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UV unwrapping isn't hard. Blender's default UV tools just make it feel hard. That's the honest reason so many people avoid it, put it off, or let auto-unwrap ruin a good model. UniV is an open-source add-on that adds the small quality-of-life UV tools that should probably have shipped...

205,424 views • 1 month ago •via X (Twitter)

27 Comments

3DxDEV's profile picture
3DxDEV1 month ago

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Oxicid's profile picture
Oxicid1 month ago

As the author of UniV, I’d like to correct you: it's long outgrown the "small quality" category. With UniV 4.0 Pro, it's become one of the best UV tools available, featuring Constraints, Trims, Unwrap Along Axis, More checkers textures and much more.

aidan's profile picture
aidan1 month ago

I've wanted this for literally 19 years

Yudal's profile picture
Yudal1 month ago

even with this i'm way to scared to touch to UVs, that's the reason why i gave up 3D, with geometry nodes

alekksandar's profile picture
alekksandar1 month ago

UV work can be fun , weightpainting is the real awful part of 3d

J's profile picture
J1 month ago

this looks like Maya's UV workflow (with some additions)

RECHENE's profile picture
RECHENE1 month ago

UV unwrapping is even more boring than weight painting.

A.W.E.S.O.M.-O 4000's profile picture
A.W.E.S.O.M.-O 40001 month ago

UniV looks like a huge quality of life upgrade for Blender UV workflows

Pizdati's profile picture
Pizdati1 month ago

This seems cool.

Primož Vovk's profile picture
Primož Vovk1 month ago

That's all I ever wanted from UV mapping really, good job!

TikyTheEspresso.'s profile picture
TikyTheEspresso.1 month ago

UV is the evilest evil thats ever eviled on planet earth but hey at least you get to suffer less!!!!

Oxicid's profile picture
Oxicid1 month ago

The version available on Blender Extensions is the Lite version and doesn't include the key operators. If you're interested in the Pro version, you can get it through the Discord channel. And there are still plenty of ideas for improving the add-on. So there's a lot more to come.

GameDevAssets's profile picture
GameDevAssets1 month ago

This looks finally like something we all can use 😅

Bardline's profile picture
Bardline1 month ago

The devil invented uv unwrapping to punish us

bug's profile picture
bug1 month ago

ITS FREE???

Tieguaili 3D | Commissions Open | 3D Artist's profile picture
Tieguaili 3D | Commissions Open | 3D Artist1 month ago

it's retopo that sucks

Stanislavlvanov🇷🇺's profile picture
Stanislavlvanov🇷🇺1 month ago

Blender bad bad bad

James Heslop's profile picture
James Heslop1 month ago

Hating on UVS has become so trendy over the years. It sounds like a finish carpenter who says, "I only use power tools, doing stuff by hand takes too long!"

Мiшк Гiн's profile picture
Мiшк Гiн1 month ago

NO WAY

FutureWarrior8k's profile picture
FutureWarrior8k1 month ago

Oh I’m gonna love this.

Tessemi's profile picture
Tessemi1 month ago

Yeah uv unwrapping sucks balls.

Trashymeister's profile picture
Trashymeister1 month ago

UV Unwrap and weight paint is ass imo.

Stanislavlvanov🇷🇺's profile picture
Stanislavlvanov🇷🇺1 month ago

3ds max good

187's profile picture
1871 month ago

awesome shit

Saэko 1.3b's profile picture
Saэko 1.3b1 month ago

looks just like how maya does it... finally

tteokl's profile picture
tteokl1 month ago

omg does it has cli too, AI may help me achieve this kind of work

rusa's profile picture
rusa1 month ago

the real friction in blender's uv flow is that seams are invisible until you unwrap, so you're editing a cut you can't see the result of. showing the unwrap live as you mark seams kills the guess-and-check loop. is that univ's angle, or is it the packing?

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