Loading video...
Video Failed to Load
ローグライト3Dアクションゲーム『リングスガード』を開発中です #スーパー開発デー #indiedev 【アイテム 石化】 エネミーを倒すと時折、経験値以外のアイテムをドロップします 黄色のクリスタルは全てのエネミーを石に変えて 一定時間動きを封じます プレイヤーは特定の攻撃を受けてHPが0になった場合、石になります
41 Comments

凄く好きです! レナになった私 「きゃああああ!!」 (ま、負けた……か、体が石に……ここまでなのね……) と思いながら、石化していきたいですね♪ そして、敵専用の博物館に飾られる もしくは、拠点に戻されて、その拠点に【敗北者:エルフの聖騎士レナの像】として、何日か飾られてたい!

瑠実さん、ありがとうございます! やはり最終的には普通の姿に戻りたいのですね… 特定の倒され方をすると実績が解除されるというのも良いかもしれません

元の姿にならないと、また戦えれないですからね 次はどんな敵に何されるんだろ♪ 氷像?毒?丸呑み一撃?手錠をかけられる?死の呪文?麻痺?磔? 楽しみです♪ キュン💕凄く素敵です! 敗北の仕方で実績が解除されるの良いですね! レナ(自分)の敗北集をコンプリートしたくなりますね♪

Wow, the defeat scene Lena become stone is a best, I wonder how many defeat scene when Lena lost?

Thank you, Wesleykho! Defeat scenes are broadly categorized into two types: those from regular attacks, and those from powerful attacks or being defeated mid-air. On top of that, special effects are added based on the type of attack received, like the petrification you saw. The total number is still being decided as it depends on the variety of monsters.

That was really useful if situation is danger and then using item have a change to fight back, by the way are you no longer post AI illustration?

I have a few more items I'd like to showcase, so I'll be releasing those updates one by one. Regarding AI illustrations, I'm currently dedicating as much time as possible to game development, so unfortunately, future posts are undecided. However, I am planning to post illustrations of Lena, Eufie, and Feena on X around the time of the demo release.

I see,thanks I hope you can post AI illustration and can't wait to see beautiful girls again, stay safe and take care😊👍

Doesn't mean any disrespect, but I think u should find another title, as there's quite a few games and movies titled ring guard. Good game by the way tho, when do u plan to release this?

Thank you for the information, Lieselotte! I’ll look into the title more closely. As for the release date, it’s currently undecided. I’ll make an official announcement as soon as it's set.

🙂😃👋👋

Oh very nice! I do have a recommendation for petrifaction though. Perhaps if flying type enemies are petrified then they fall to ground. Maybe even shatter when they hit the ground. I say this as in deep rock galactic if you freeze flying buys they die instantly. Loving your game

Thank you, Key! I actually kept the flying enemies petrified in mid-air because I felt that sight was quite unique and rare to see. However, I am considering adding special effects when defeating petrified enemies, so I'll be testing that out in the future.

It is a very interesting petrification effect; she kneels then turns to stone, perfect pose.

Thank you, Ripsaw72A3! I spent quite a bit of time fine-tuning it, so I’m glad you like it!

Looks like a dynasty warriors style game.

Is this coming to PS5?

Thank you, Shirub1a! Currently, I’m focusing all my efforts on the Steam release, so porting to other platforms like PS5 is still undecided.

Oh that's sad news. Nonetheless I'll keep an eye on the project.

このゲームはどの機種出できますか?

彩音さん、ありがとうございます! 現在のところPCでのみリリース予定です

なるほど

Nice petrification defeat scene! wish there are frozen and gold turning statue scenes as well, and might left heroines statue can be broken on field after respwaned!😈

Thank you, 人形師! I originally planned for a freezing scene, but it didn't work out as well as I hoped, so I switched to petrification. Because of that, adding frozen or gold versions might be difficult. However, your idea about the statues is interesting. It might be possible to implement it without contradiction if I make it so that enemies erect a statue at the spot where the player was defeated when they start a new run.

This looks crazy good! Awesome job. The stone petrification effect at the end is amazing. Can't wait to see more.

Thank you, LegionStudio! I spent a lot of time refining the petrification effect until I was happy with it, so I’m really glad you liked the effect!

完全に倒れないところに拘りを感じます

桶川さん、ありがとうございます! 少し傾くのが非常に重要です

I want to play this game!

Thank you, Exarchos! I’ll keep working hard on the development so that you can enjoy it.

ゲーム難易度はどの程度を想定されておられますか?

NTさん、ありがとうございます! 難易度については難しくする予定はなく、キャラクターを強化する要素もありますので、 繰り返し遊んでいただくことで3Dアクションに不慣れな方でもクリアできるものを目指しています。

why is every game a roguelike now in the indie space? how do you plan to be successful in possibly the most oversaturated genre to date?

I’ve always wanted to create a 3D action game solo, but I had given up on it for a long time because development costs would simply be too high. However, I’ve now found a way to resolve that issue, which is why I’m working on this project today. The reason I’m choosing the oversaturated roguelike genre is that this specific solution only works within that framework. I understand that a very tough reality lies ahead in such a competitive genre. However, I’m aiming to differentiate this game by putting a stronger focus on action elements than other titles. By combining completely unique playstyles for each of the three characters with responsive, fluid controls, I’m striving to create an experience that both 3D action fans and newcomers can enjoy.

hmm think I should have different sword sound effects

Thank you, Dark! I'm currently using these sword sound effects as placeholders because I haven't found anything that feels just right yet. To be honest, I've spent so much time searching for the perfect sound that I might end up sticking with these.

I was really hoping this game would be similar to Kingdom Hearts, not Samurai Warriors.

Thank you, Devyfox111! I’m sorry to hear that this didn't meet your expectations. I’m aware that the current footage might be misleading, and that is actually one of the reasons why the store page hasn't been opened yet.

おー大分できましたねー!👍空中コンボが楽しみです(無理を押し付ける( ´艸`))最後リョナと言うオチ

調理師の料理教室・行政書士一浪リベンジ組さん、ありがとうございます! 実は空中コンボは既に実装済みで、去年の9月頃に動画を投稿しているのです!

次も楽しみにしています。自分もnote始めましたのでお互いジャンル違いますが頑張りましょう!💪
