
Chong-U
@chongdashu • 14,000 subscribers
✝️ Jesus is King Make Games w/ AI ➡️ https://t.co/6zBm9xu4bX Create Game Sprites w/ AI ➡️ https://t.co/28RJo7V7uY
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Grok 4.6 is looking really good for making 3D games! Here's a quick demo of a little cosy 3d game working right within Unity. Used Meshy for the character from a Grok Imagine 2.0 image. Just prompts. I didn't touch anything in Unity or Blender. Grok 4.6 just did everything via the Unity CLI. SFX and BGM with ElevenLabs.
Chong-U225,990 次观看 • 21 天前

Prefer a video vs reading an article? Here's my full step-by-step tutorial for generating game character sprites using AI! > Codex > GPT 5.5 > Images 2.0 > Seedance 2.0 > Phaser 4 Includes solving walk cycles + transparency + consistency + others Prompts + more in reply 👇 00:00 Intro 01:08 Overview 01:33 Choosing your AI tool 02:11 Step 1: Box Art 02:51 Step 2: South-Facing Anchor 05:02 "Real Pixels" 07:00 Step 3: Keep Anchors Neutral 08:01 Step 4: NEWS Directions 09:52 Step 5: Animating with GPT Images 2.0 14:38 Step 6: Image to Video for Walkcycles 19:08 Step 7: Normalisation 20:54 Skill 1: animated-spritesheets skill 21:40 Skill 2: gamedev-assets skill 21:58 Step 8: Integrating Assets 22:42 Wrap-Up
Chong-U178,933 次观看 • 4 个月前

Here's a full video walkthrough of generating FF Tactics-style isometric sprites → Codex → GPT 5.4 → GPT Image 1.5 → Nano Banana 2 → Veo 3.1 I also made a fal .ai skill to easily switch models for image generation testing. Sharing skills + prompts + resources in reply 👇 00:00 Intro 01:19 Start With Reference Image 04:06 GPT Image 1.5 vs Nano Banana 2 04:23 Handling Transparency 05:21 Don't Generate All 8 Directions 06:17 Generate 4 Cardinal Directions (N, E, S, W) 07:12 Anchor + Cardinals = Diagonals 08:15 Stitching and Utilities 10:48 Veo 3.1 for Walk Cycles 11:23 Example Walkthrough with Codex App 13:22 Normalize and Export 14:06 Wrap Up
Chong-U194,068 次观看 • 5 个月前

Opus 5 with Unity CLI feels like a cheat code for vibe coding games with AI. Used it to spruce up a scene Fable 5 built to give it a distinct style. → Stylised water → Wind foliage → Scene lighting + contact shadows → Depth outlines Its speed makes it faster to iterate, while still being intelligent enough to handle tasks.
Chong-U53,951 次观看 • 1 个月前

It started as ThreeJS 3d character demo... Now it's become a FULLY vibe coded point & click 2.5 adventure game engine! → 1. NBP for Character Art → 2. NBP + Seedance for Bg → 3. Meshy for Rigged Characters → 4. Codex 5.3 + Opus 4.6 for game → 5. CapacitorJs for mobile 👇
Chong-U222,030 次观看 • 6 个月前

Continuing my vibe coding journey with 2d games From blank screen to below in just a few prompts Thanks to Agent Skills! > GPT 5.2 High + GPT 5.2 Codex in Codex CLI > Parallax scrolling > Fully animated character movement > PhaserJs Skill Not a single line of code written👇
Chong-U241,805 次观看 • 7 个月前

I used Opus 5 with the Unity CLI and Gauntlet Loop to see how well it could build games within Unity. While reviews are mixed on Opus 5 for coding and tasks in general - I think it's a huge unlock for gamedevs. It's understanding of 3D space + ability to self critique is actually one of the most important breakthroughs. 00:00 Intro 02:55 Unity CLI 04:38 Spriterrific 06:40 Unity + Opus 5 08:20 Gauntlet Loop 09:38 Demo 12:21 Wrap Up
Chong-U34,245 次观看 • 27 天前

Iterated on the game with a few more prompts & loops to improve the models, add NPCs & more visual polish. Here's a quest where you have to kick a bunch of green slimes to make the NPC happy. The speed of Grok 4.6 is real game changer. Full video tutorial landing tomorrow so stay tuned!
Chong-U27,019 次观看 • 21 天前

If you're using Claude Code, but haven't started using Skills... you need to get on it NOW I built 2 skills: - Nano Banana Pro - Three.js Used them to create this AI app that takes my picture and creates interactive 3d greeting cards Full video tutorial landing tomorrow! Just in time for Christmas!
Chong-U238,750 次观看 • 8 个月前

My MCP for Unreal (unreal-mcp) is now available! 🚀 Build stuff in Unreal Engine using prompts, including - Level editing - Blueprint actors, classes & components - Blueprint scripting with event graph / nodes Here's me building a flappy bird clone 🐦 using Cursor + Claude Some minor hand-holding (e.g., had to move blueprint nodes for visibility, manually split struct pins) but it got mostly there. Made possible with a combination of Cursor, Windsurf, Grok, Gemini Pro 2.5, & Claude Sonnet 3.5, 3.7 and 3.7 Max
Chong-U287,523 次观看 • 1 年前

Here's a step-by-step video tutorial of how I vibe coded my point & click adventure game! → 1. Nano Banana Pro → 2. Meshy → 3. Codex 5.3 → 4. Capacitor This part 1 covers: → Generate 3D models → ThreeJS integration → Building for iOS Agent skills + prompts in reply! --- 00:00 Intro 01:40 What We'll Be Building 02:08 Step 1: Nano Banana Pro for Character Art 04:36 Step 2: Meshy for Image to 3D 09:51 Step 3: GLB Export 12:14 Step 4: ThreeJS Skill for GLB Index 15:56 Step 5: ThreeJS Skill for Scene 18:07 Step 6: CapacitorJS Skill for Mobile 19:41 Step 7: Build for iOS 21:06 Wrap Up
Chong-U105,101 次观看 • 6 个月前

GPT 5.4 has been released... + 1M context window! Here's how to enable in Codex: → 1. ~/.codex/config.toml → 2. model = "gpt-5.4" → 3. model_context_window=1000000 → 4. model_auto_compact_token_limit=9000000 Run codex → 5. /statusline → 6. toggle context-window-size I didn't even realise Codex had a statusline tool!
Chong-U77,029 次观看 • 6 个月前

Live now. Full step-by-step tutorial for getting REAL pixel art game sprites with AI No more MIXELS! > GPT Image 2.0 > Pixel Snapper by SpriteFusion > Codex w/ GPT 5.5 High > Phaser 4 Also how I solve other annoying bugs with AI generated sprites. Prompts + more in reply👇 00:00 Intro 01:24 Overview of what we're building 02:42 Pick any AI tool 04:29 Problem 1: Fake pixels or 'mixels' 04:53 Problem 2: Frame Bleeds 05:39 Problem 3: Frame Drifts 06:21 Step 1: Generate a reference image 07:53 Step 2: Pixel Snap to Anchor 13:02 Step 3: Generate West-facing anchor 14:45 Step 4: Pixel snap (again!) 15:46 Step 5: Generating animation spritesheets 19:27 Steo 6: Recovering Frames 20:25 Step 7: Curating Frames 21:33 Step 8: Pixel Snap Each Frame 22:08 Step 9: Anchoring Frames 23:40 Step 10: Normalise and combine 26:28 Wrap up
Chong-U34,337 次观看 • 3 个月前