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Mirza Beig

@TheMirzaBeig • 29,973 subscribers

✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.

Shorts

Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting. Figured it out, directly from the actual game. 🎉 No more conjecture, only certainty :) ~5 years later.

Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting. Figured it out, directly from the actual game. 🎉 No more conjecture, only certainty :) ~5 years later.

90,042 次观看

I used to be immersed in the world and story of this game. I remember being in Traverse Town, thinking about how they did things, and how the game was made, years before being involved with game development myself. It's incredible, that years after, I can just see the data/information of the simulation <- the systems, actually behind the gameplay and mechanics. 👀🧠

I used to be immersed in the world and story of this game. I remember being in Traverse Town, thinking about how they did things, and how the game was made, years before being involved with game development myself. It's incredible, that years after, I can just see the data/information of the simulation <- the systems, actually behind the gameplay and mechanics. 👀🧠

61,076 次观看

I started using After Effects ~18 years ago. I started game dev. a couple of years after. Today, I release my first (+FREE) AE plugin: 🟠🟢🔵 Advanced Radial Blur 🔴 ^ Which combines a bit of both skills. 🙂 🔗

I started using After Effects ~18 years ago. I started game dev. a couple of years after. Today, I release my first (+FREE) AE plugin: 🟠🟢🔵 Advanced Radial Blur 🔴 ^ Which combines a bit of both skills. 🙂 🔗

39,599 次观看

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

Attaching an active portal to a rigidbody, ...and then going through it. 🤯

1,016,873 次观看

Trying to get that anime-feel. 🏙️ With multiple passes; shaders. &gt; It's running on my phone!

Trying to get that anime-feel. 🏙️ With multiple passes; shaders. &gt; It's running on my phone!

36,975 次观看

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

Interactive gravitational lensing, 🔎 w/ 4D space-time recording.

240,989 次观看

Ray/pathtracing-like glass for Unity URP. &gt; (without *actually* doing all of that--).

Ray/pathtracing-like glass for Unity URP. &gt; (without *actually* doing all of that--).

135,524 次观看

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :) Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from. -- Box blur, with clipping and radial weighting. (So, no longer really a box blur...?) 🔍 #gamedev #indiedev #unity3d

121,190 次观看

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

Are these the best realtime shadows for Unity URP? I've not seen better, but if you have, then I'd like to see, too! Perhaps I might be inspired. 🕯️

52,256 次观看

Gravitational field layers/fabric visualization.

Gravitational field layers/fabric visualization.

73,743 次观看

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

👀 Ever see a 3D sci-fi energy shield like this? Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling. It's straightforward to address individual tiles and hook in your own effects and calls with custom events. I'll be posting this very soon (for Unity URP).

100,101 次观看

🌧️ Heavy rain. More testing my generic/robust custom renderer feature in Unity URP. I'm using a fast 1/4th resolution 'rain buffer' accumulating multiple, transparent particle systems.

🌧️ Heavy rain. More testing my generic/robust custom renderer feature in Unity URP. I'm using a fast 1/4th resolution 'rain buffer' accumulating multiple, transparent particle systems.

22,719 次观看

Dirty, hollow, refracting, glass monkey. 🧊🐵

Dirty, hollow, refracting, glass monkey. 🧊🐵

40,511 次观看

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

✅ Refracted animated caustics in Unity. I remember when I didn't know what a "shader" was. ✨✨✨ It's been a journey! #unity3d #gamedev #realtimevfx

76,281 次观看

😶‍🌫️ Late night experiment: high-resolution, volumetric cloud rendering in Unity URP. Doing R&amp;D for my fog, too. Lighting is rather basic, ~I just started on this one.

😶‍🌫️ Late night experiment: high-resolution, volumetric cloud rendering in Unity URP. Doing R&amp;D for my fog, too. Lighting is rather basic, ~I just started on this one.

23,642 次观看

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

What do I call this— 'chromatic portal gel'? Tide Pod bubble shield? 🔴🟠🔵🟢

99,933 次观看

PRISM's refraction depth masking. &gt; It works as a water shader, too. 🍸

PRISM's refraction depth masking. &gt; It works as a water shader, too. 🍸

33,382 次观看

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... 🔴🟢🔵🟣🟡

84,983 次观看

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

One line of code is the difference between a working shader and breaking out of the Matrix. 😎

83,955 次观看

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel.

70,092 次观看

Videos

TheMirzaBeig's profile picture

Censorship cube (pixelated blur).

Mirza Beig

615,974 次观看 • 8 个月前