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vibe coding metahuman with threejs and codex: first demo I mean it's still a long way to go, but i'm quite surprised myself, turned out way better than i expected and the character isn't too far from AAA? all textures generated by gpt image 2, the facial expressions and...

11,043 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 69

Фото профиля robot 2.0
robot 2.04 месяцев назад

this was my day one rant, enjoy the crashout:

Фото профиля Astrid Wilde 🌞
Astrid Wilde 🌞4 месяцев назад

the most complex part of this work is getting FACS properly setup (source: i made a similar tool for EA in 2023) i bet you could get that up and running in under a week now just vibecoding though. brave new world

Фото профиля robot 2.0
robot 2.04 месяцев назад

oh here we gooo thank you for the next rabbit hole!

Фото профиля Astrid Wilde 🌞
Astrid Wilde 🌞4 месяцев назад

the way every AAA studio does it is with a map of 2d sliders like this: enjoy the rabbit chase!

Фото профиля robot 2.0
robot 2.04 месяцев назад

do i understand this correctly that i have to build a library of base expressions and use these as morph targets with sliders? sigh, isn't there like a fully programmatic way

Фото профиля Astrid Wilde 🌞
Astrid Wilde 🌞4 месяцев назад

you are understanding this correctly there is a fully programmatic way but it's a 70D math problem and an optimizer is going to get you a poor result

Фото профиля robot 2.0
robot 2.04 месяцев назад

goddamn, alright pulling up the sleeves and getting to work

Фото профиля King Stanky MBA
King Stanky MBA4 месяцев назад

You could singlehandedly replace the entire staff at bethesda

Фото профиля robot 2.0
robot 2.04 месяцев назад

lmao i'm not sure about that, i really enjoyed bethesda games

Фото профиля robot 2.0
robot 2.04 месяцев назад

mr mogman i can't be mogging when i'm token poor wen free pro sub??

Фото профиля LEYVERSE
LEYVERSE4 месяцев назад

For lipsync and expressions u can check this:

Фото профиля robot 2.0
robot 2.04 месяцев назад

here we goooo

Фото профиля al
al4 месяцев назад

he's more charismatic than 99% of X 🤪

Фото профиля robot 2.0
robot 2.04 месяцев назад

i literally just prompted in chatgpt "given this UV map, pls generate a generic human skin"

Фото профиля JERIC陳傑瑞
JERIC陳傑瑞4 месяцев назад

Wow this is really awesome and I can see many use cases - please keep cooking and pushing this

Фото профиля robot 2.0
robot 2.04 месяцев назад

will do :)

Фото профиля Reigen
Reigen4 месяцев назад

are you aware of the open source anny project and makehuman blender extension?

Фото профиля robot 2.0
robot 2.04 месяцев назад

i saw it, but the fidelity of the humans was meh?

Фото профиля Rawlala
Rawlala4 месяцев назад

already on par with the next james bond lol

Фото профиля robot 2.0
robot 2.04 месяцев назад

don't mock me 😭😭😭

Фото профиля Rawlala
Rawlala4 месяцев назад

lmaooo don't be rude they have a whole ass team on this 😭🤣

Фото профиля robot 2.0
robot 2.04 месяцев назад

of course the actual meta part is completely missing for now! But i wanted to share some progress, been deep into 3D the past couple days 😭

Фото профиля loground
loground4 месяцев назад

damn, that's a fire result

Фото профиля ᲼ٴ`᲼
᲼ٴ`᲼4 месяцев назад

awww

Фото профиля robot 2.0
robot 2.04 месяцев назад

i've seen worse tbh, can't say it's slop!

Фото профиля Autark
Autark4 месяцев назад

Uh, Blender has an MCP plugin dude

Фото профиля robot 2.0
robot 2.04 месяцев назад

man that's absolutely not the same

Фото профиля Autark
Autark4 месяцев назад

You want AI assist in Blender, that's your path of least resistance

Фото профиля robot 2.0
robot 2.04 месяцев назад

the previous community MCP was absolute dogshit and the anthropic one was just the start with very light tools

Фото профиля Autark
Autark4 месяцев назад

If only there were a way to build one, maybe one that runs arbitrary Blender Python code...

Фото профиля robot 2.0
robot 2.04 месяцев назад

again, you are looking at raw features retopology work can't be done by just writing a python script

Фото профиля Ryan Fitzpatrick
Ryan Fitzpatrick4 месяцев назад

could make a bioware style story driven game with tools like these. Unlocking new possibilities every week!

