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Here's how I'm generating game ready art assets for my vibe coded game; → No coding → No photoshop. → No asset packs. Instead I'm using → Codex CLI → GPT 5.4 → GPT Image 1.5 → Sora 2 Idle anims, walk cycles, attack, crouch, jump ... Full video... show more
84,063 Aufrufe • vor 7 Monaten •via X (Twitter)
35 Kommentare

Relatedly, I've now launch a resource for vibe code game development. Check it out if you want skills, workflows and playbooks for using AI for game development

I dont get wht spend cycles on the easiest part of game dev, just grab an asset pack and be done with it. The hard part of games is getting good design, juice, and UI/UX AI is dog shit at those things currently. Couple AI images aint gonna make the game fun.

Thank you

You’re welcome 🫡

best tutorial about 2d ai spritesheets. 🫡

Thank you for the compliment!

Anybody using all OpenAI is not serious and deserves a mute

この内容、日本語で詳しく書きました Wrote a detailed take in Japanese:

Amazing! Thanks for sharing !!!

This is the part people keep underestimating. Vibe coding isn't just web apps anymore. Full game art pipelines, animations, playable demos. The "but can it do real work" crowd is about to get very quiet.

how complex can you go with this tools?

I think pretty far, any thoughts of things you’d like me to try out ?

hmm there are some beautiful games like journey 2012 or sky children of light which I think are some of the best, what do you think?

oh yes, those are hand painted / stylised. I can try do some tutorials on that approach

Nice, same direction here! I use Gemini for sprites, it handles spritesheets quite well. OpenAI has the edge on transparent backgrounds though, super convenient for game-ready assets. Video gen for animated sprites is my next step too. Once you nail the asset pipeline, it unlocks running the whole thing autonomously by the agent.

Yeah, Gemini not having transparent bgs is really problematic in my experience.

rembg + alpha matting does the trick

looks very good

Let's go bro, cube coding is the way forward

That sounds like an interesting approach! I'm excited to see how Sora 2 can help generate game-ready art assets.

That's so cool, this exploration is really meaningful

the unlock is not perfect assets, it’s collapsing the gap between idea and playable iteration. once that loop is fast, quality catches up surprisingly quickly.

The pipeline you've built is essentially what a full AI game engine looks like: prompt → asset generation → animation → playable output. Next step is making this real-time and interactive — where you describe a game mechanic and the engine generates and runs it live in the browser. That's what we're working on at Arclusion with BabylonJS + WebGPU.

No

This is my comfort channel on X

Everyone that knows game dev knows, making high quality assets with AI is not easier than making them yourself, if you so it easily you will end up with bad assets

this is huge

You have YT version ?

Yup!

This looks great!

Can we create a 3d model image using AI that compatible with blender ?

Yes just use @MeshyAI

@MeshyAI Thanks, @chongdashu

@MeshyAI anytime Aditya! go get 'em and build your dream game!

Why are you still acting like a human spreadsheet? Got an AI-powered answer for that instead of manual drawing!
