
Shahzod Boyhonov
@specoolar • 12,569 subscribers
Technical artist
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Custom grass system. No instancing, no Compute shaders. Just game objects splitted into chunks with LODs. Displacement in vertex shader. Their geometry is pre-sorted towards the camera to minimize overdraw. Unity automatically handles culling as they are just game objects. #madewithunity #realtime
Shahzod Boyhonov19,232 次观看 • 2 个月前