Фото профиля robot 2.0
robot 2.04 месяцев назад

can't stop won't stop

Фото профиля ChineseTechBro
ChineseTechBro4 месяцев назад

i used unreal metahuman for a long time, the potential i see here is crazy considering it's a full web stack

Фото профиля robot 2.0
robot 2.04 месяцев назад

robot delivers 🤝

Фото профиля Atelier Elysara
Atelier Elysara4 месяцев назад

it's still a million miles away from any studio work

Фото профиля robot 2.0
robot 2.04 месяцев назад

true, but already miles ahead the average indie graphics, so it's a step forward

Фото профиля Atelier Elysara
Atelier Elysara4 месяцев назад

dunno what indies you're looking at but not any of the ones i see look like the characters got left out in the sun for a few weeks with no sunscreen

Фото профиля robot 2.0
robot 2.04 месяцев назад

that's the hdr preset from drei

Фото профиля Atelier Elysara
Atelier Elysara4 месяцев назад

it's not just the hdr, the textures bug-eyes and mouth hanging open are certainly not helping it look good

Фото профиля robot 2.0
robot 2.04 месяцев назад

alright lfg i guess

Фото профиля mongrlz
mongrlz4 месяцев назад

What are using for this?

Фото профиля robot 2.0
robot 2.04 месяцев назад

what exactly do you want to know?

Фото профиля mongrlz
mongrlz4 месяцев назад

Oh I meant what are you using to build this, copilot like the old streams?

Фото профиля robot 2.0
robot 2.04 месяцев назад

noo copilot rugpulled, codex app

Фото профиля mongrlz
mongrlz4 месяцев назад

Upgrades, love it. Hope you remember me when ur up

Фото профиля robot 2.0
robot 2.04 месяцев назад

i have no idea who you are but remembering i was streaming on copilot makes me think you've been around for a while lol

Фото профиля mongrlz
mongrlz4 месяцев назад

lol i have been, just under a new name, dont say it out loud tho

Фото профиля second_order
second_order4 месяцев назад

the uncanny valley

Фото профиля robot 2.0
robot 2.04 месяцев назад

i'm nots sure its the uncanny valley or just the fact that his eyeballs are about to pop into your hands while watching

Фото профиля AINZX
AINZX4 месяцев назад

can u guide i cant belive it to can u make a video regarding it

Фото профиля robot 2.0
robot 2.04 месяцев назад

@SurajChawh79862 what? there is. a demo link

Фото профиля AINZX
AINZX4 месяцев назад

but codex cannot lipsync add visemse for a mesh build in tripo 3d

Фото профиля CoffeeShop
CoffeeShop4 месяцев назад

You call this garbage future????? LMAOOO the bar is really low nowadays as it seems; you will never get near the world class while you still keep trying to do everything in the most lazy way possible

Фото профиля robot 2.0
robot 2.04 месяцев назад

hey coffeee where have you been man? you only show up when i get a lot of views :(

Фото профиля CoffeeShop
CoffeeShop4 месяцев назад

Sorry, I was kind of busy lately, so I haven't logged in

Фото профиля robot 2.0
robot 2.04 месяцев назад

you can't just roast me on my highs, you gotta show up on my lows too man

Фото профиля Abe
Abe4 месяцев назад

Blender is already AI boosted 🤔🤷‍♂️

Фото профиля kvick
kvick4 месяцев назад

we're at garry's mod level 😂

Фото профиля robot 2.0
robot 2.04 месяцев назад

THAT bad 😭😭😭

Фото профиля kvick
kvick4 месяцев назад

hey man, garry's mod WAS AAA in 2006, only 20 years ago! 20 years in AI time is maybe just 1-2 years?

Фото профиля robot 2.0
robot 2.04 месяцев назад

u bitch

Фото профиля paddy
paddy4 месяцев назад

yooo nice, already looks solid af

Фото профиля robot 2.0
robot 2.04 месяцев назад

thanks paddy!

Фото профиля Stavros Nonis
Stavros Nonis4 месяцев назад

there is a cool intersection between VRMs, 3d gaussian blendshapes, and metahuman ready to be exploited ;)

Фото профиля robot 2.0
robot 2.04 месяцев назад

VRM facial muscles seemed very limited when i looked into it

Фото профиля Stavros Nonis
Stavros Nonis4 месяцев назад

they are just blendshapes My theory is that you can take a base model and create multiple blendshapes like from multiple 3d guassian splats and derive a few blendshape presets, you could have metahuman like functionality I will try it whenever am done with my VRM editor

Фото профиля robot 2.0
robot 2.04 месяцев назад

i'm using actual bones here though

Фото профиля Stavros Nonis
Stavros Nonis4 месяцев назад

yeah, VRMs use bones too to drive skinned meshes I havent seen your code but am sure it's just using a Skeleton and a skinned mesh

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