Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Here's how I'm generating game ready art assets for my vibe coded game; → No coding → No photoshop. → No asset packs. Instead I'm using → Codex CLI → GPT 5.4 → GPT Image 1.5 → Sora 2 Idle anims, walk cycles, attack, crouch, jump ... Full video...

84,063 Aufrufe • vor 7 Monaten •via X (Twitter)

35 Kommentare

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Relatedly, I've now launch a resource for vibe code game development. Check it out if you want skills, workflows and playbooks for using AI for game development

Profilbild von Jscott
Jscottvor 7 Monaten

I dont get wht spend cycles on the easiest part of game dev, just grab an asset pack and be done with it. The hard part of games is getting good design, juice, and UI/UX AI is dog shit at those things currently. Couple AI images aint gonna make the game fun.

Profilbild von howlshot🏴‍☠️
howlshot🏴‍☠️vor 7 Monaten

Thank you

Profilbild von Chong-U
Chong-Uvor 7 Monaten

You’re welcome 🫡

Profilbild von Crypto Depth X
Crypto Depth Xvor 7 Monaten

best tutorial about 2d ai spritesheets. 🫡

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Thank you for the compliment!

Profilbild von Ace Rogers
Ace Rogersvor 7 Monaten

Anybody using all OpenAI is not serious and deserves a mute

Profilbild von あいり|海外AIニュースを毎日届ける人
あいり|海外AIニュースを毎日届ける人vor 7 Monaten

この内容、日本語で詳しく書きました Wrote a detailed take in Japanese:

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Amazing! Thanks for sharing !!!

Profilbild von Railpush
Railpushvor 7 Monaten

This is the part people keep underestimating. Vibe coding isn't just web apps anymore. Full game art pipelines, animations, playable demos. The "but can it do real work" crowd is about to get very quiet.

Profilbild von Erildo
Erildovor 7 Monaten

how complex can you go with this tools?

Profilbild von Chong-U
Chong-Uvor 7 Monaten

I think pretty far, any thoughts of things you’d like me to try out ?

Profilbild von Erildo
Erildovor 7 Monaten

hmm there are some beautiful games like journey 2012 or sky children of light which I think are some of the best, what do you think?

Profilbild von Chong-U
Chong-Uvor 7 Monaten

oh yes, those are hand painted / stylised. I can try do some tutorials on that approach

Profilbild von Alex Ermolov
Alex Ermolovvor 7 Monaten

Nice, same direction here! I use Gemini for sprites, it handles spritesheets quite well. OpenAI has the edge on transparent backgrounds though, super convenient for game-ready assets. Video gen for animated sprites is my next step too. Once you nail the asset pipeline, it unlocks running the whole thing autonomously by the agent.

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Yeah, Gemini not having transparent bgs is really problematic in my experience.

Profilbild von Alex Ermolov
Alex Ermolovvor 7 Monaten

rembg + alpha matting does the trick

Profilbild von Uroboros Jose Aithor
Uroboros Jose Aithorvor 7 Monaten

looks very good

Profilbild von Z
Zvor 7 Monaten

Let's go bro, cube coding is the way forward

Profilbild von Solglyph
Solglyphvor 7 Monaten

That sounds like an interesting approach! I'm excited to see how Sora 2 can help generate game-ready art assets.

Profilbild von Shawn Wu
Shawn Wuvor 7 Monaten

That's so cool, this exploration is really meaningful

Profilbild von Deokhyun
Deokhyunvor 7 Monaten

the unlock is not perfect assets, it’s collapsing the gap between idea and playable iteration. once that loop is fast, quality catches up surprisingly quickly.

Profilbild von Anand Singh
Anand Singhvor 7 Monaten

The pipeline you've built is essentially what a full AI game engine looks like: prompt → asset generation → animation → playable output. Next step is making this real-time and interactive — where you describe a game mechanic and the engine generates and runs it live in the browser. That's what we're working on at Arclusion with BabylonJS + WebGPU.

Profilbild von UG
UGvor 7 Monaten

No

Profilbild von Luckforest
Luckforestvor 7 Monaten

This is my comfort channel on X

Profilbild von Botan Şahin
Botan Şahinvor 7 Monaten

Everyone that knows game dev knows, making high quality assets with AI is not easier than making them yourself, if you so it easily you will end up with bad assets

Profilbild von 🍇
🍇vor 7 Monaten

this is huge

Profilbild von whiletrue111
whiletrue111vor 7 Monaten

You have YT version ?

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Yup!

Profilbild von OSCAR MAURICIO BERISTAIN HERNANDEZ
OSCAR MAURICIO BERISTAIN HERNANDEZvor 7 Monaten

This looks great!

Profilbild von Aditya Novandri
Aditya Novandrivor 7 Monaten

Can we create a 3d model image using AI that compatible with blender ?

Profilbild von Chong-U
Chong-Uvor 7 Monaten

Yes just use @MeshyAI

Profilbild von Aditya Novandri
Aditya Novandrivor 7 Monaten

@MeshyAI Thanks, @chongdashu

Profilbild von Chong-U
Chong-Uvor 7 Monaten

@MeshyAI anytime Aditya! go get 'em and build your dream game!

Profilbild von LightShift Studio
LightShift Studiovor 7 Monaten

Why are you still acting like a human spreadsheet? Got an AI-powered answer for that instead of manual drawing!

Ähnliche Videos