
Chong-U
@chongdashu • 14,982 subscribers
✝️ Jesus is King Make & Ship Games with AI ➡️ https://t.co/NRD9BdbHvl Generate Sprites For Your Games ➡️ https://t.co/wYOQiOrs38 Play My Games ➡️ https://t.co/Oo6DLWICU1
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Grok 4.6 is looking really good for making 3D games! Here's a quick demo of a little cosy 3d game working right within Unity. Used Meshy for the character from a Grok Imagine 2.0 image. Just prompts. I didn't touch anything in Unity or Blender. Grok 4.6 just did everything via the Unity CLI. SFX and BGM with ElevenLabs.
Chong-U227,220 просмотров • 2 месяцев назад

Full video walkthrough of how I built Pressure Wash Panic using Claude Opus 5.5 + Blender. From idea all the way to shipping it to more than 1000 players. This was not one shot - it was iterated upon using a tried and tested workflow and pipeline for building games with AI. 00:00 Intro 02:06 How much did this game cost to make? 04:08 Why Wasm + WebGPU ? 05:15 Opening Prompt 06:00 Generate in-game mockups (GPT Images 2.5) 07:48 Tripo and Blender for 3D Characters 09:16 Creating a grey box level for prototyping 11:27 Educating yourself with AI 13:05 Polish 14:03 First Time User Experience 15:14 End Result 16:12 Wrap Up
Chong-U57,643 просмотров • 23 дней назад

Couldn't help it! Had to give GPT 5.4 (High) + /fast mode a try. → Added height terrains to the level → Animation tweens for the jumps Used xHigh to solve a gnarly bug with the controls successfully 💪 This Final Fantasy Tactics-inspired game was completely vibe coded!
Chong-U274,407 просмотров • 7 месяцев назад

Here's the latest update for my Unity game. Up and running thanks to GPT 6 Astra x Blender MCP x Unity CLI. Maximised it before the reset LOL Put together using the same pipeline (from my previous posts). Watch till the end for the full in-game gameplay video! Sound ON 🔉
Chong-U55,276 просмотров • 1 месяц назад

Prefer a video vs reading an article? Here's my full step-by-step tutorial for generating game character sprites using AI! > Codex > GPT 5.5 > Images 2.0 > Seedance 2.0 > Phaser 4 Includes solving walk cycles + transparency + consistency + others Prompts + more in reply 👇 00:00 Intro 01:08 Overview 01:33 Choosing your AI tool 02:11 Step 1: Box Art 02:51 Step 2: South-Facing Anchor 05:02 "Real Pixels" 07:00 Step 3: Keep Anchors Neutral 08:01 Step 4: NEWS Directions 09:52 Step 5: Animating with GPT Images 2.0 14:38 Step 6: Image to Video for Walkcycles 19:08 Step 7: Normalisation 20:54 Skill 1: animated-spritesheets skill 21:40 Skill 2: gamedev-assets skill 21:58 Step 8: Integrating Assets 22:42 Wrap-Up
Chong-U178,933 просмотров • 5 месяцев назад

Here's a full video walkthrough of generating FF Tactics-style isometric sprites → Codex → GPT 5.4 → GPT Image 1.5 → Nano Banana 2 → Veo 3.1 I also made a fal .ai skill to easily switch models for image generation testing. Sharing skills + prompts + resources in reply 👇 00:00 Intro 01:19 Start With Reference Image 04:06 GPT Image 1.5 vs Nano Banana 2 04:23 Handling Transparency 05:21 Don't Generate All 8 Directions 06:17 Generate 4 Cardinal Directions (N, E, S, W) 07:12 Anchor + Cardinals = Diagonals 08:15 Stitching and Utilities 10:48 Veo 3.1 for Walk Cycles 11:23 Example Walkthrough with Codex App 13:22 Normalize and Export 14:06 Wrap Up
Chong-U195,258 просмотров • 6 месяцев назад

Finally got to take GPT 6.1 Sol for a spin. Decided to mix 2D and 3D together for a cosy country escape experience. GPT 6.1 Sol handles consistency very well - and was able to generate all the 3D assets. Worked well with Spriterrific for 2D sprites and custom animations.
Chong-U18,736 просмотров • 14 дней назад

This blew up over X and YouTube! Both devs & gamers alike enjoyed not just the game, but also learning about the process of developing Pressure Wash Panic. I've been shipping lots of updates thanks to Opus 5: new clients, street runs, outfits, daily streaks, achievements. Play it!
Chong-U25,730 просмотров • 21 дней назад

Continuing my vibe coding journey with 2d games From blank screen to below in just a few prompts Thanks to Agent Skills! > GPT 5.2 High + GPT 5.2 Codex in Codex CLI > Parallax scrolling > Fully animated character movement > PhaserJs Skill Not a single line of code written👇
Chong-U241,805 просмотров • 9 месяцев назад

It started as ThreeJS 3d character demo... Now it's become a FULLY vibe coded point & click 2.5 adventure game engine! → 1. NBP for Character Art → 2. NBP + Seedance for Bg → 3. Meshy for Rigged Characters → 4. Codex 5.3 + Opus 4.6 for game → 5. CapacitorJs for mobile 👇
Chong-U223,504 просмотров • 8 месяцев назад

As promised, here's my full workflow of how to vibe code 2d games like this: - PhaserJs skill for gamedev - Playwright skill for testing - Opus 4.5 / Gpt 5.2 - Claude Code / Codex CLI / Cursor Step-by-step video below👇 Source code + agent .mds + playable links in reply
Chong-U180,512 просмотров • 8 месяцев назад

I ported my Unity game to Unreal Engine!! UE 5.8 includes an MCP server. Decided to try to see how the same game would look within Unreal. Switched to Fable 5.1 (was running low on Astra usage) Asked it to port the Unity version using the same Blender assets. WDYT?
Chong-U32,339 просмотров • 1 месяц назад