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Chong-U

@chongdashu14,000 subscribers

✝️ Jesus is King Make Games w/ AI ➡️ https://t.co/6zBm9xu4bX Create Game Sprites w/ AI ➡️ https://t.co/28RJo7V7uY

Shorts

In the past week, I was able to build the following games: - An endless runner - A tower defense - A Mario Party-like mini-game - An arena-based shooter The key unlock here was the ThreeJS skill With Opus 4.5 & GPT 5.2 - Claude Code / Codex CLI have much better end results now. With each game, I continued to update the skill based on bugs and issues faced - so it progressively got better and better at building the gameplay I was looking for. I've been doing this for a while now - and I can say that the leap in building games with vibe coding is real.

In the past week, I was able to build the following games: - An endless runner - A tower defense - A Mario Party-like mini-game - An arena-based shooter The key unlock here was the ThreeJS skill With Opus 4.5 & GPT 5.2 - Claude Code / Codex CLI have much better end results now. With each game, I continued to update the skill based on bugs and issues faced - so it progressively got better and better at building the gameplay I was looking for. I've been doing this for a while now - and I can say that the leap in building games with vibe coding is real.

266,787 views

I used Grok-ONLY AI tools to build an 2.5D Animal Crossing game → Cursor Grok 4.5 for code → Grok Imagine Images for sprites → Grok Video 1.5 for animations Grok 4.5 is FAST - really important for gamedev where the iteration loop is important. Footage + full article below

I used Grok-ONLY AI tools to build an 2.5D Animal Crossing game → Cursor Grok 4.5 for code → Grok Imagine Images for sprites → Grok Video 1.5 for animations Grok 4.5 is FAST - really important for gamedev where the iteration loop is important. Footage + full article below

65,322 views

Finally got around to setting up my mac and iphone so that I can vibe code with Codex / Claude Code on the go > tmux - persistent sessions > tailscale - private secure network > termius - ssh client Left: iOS Right: macOS Always in sync. Pick up where you left off easily.

Finally got around to setting up my mac and iphone so that I can vibe code with Codex / Claude Code on the go > tmux - persistent sessions > tailscale - private secure network > termius - ssh client Left: iOS Right: macOS Always in sync. Pick up where you left off easily.

193,392 views

Putting everything together for something PLAYABLE > GPT 5.5 (!) for code > GPT Images 2.0 for sprites + background > Seedance 2.0 for walkcycles > Elevenlabs for BGM and SFX > Phaser 4 Entire thing AI generated! 🔈 Sound ON!

Putting everything together for something PLAYABLE > GPT 5.5 (!) for code > GPT Images 2.0 for sprites + background > Seedance 2.0 for walkcycles > Elevenlabs for BGM and SFX > Phaser 4 Entire thing AI generated! 🔈 Sound ON!

113,991 views

I gave the Unity CLI a try - and it's GOOD! Connected with Grok 4.5 via Grok Build - it handled the Editor by itself. Took the 2d platformer template and told Grok to give it a visual uplift, while keeping the game mechanics. Spriterrific for the character animations and Nano Banana 2 lite for the static sprites. I think this is a huge unlock for gamedevs, especially those who want to use Unity!

I gave the Unity CLI a try - and it's GOOD! Connected with Grok 4.5 via Grok Build - it handled the Editor by itself. Took the 2d platformer template and told Grok to give it a visual uplift, while keeping the game mechanics. Spriterrific for the character animations and Nano Banana 2 lite for the static sprites. I think this is a huge unlock for gamedevs, especially those who want to use Unity!

41,658 views

The new Codex App is almost like having a full fledge game engine + editor: > game asset skill > spritesheets, tilemaps, atlases > phaser skill > level editing + layers > player controls + movement All using text prompts! Not perfect - but a glimpse into what's possible!

The new Codex App is almost like having a full fledge game engine + editor: > game asset skill > spritesheets, tilemaps, atlases > phaser skill > level editing + layers > player controls + movement All using text prompts! Not perfect - but a glimpse into what's possible!

159,371 views

It seems that Gemini 3.7 Flash can be used to rig and animate 3d models in Blender. I imported a model and asked it to add the armature and /loop until it got a good looking walk cycle. It was also able to do some texture painting to fix some coloring issues. Pretty neat!

It seems that Gemini 3.7 Flash can be used to rig and animate 3d models in Blender. I imported a model and asked it to add the armature and /loop until it got a good looking walk cycle. It was also able to do some texture painting to fix some coloring issues. Pretty neat!

20,301 views

Putting the AI generated sprites into a PLAYABLE demo. → Codex CLI → GPT 5.4 xHigh → GPT Image 1.5 for Idle + Attack → Sora 2 for Walk + Run + Jump While not perfect, I'm actually quite impressed at these early experimental results. Goal: Vibe code an entire game with AI (gameplay, art, sfx) and document learnings as much as I can.

Putting the AI generated sprites into a PLAYABLE demo. → Codex CLI → GPT 5.4 xHigh → GPT Image 1.5 for Idle + Attack → Sora 2 for Walk + Run + Jump While not perfect, I'm actually quite impressed at these early experimental results. Goal: Vibe code an entire game with AI (gameplay, art, sfx) and document learnings as much as I can.

125,889 views

Here's how to vibe code your very own 3D game characters for iOS. > nano banana pro > meshy for rig > export to glb > threejs skill to import > capacitor js for iOS > GPT 5.3 codex Full prompts + workflow in 🧵

Here's how to vibe code your very own 3D game characters for iOS. > nano banana pro > meshy for rig > export to glb > threejs skill to import > capacitor js for iOS > GPT 5.3 codex Full prompts + workflow in 🧵

143,553 views

Nano Banana 2 Lite is a real game changer Generating character images in SECONDS rather than MINUTES means I'm able to create variants of characters so much quicker. I was able to generated this entirely new character for my streets of rage game using Spriterrific.

