
Niall
@vertex_arcade • 16,153 subscribers
I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models. https://t.co/96FNeUjz74 https://t.co/EerH4iXiSp
Shorts
Videos

Does anybody have any resources for Shoulder Rigging? This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d
Niall197,147 просмотров • 1 год назад

Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d
Niall (Commissions Open)141,838 просмотров • 11 месяцев назад

I think this was an evening well spent! I was curious to see if I could do this in #Blender and it's actually pretty simple! All I did was animate a "cutter" mesh and let that boolean into the head! Then just hand drew corrections using Grease Pencil! #b3d #AcrossTheSpiderVerse
Niall209,661 просмотров • 2 лет назад

WOW! So many incredibly talented people gave me tips and recommendations so here's my updated rig! No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting! Thanks for all the help, but still open to any suggestions! #blender #b3d
Niall99,275 просмотров • 1 год назад

I've used the same kind of Rigging logic and applied it to the hands! Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions! #blender #b3d
Niall42,356 просмотров • 11 месяцев назад

What are your thoughts on AI 3D models? I could see it being useful for blockout to test out concepts, but it's unusable for any final assets You would have to retopologise both of these, but AI gets 90% of the way there. Some manual cleanup and these would be almost identical
Niall36,702 просмотров • 11 месяцев назад

I'm really happy with how this hair turned out! This is made up of "hair bulk" which is just sculpted and then individual hair curves blending into it. I used the Data Transfer modifier to copy the normals from the bulk so you don't see the strands intersecting! #blender #b3d
Niall13,482 просмотров • 4 месяцев назад

Testing out the Face and new Hand Controllers! Rotating the bones above each finger rotates the fingers side to side so you can create peace signs, Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress! #blender #b3d
Niall25,947 просмотров • 11 месяцев назад

Trying to make my face rigging a little bit easier! Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs, and what are some other ways? #blender #b3d
Niall21,461 просмотров • 11 месяцев назад

Making progress with my hand rigging! This is just the Rigify rig, no correctives or extra bones. I think it's passable, the thumb is probably a fraction too long, and the animation is a bit stiff, but it works for my purposes and I'm open to any help/critiques! #blender #b3d
Niall15,416 просмотров • 1 год назад

I'm bad at animating, but just want to see how the rig works! One question for you animators: how do you go about getting creases for faces e.g. dimples? Blendshapes or extra bones to control certain areas? ARKit blendshapes wouldn't work in this case #blender #b3d
Niall (Commissions Open)10,456 просмотров • 1 год назад
Больше нет контента для загрузки