or is it the packing?