Nano Banana 2 Lite is a real game changer Generating character images in SECONDS rather than MINUTES means I'm able to create variants of characters so much quicker. I was able to generated this entirely new character for my streets of rage game using Spriterrific.

37,950 views

Taking part in Vibe Jam 2? Here’s a FREE vibe game dev starter pack to get you going! → 6 x Skills → 4 x Demo Projects → 2 x Video Tutorials → + more perks! Condensing PROVEN workflows from building 2D & 3D games over the past year. Link in reply! 👇 Go vibe some games!

Taking part in Vibe Jam 2? Here’s a FREE vibe game dev starter pack to get you going! → 6 x Skills → 4 x Demo Projects → 2 x Video Tutorials → + more perks! Condensing PROVEN workflows from building 2D & 3D games over the past year. Link in reply! 👇 Go vibe some games!

73,583 views

Adapted Matt Shumer 's prompt for a different genre, game engine (Unity) & for a shorter while. Still impressive output. The major thing here is the verification loop it does - the sub-agents critiquing the output is the key. 3D assets were fully generated using the Unity Editor - level, trees, props, buildings, etc. 2D assets use my own game sprite generation tool.

Adapted Matt Shumer 's prompt for a different genre, game engine (Unity) & for a shorter while. Still impressive output. The major thing here is the verification loop it does - the sub-agents critiquing the output is the key. 3D assets were fully generated using the Unity Editor - level, trees, props, buildings, etc. 2D assets use my own game sprite generation tool.

21,753 views

Just a couple of prompts from start to finish into a playable game! Pixel-perfect art > Codex App w/ GPT 5.5 High > Images 2.0 for animations (except walkcycles) > WAN 2.0 for walkcycles (cheap!) > 11Labs for bgm/sfx (in 1 prompt) > Phaser 4 Sound ON🔉 Full tutorial anyone?

Just a couple of prompts from start to finish into a playable game! Pixel-perfect art > Codex App w/ GPT 5.5 High > Images 2.0 for animations (except walkcycles) > WAN 2.0 for walkcycles (cheap!) > 11Labs for bgm/sfx (in 1 prompt) > Phaser 4 Sound ON🔉 Full tutorial anyone?

55,906 views

Can't stop iterating on this ! Opus 4.5 + Claude Code to plan design polish GPT 5.2 + Codex CLI to implement the plan Result: - More weapons - Particle effects + visual VFX - Dynamic camera - Destructible items And here's a cool kill-cam at the end of the round 🎥

Can't stop iterating on this ! Opus 4.5 + Claude Code to plan design polish GPT 5.2 + Codex CLI to implement the plan Result: - More weapons - Particle effects + visual VFX - Dynamic camera - Destructible items And here's a cool kill-cam at the end of the round 🎥

97,384 views

Not many know about this hidden command: claude --teleport It starts a desktop claude code session SYNC'd with your web / mobile session Great when you're working on your phone -- and then want to pick up from EXACTLY where you left off when back at your PC Demo below 👇

Not many know about this hidden command: claude --teleport It starts a desktop claude code session SYNC'd with your web / mobile session Great when you're working on your phone -- and then want to pick up from EXACTLY where you left off when back at your PC Demo below 👇

76,672 views

I took that 3D pirate character and made a point and click adventure game! > walkable nav mesh > item hotspots > animated backgrounds (ai generated) > debug level editor It's a proof of concept - but I really happy with how it's turning out. GPT 5.2 High + Codex 5.3 High

I took that 3D pirate character and made a point and click adventure game! > walkable nav mesh > item hotspots > animated backgrounds (ai generated) > debug level editor It's a proof of concept - but I really happy with how it's turning out. GPT 5.2 High + Codex 5.3 High

54,529 views

Did you know this about working with Claude Code and plans? /plan - get the current sessions's place /plan open - open the plan in markdown This helps you retrieve what Claude is doing, which is now easily accesed in ~/.claude/plans I'm actually now getting GPT 5.2 to implement the Opus 4.5 plan because I just hit rate limits 🤣

Did you know this about working with Claude Code and plans? /plan - get the current sessions's place /plan open - open the plan in markdown This helps you retrieve what Claude is doing, which is now easily accesed in ~/.claude/plans I'm actually now getting GPT 5.2 to implement the Opus 4.5 plan because I just hit rate limits 🤣

61,757 views

And yes - it's working on device too. Vibe coded, built and deployed right from the Codex App using GPT 5.2 and 5.2-Codex. Hard to hold the camera and play with one hand. But you get the idea.

And yes - it's working on device too. Vibe coded, built and deployed right from the Codex App using GPT 5.2 and 5.2-Codex. Hard to hold the camera and play with one hand. But you get the idea.

53,430 views

Yet another prototype - guess what this might be about? Built using: - Agent Skill (ThreeJS) - Codex CLI - TinyPRD (for the game design doc)

Yet another prototype - guess what this might be about? Built using: - Agent Skill (ThreeJS) - Codex CLI - TinyPRD (for the game design doc)

59,822 views

Here's the result of Codex 5.3 ! > Upload a reference animation (IDLE) > Prompt what new animation you want > Sends image + prompt to Nano Banana Pro > Generates new animation sprite sheet The app looks good and functions well! > Next.js 16.1 > Convex db

Here's the result of Codex 5.3 ! > Upload a reference animation (IDLE) > Prompt what new animation you want > Sends image + prompt to Nano Banana Pro > Generates new animation sprite sheet The app looks good and functions well! > Next.js 16.1 > Convex db

49,015 views

Videos