
Mirza Beig
@TheMirzaBeig • 29,973 subscribers
✨ Interested in changing the world for the better. Exploring ~realtime simulations, sci-tech, education, etc. #Unity3D, After Effects, and Technical Art/#VFX.
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Kingdom Hearts had incredible tech. > On the PS2, around ~2002! Even *the* most basic enemy, a shadow 'heartless', had complex rendering and behaviour [for the time]. Flatten, render -> top-down texture, duplicate intersecting polygons, *then* sample the texture on that geom.
Mirza Beig190,096 次观看 • 5 天前

#GLSL: Black Hole, Distortion, 🌀 Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c, in vec2 p) { vec2 u = p / R, m = iMouse.xy / R, o = m - u, l, i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0), texture(iChannel0, u + o / d * .1 / (d * d)), step(.3, d)); } Try it INTERACTIVE: 👉 #gamedev #indiedev
Mirza Beig256,083 次观看 • 9 个月前