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WorldCam Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation paper:
15,267 просмотров • 6 месяцев назад •via X (Twitter)
Комментарии: 5

Bohan Zeng6 месяцев назад
Excellent work! We will add this method in our framework ( ) later

NirD6 месяцев назад
fwiw their camera pose predictor needs 512x512 minimum resolution, breaks hard on anything smaller even with padding

Latent Node6 месяцев назад
Looks great, we also did something recently using mobile gameplay videos -

Victor6 месяцев назад
camera pose as the unifying representation is such a smart architectural choice — instead of fighting the geometry, you make it the organizing principle. curious how this handles discontinuous environments vs more open-world settings

Chain Alpha6 месяцев назад
another metaverse attempt? We'll see about that 🍿.
