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ローグライト3Dアクションゲーム『リングスガード』を開発中です #スーパーゲ制デー #indiedev アイテムとエフェクト、エネミーのアニメーション 追加と修正を行いました 赤色のクリスタルを取得すると一定時間 攻撃力と攻撃範囲が最大になります 大型のエネミーを倒すと宝箱を確定でドロップし 即座に装備を強化できます
Комментарии: 56

I'm so in love with this project. Do you have a Steam page up yet?

Thank you, Rockman! I’m currently in the middle of polishing a specific system that I plan to feature on the Steam store page, so it’s going to take a little more time. Thanks for your patience!

いいですね! あとできるなら、いろんな敵の特殊攻撃と噛みたいものですね ①捕まれる ②吸血 ③丸呑み ④エナジードレイン ⑤水球の中に閉じこまれる ⑥感電 ⑦氷漬け ⑧ゾンビ化 ⑨即死攻撃によって魂が天に昇っていく(死神に連れていかれ) なども見たいですね♪

瑠実さん、ありがとうございます! できるならは気持ちを控えめに表す言葉だったような気がしますが…全てではないですが一部実装予定のものがありますよ!

やった!! ありがとうございます! 一応……これでも……謙虚な量のはず…… もし、『コイツ……』と思ったら……私を倒してください!!!

Alright, let me follow you right now so I can put a wishlist the moment you put the game on Steam.

this pretty dope holy shiet..

これは本当に素晴らしい作品です。僕はそのゲームについてもっと知ることを楽しみにしています!

すげー敵もプレイヤーもモーションが滑らか

I definitely want to play it right now; it looks really fun.

Looks very promising!😮

🙂😃👋👋

Oh this looks fun. I'll bookmark this to check back in until a steam page is up for me to wishlist.

Can't wait for more news on this project and a steam page to wishlist !

That looks incredible! I’ll definitely watch for when it comes out.✨

this game looks extremely promising. I'm going to keep en eye on it!

Thank you, Wolfbetter! I’m so happy to hear that you like it!

If I may suggest, only use green color for healing numbers. Also if you have critical hit in your game, make sure to make it pop out.

Thank you, Jacky Deen! You’re right the current display can be easily mistaken for healing, so I’m going to adjust it and plan to add a "+" prefix for recovery numbers. Regarding critical hits, the design isn't finalized yet, which is why they aren't showing up. I’ll add them as soon as the design is decided!

what game engine are you making this in and are you a solo dev?

Thank you, Devan Tang! I'm using Unity for this game, and yes, I'm a solo developer.

Looks very interesting I like the movement.

This is absolutely gorgeous!!

its fine to be inspired but dont just make a lazy zelda ripoff do your own thing with presentation and style

How can you get many views for your game posts? I've done it before and hasn't gotten this many likes 😭

Thank you, Rho! I think everyone starts out that way. When I first started posting my dev progress, I only got single-digit likes, too. I believe that by staying consistent, your reach will gradually grow over time.

Out of curiosity, what's the frequency of your posts in a week, and for how long have you uploading gamedevs?

結構本格的ですね! ローグライトなのも好みです。

Unity or UE5? (i saw your promos occasionally from time to time, and this is good progress)

Thank you, TrinnUA! This game is being developed in Unity.

Looks really clean. I just wish it didn't have such bright grass/such. It's so common these days and I would love to see a better palette.

赤いクリスタルで攻撃力が最大化される瞬間、気持ちいいですね!大型敵を倒したら必ずチェストが出るのも、達成感があって素晴らしいデザインだと思います。応援しています!

Hoping of English translation and a Steam Page

Thank you, Naho! The game will support English, though it will be via AI translation. As for the Steam page, I’ll be making an official announcement as soon as it's ready!

❤️

Can I wishlist on steam?

Thank you, The Black Samurai! It’s going to take a bit longer to open the Steam store page. I’ll make an official announcement as soon as it's ready, so please stay tuned!

Ok awesome!

solo dev? It is amazing

Thank you, KineticKeeper! Yes, I’m a solo dev. That said, this game uses quite a few purchased assets, so it’s really made possible with the help of many talented creators.

This is an infinitely better description than I saw some other page give. Why the minimap; how large are the stages going to be?

Thank you, Andy d'Axolot! The minimap is designed to show enemies, treasure chests, and specific objectives. The stages are 1 square kilometer and use an infinite loop system.

Respect. It looks slick my dude, and I wish you best of luck.

This... Could Be good. Though lets not aim for the online only gacha game. And i hope this will be a nice offline game for the store sales.

Thank you, Arlen! This will be a one-time purchase game with no gacha elements.

How did you make all of your assets?

Thank you, momo! For the animations, enemy models, effects, and environments, I primarily use purchased assets. However, I don't just use them as-is. I make adjustments and modifications to every asset to ensure they perfectly fit the game.

You’re doing a great job. I know just asset management is a lot of work for a solo dev. Awesome!

Indies are kicking tripe A games ass. I see random post, sees indie and love it I loved the blocking and sprint - no bar . Its an instance buy now your on your radar!! Need more games with no damn bar with being a real " sprint" and not " oh It has a bar for dodging but no sprint." Not to mention when they don't have a block.

Thank you, 至高の存在! I’m glad you liked the look of it, but I should clarify that this game actually does use a stamina system for sprinting. However, you can extend the sprint duration by leveling up or upgrading through the skill tree, so it becomes much more free as you progress.

Aslong its a better system than any of these shifty gachas for long lasting running, im in for it.

Are you okay with fan art of your game characters???

Thank you, Devan Tang! I apologize for the late reply. I am very happy to see fan art of my work. Please feel free to create as you like, as long as it’s respectful and follows each platform’s rules.

i only like waifus on my bed

楽しみですね 応援します

pretty traptrixさん、ありがとうございます!
