Wolfram von Funck
@wol_lay • 151,753 subscribers
I'm developing Cube World, a voxel-based exploration RPG.
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Videos
Cube World Omega ambience #cubeworld #cubeworldomega
Wolfram von Funck244,804 просмотров • 17 дней назад
Some Cube World Omega gameplay, featuring a new glyph language. ❤️🧊🌎 #cubeworld #cubeworldomega
Wolfram von Funck248,867 просмотров • 1 месяц назад
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
Wolfram von Funck449,270 просмотров • 9 месяцев назад
Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
Wolfram von Funck86,602 просмотров • 2 месяцев назад
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
Wolfram von Funck449,202 просмотров • 1 год назад
Testing NPCs traveling along roads. They use map information to navigate through the world (in this case find the closest road), even when they're kilometers away from the player. When the player gets close, they spawn and use the pathfinding algorithm I mentioned before.
Wolfram von Funck280,538 просмотров • 2 лет назад
For better visualization during development, I added a map (lower right) that shows how NPCs move (red dots). I my test, they start to walk to the street in the center, then following that street. Next step: zombie herds, bandit gangs, adventurers etc. moving across the map.
Wolfram von Funck271,242 просмотров • 2 лет назад
Here's a look at how various creatures look in Unreal Engine 5.
Wolfram von Funck230,781 просмотров • 2 лет назад
Mini ogres! Aren't they cute? (Just testing something where I had to scale them down)
Wolfram von Funck196,838 просмотров • 3 лет назад